I’m going Monday and maybe tonight. I’ll bring my camera… but honestly I’m a little disappointed in the new Cammy so far from all the info coming in. I hope I still enjoy her when I play her.
http://shoryuken.com/f315/ssf4-arcade-ranking-260060/
There’s a Cammy player in the top 10 BP rankings.
lmao at 5 seconds. NOPE THOSE DON’T EXIST.
watching that video makes me not want to play Cammy. D; Did her dive kick’s speed change at all? MAX HEIGHT DIVE KICK AT :50 YESSS
that’s awful…
[media=youtube]40vEW8-jSQs[/media]
i cry with sadness, crapcom die you bastards
LOL, the poor bastard.
A feeling I’ve learned to respect is telling me that she’ll still feel all right, mostly because of EX strikes, although I have to say other characters are looking interesting in themselves. Aside from fullscreen meter building which was a game-wide nerf, it’s not as if I did THAT many low strikes in a round, they’ll have to be more calculated for sure. Ambiguous strikes on knockdown should still work, I think, as well as her OS options.
Actually, I think she might end up playing more like people played vanilla Cammy. In order to actually use the new links you’ll want to either combo into MK arrow/spike ender for max damage, or end in sweep/1-hit hk arrow for knockdown mixup. Similar to the difference between spike/arrow enders in vanilla.
I think the end result depends on whether she can still maintain meter. Say goodbye to ever using super, pretty much. You basically won’t be able to play Cammy as a divekick character if you use meter on anything else, which I think is potentially more bothersome to some people then whether Cammy will be high-tier or whatever (if her playstyle changes she may not be as fun for Cammy players.) And you gain less meter, although that’s a gamewide nerf, and there’s more need to use it:
-EX strike
-spike FADC ultra combos probably more worthwhile now if far fierce xx spike works, also spike likely = mk arrow damage now
-EX SA for projectiles, or even as a combo ender if you’re desperate for good damage + mixup since it might still have SSF4 damage/2-hit properties
Should be less need for FADC on offense though with improved frame advantage.
Hopefully the hitbox tweaks to her normals give her something new to play with. I’m worried about grapplers (because of less meter for FADC and also Hakan’s stupid oiled FA) and Dee Jay in general after the projectile recovery buff, that’s mostly my own issues with that matchup but I think fighting him or anyone with an airthrow becomes tedious without early strikes.
Ok my name isn’t ryan and that was me playing. I think I go on to beat his yun 3 to 1 I think. Took me some time to get used to my old bnb timing cause they were different and half of those jump round houses where attempts ata dive kick… And I think I only beat his marn once out of 3 games… He us solid with those wake up ultras… And ummmm after a few matches it felt ok to not have duve kicks and I became much more fluid with frame traps high dives… Low ex dives and started to land the combos
[media=youtube]aCODlvisjRY#t=15m25s[/media]
In case someone missed it :wgrin:
It’s the redundancy that bugs me. Why create moves that will never get used? Anyone who says ‘she still has ex-cs’ as a way of saying her pressure is intact doesn’t understand the meaning of pressure.
i dont get this change, like why bother cannon striking when u can just jump in?
In other games she had other things to make up for the lack of dive kicks and had other ways to pressure like hooligan grabbing crouchers, good normals, and Bison like Lk SA chip loops. Now her normals are going to get buffed but it doesnt seem like it will be enough. Can’t wait to get AE so I can be proven wrong
im liking the strike at 1:30, we still can beat and force whiff reversals. if you wanna play cammy like she was before burn some meter.
cammy will be grounded till she gains meter. i think if we land them heavy link combos we gonna gain meter.
sako combo alone builds almost 1 bar. but damn regular strike is too high. i think you should close mp or c.lp after the high strike. or stand jab lol. instead of c.lk wasnt buffed.
EDIT: i just noticed the corner thingy where you cross under after combo. damn! fAK!
Di,
to be honest, i waste 2 bars as soon as i get them to FADC out of unsafe arrow. or a reversal spike that im not sure gonna hit.
or i would save for FADC ultra. but generally speaking. by early round two most of the time i have full super already loaded
this will feel like viper. ever seen viper use super
and like i said as long as we land them heavy links we gonna almost gain 1 full bar. FFF gives viper full bar.
yeah im worried about grabblers as well 7-3 again ?
so i insist in changing our main bnbs to something heavy like dudleys bnb.
c.lk, c.lp, stand hp, special
or something like
c.lp, c.hp, far hp, arrow
you will gain meter.
Di, :mad:
I think people are still getting used to her, but so far I’ve seen some things that are raising my eyebrows.
Close Fierce into Low Strong is one. Crouch Strong into Close Strong is another. And was that Cammy really trying Close Fierce into Crouch Fierce?
There are definitely a TON of things I wanna see people try. I really wanna get to the game and start playing it, but I’ve been so stupidly busy the past few days I just don’t have any opportunities to play the game even though I have ample access to it!! I’m gonna have to find a time to go, maybe Tuesday. If I do, I’ll try to give everyone here a full report, but I can already SEE the speed differences in some moves, like Low Strong. And no one is zoning with Stand Fierce. I really wanna try Far Fierce into Drill Option Select Buffers. If that works, that would be hella sick.
- James
YES JAMES, MAKE OUR SPIRIT BETTER.
cammy forums is becoming a ghost town. no one post in any other thread
and please try to combo after high strikes. also can you please try the bnbs i suggested. and see how much meter they build.
Di,
Just posted a bunch of framedata changes to AE Cammy in the hitbox thread, which might save you some time since you’ve been so busy!
Close fierce links to cr.mp for sure, but let us know if you see people linking to cr.hp with it too. That would also mean that frame traps with CH close fierce would be possible, that link straight to U1. Also, stand fierce had 5 frames of recovery added, which would make it a lot less safe to just throw out there to zone with something like far fierce xx max range arrow.
^ It’s so true, this whole place died down since the loke test lol. Everyone is just holding their breath.
I, for one, am getting ready for the new Cam-rog by attempting to learn (re: getting my ass handed to me) at ST. Need some better fundamentals since I won’t be able to jump for free anymore haha.
So far, I’ve learned that SFIV made me unable to DP properly, and holy shit normals are awesome in that game. Enjoying the faster pace a lot too.
James Chen to make the Cammy forums’ spirits better? Find out on Tuesday.
I found in general SF4/SSF4 has made my execution sloppy. I try to play ST and HDR once in awhile to keep myself in check.
I am eagerly looking forward to James Chen’s report on Tueday as well.