SSF4 AE Akuma Match-up Thread

Can someone tell me how to deal with ibukis blockstrings with the spin kicks?

Hot damn, I actually found a use for Akuma’s nerfed Coward Copter.

When fighting a Hakan who uses Ultra 2 (which most Hakan players will do against Akuma), after a forward throw, do a double dash, pause, then ‘AE Coward Copter’ it will cause Hakan’s Ultra 2 to whiff if they do it with the usual AA timing (and many Hakan players are buffering that Ultra just looking for any sign of a jump) and you usually land it time to punish (at worst, you make Hakan burn his U2 and you can resume jumping at him). It also works off of sweeps, but you have to pause a bit before doing the tatsu or a reversal U2 will catch you on the way down.

How many hakans do you actually fight though lol :P.

Can someone tell me some setups to safe jump seth’s dp and os his teleport at the same time if possible?

Mmmm… No.

This is very risky and I would hate to throw away more than half my life points on a gamble like this. If you’re keen on baiting U2 by jumping over him, then walk up to him while he’s down and then do a HK DF palm. Better yet, stay out of range and bait oil slides that you can block and punish. If you have U1 stocked, do a reversal U1 the second you block the slide and you’ll catch him. I believe you’ll even catch him if he FADC cancels out of the slide, but you have to do it with reversal timing.

Isn’t Seth’s DP 3fs, so it can’t be Safe jumped except with empty jump? As for O/S for his teleports, O/S demon works nice. :slight_smile:

Seth’s DP has 5f startup.

It was more of a humorous ‘possible application of a seemingly useless move’ than a matchup suggestion - with that said, your suggestion of baiting out the slide by doing a point blank HK Demon Flip doesn’t work - you get vacuumed down unless you do it really early, and no decent Hakan is going to activate in that situation. The grab box for his U2 is enormous and if any part of your grab-able box even nicks that giant box, you’re getting grabbed.

http://www.dragonsclaw.org/albums/album04/hakan_ultra2_hitbox.jpg

Yeah, I was obviously talking about doing the HK DF palm early. At worst he doesn’t activate the U2 but you’re safe. At best, he falls for it and you punish. Even decent Hakan players can be made to panic. Before AE, I used to coward copter to bait it (as you suggested) because it would land you safely away no matter what. Now I just use my 2nd suggestion which is just to stay away and not give him any reason to even THINK about activating his U2.

BTW… Holy shit that’s a big grab box! O_o

Quick question. Is Viper’s wake up time a bit slower than others? I played a few matches with a Viper player earlier today and some of my set ups, safe jumps or regular post-hard knock down, seemed to whiff because Viper wasn’t fully recovered. Of course I could have just been off my game today.

She wakes up a frame slower after forward throw, after x2 dashes and immediate j.hk, do not press the roundhouse button too early, the active frames will be done by the time she wakes up, press the button late and you’ll properly safejump her.

I’m pretty sure her wake up time is normal after the rest of knockdowns (sweep, DF palm & throw).

Ok thank you. Yeah after forward throw is where i was having the problem now that i think back about it.

Guys is there a way to autocorrect os on teleport characters?
For example if i go for a crossup against sim and he teleports is there a way to os the ex demon flip or tatsu so that it goes the way he teleports?

And which characters does the throw double dash j.hk safejump work on?

I believe someone mentioned earlier that if you perform that safe jump frame perfectly, it can safe jump all 4 frame reversals, but it does allow for a really easy safe jump on 5 frame reversals so is most often used on characters who have those.

Forward heavy kick whiffs on Sakura low crouching in AE. The 2nd hit whiffs for her to punish. Might want to change that :p.

Normally forward throw x2 dashes j.hk Only safejumps 5f reversals if you’re frame perfect (you can empty jump 4frame reversals), you can only safejump 4 frame reversal after forward throw x2 dashes if the character wakes up slower than normal after the throw.

For example Dudley, his EX jet upper has 4 frames startup and is invincible, but he wakes up a frame slower after forward throw so when you x2 dashes and j.hk that’ll be able to safejump it. Same setup would not work vs Guile’s 4f flash kick because his wakeup time is normal.

BTW hit invincible Grab reversals are a different story when it comes to safejumps, from what I checked, it’s impossible to properly safejump a hit invincible grab reversal if it has enough invincibility frames and has a startup of 1 to 5 frames, for example Abel’s EX TT (5f startup) or Gief’s EX SPD (4f startup).

LK Spin is unsafe, punish it. If Ibuki tries to go for the sweep on the third kick you can focus through and punish.

Isn’t that like -4? Will LP or MP reach?

depends on the set up she uses. You can punish close spins

Is it possible to stuff Makoto’s fist pump with a divekick, cross it up or anything? That move is so godlike lol and she can do another one sj into ex kick thing which takes SO much damage. Or should I just not be trying any on this on Mak’s wakeup.