SSF4 AE 2012 Guile Video Thread: Return to Respectability

Who needs Sonic Boom when you can
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Missed this somehow.

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http://www.youtube.com/watch?v=dUe10gqFwjk
Anything i could done better?

You are still not punishing hazanshu! My old tactic was to either land a crumple on them, which was susceptible to FADC backdash > sweep by chun, or to focus > dash > c.lp > c.lp > c.mp xx flashkick… which was quite frankly kind of hard to do consistently. Lately though I have been using just the most disgusting little trick.

UDK!

While hazanshu is an overhead, the hitbox for it is only active on the floor. Upside-down kick is immune to lows on the VERY FIRST FRAME! That means that if you could block a hazanshu, just hit b.hk at the last possible second. Chun will phase right through Guile and eat a UDK > c.mp xx boom combo. Since its immune to lows on the very first frame, there is practically no risk whatsoever in using this. The only way for hazanshu to beat it is if the chun player spaces it out to where far s.hk comes out instead. I’ve been hitting Jim alot with this lately, and he’s a bit confused at what chun is supposed to do now. It also looks all KINDS of stupid.

Also, you keep trying to s.hp to punish it on whiff when you should be sweeping it.

Once you get that tactic down, the only thing she has to threaten with is her walk speed + footsies and her U1. Her jump is too floaty to get in. Jim has been pretty good at hitting U1 through a boom lately, and while it seems like a silly bit of meter use, a sonic boom FADC back isn’t actually a bad tactic if you sniff out that Chun wants to go for it.

With all the above said, sonic boom, sonic boom, sonic boom, sonic boom, backfist, sonic boom, sonic boom, sonic boom.

Go into training mode and record her doing hazanshu. After 10 minutes you will have it down.

Like what Slinkun said, the ability to punish hazanshu is the key to Chun matches.

However, I think FA on reaction is the best way to punish hazanshu. Hazanshu hits so long after it activates and doesn’t have fast recovery that you just have to keep looking out for it. You can almost crumple it almost every time she does it, or just dash f and combo. Beware though, that if you hit her with lvl 1 FA and backdash, Chun can U1 on reaction and Guile will eat her full U1. I think she can do it also if she blocks Guile’s FA lvl 2 and Guile backdashes. Also, only use SB as a poke if she has super stocked cos her super punishes most characters’ pokes well.

Whiff punishing hazanshu should be done using Guile’s sweep as Chun’s low hurtbox extends much further when she lands whereas her head hurtbox is further back. Guile also gets around the same, if not more time to punish hazanshu with U2 compared to Ryu’s fb.

If Chun tries to jump-in at the distance where c.hp is ineffective, use nj.hp instead. Why? Cos it at least trades with her j.hps if she press it and it beats most of her other attacks clean. Jumping forward isn’t in favour of Guile unless you have perfect airthrow timing. Or you can just f dash her jump and catch her when she’s landing.

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Interesting. At about 1:33 he dashes up and does c.lk > c.lp > hk flashkick. It’s pretty rare to see a linked flashkick in an actual match… I wonder if it was intentional or accidental.

Side note, I think the best use of U2 in this match is to stand at about 3/4 screen looking for a normal jump. Using focus to build ultra is pretty important IMO just for that reason. It prevents him getting in for free with air EX fireball.

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Hi, me against the 2nd best player in Western Australia. I did well in the first match and was pinning my hope on momentum - but I lost it and kinda shutdown afterwards…so nervous, I haven’t ever gotten that far before in the ladder before and I was hoping to go all-the-way. Constructive criticism much appreciated (starts at 1:40). Thanks.

EDIT: Yes I’m aware of the grotesque waste of meter at the conclusion of the first match, and yes I’m aware that with the strategedy I used; it should have at least been a cr.hp and not st.lp (but you can’t think straight when your nervous).

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I’m curious why you are using medium attacks for all your jumps. J.mp is pretty situational and j.mk is just like a worse j.hk. I also would say that if you are ever going for an un-FADC’d flashkick to use heavy for the extra damage and ability to trade into EX boom. That said, you could probably use more random flashkicks during divekick pressure. It sounds a bit silly, but rufus needs to know that he can’t just spam divekicks all day. Also, using crouch tech with c.hp sparingly will help you in this match. It is punishable on block, but doing it every once and awhile is a great tool on rufus.

I totally understand the nerves thing. Overall though, you just can’t let it get to you so hard that it alters your gameplan. If you look at the first round, you held your ground, zoned him out, countered his jumps, and just said “Hey, Rufus, you are playing MY game now.” In subsequent rounds, you stopped holding ground, stopped AA’ing, and tried to create up close pressure. Just stick with your gameplan.

At one point you had Rufus at full screen. You threw a slow sonic boom to which he neutral jumped and did a divekick to get into midrange safely. Or at least he thinks it’s safe. A simple far standing roundhouse would’ve hit him on the way down and scored a solid counterhit on him where you would’ve been at frame advantage and just connect a sweep to knock him back or a st.hp x2.

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Some of my recent matches.

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I wish Guile had an AA like this.

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striderben (Guile 2p)

https://www.facebook.com/photo.php?v=3926214397209 vs Abel
https://www.facebook.com/photo.php?v=3926162195904 vs Makoto
https://www.facebook.com/photo.php?v=3922971316134 vs Bison
https://www.facebook.com/photo.php?v=3922908434562 vs Rose

Is this you? There is some high-level disply of hitconfirms and frame traps here. It’s an absolute blast to watch a good aggressive Guile player doing his thing.

It’s one of the dudes I know in Manila, he’s been using Guile and placing in tourneys since vanilla