SSF4 AE 2012 Gen Match-ups & Strategies (New)

Crane U1 isn’t that hard to hit on reaction, done it many times. Xian has pulled it off as well vs gouken, he was probably c.Fierce away from him, gouken NJ and Xian dashed up and did Crane U1.

When I’m already buffering it I can easily Ultra jumps on reaction. When I’m not, it’s mad hard to me.

I prefer to do it if I can read their tendencies first round. Example Hondas doing a NJ after say blocked hands or buttslam. Some Ryus like to NJ as well. I’d prefer to just look for it and know it might come. Other than that, I save Crane Super for a punish on reaction.

This. It’s more about anticipation than reflexes to me. I even have trouble punishing Akuma’s jump back fireballs (Ibuki’s easier.) Most Akuma players I’ve fought know to do the air FBs much later, they use the jab version so my ultra could run into it, and they use jump back fierce (or qcb+HP) so I can’t go by sound. Unless they’re being stupidly predictable and using air FBs the way the would against Zangief or something, reacting is extremely difficult for me.

Against Honda’s nj.HP, wouldn’t it require different timing if he was holding forward in the air vs. holding back? I gave up on that idea a long time ago, I just can’t remember if it was purely because of my reactions.

1- That’s what I use U2 vs him.
2- It can still catch him, if you do it too late he will pull back but I think he moves back just at the moment of when you’d miss if he was moving straight down. I’m working on a video just to show how late you can do it.

So Characters like Blanka aren’t worth attempting Crane U1 on reaction. I know he’s 4+34 but I’m assuming that’s forward jump, is the frame data the same for Neutral Jump?

I don’t think it’s worth making a whole video on it, but I’d say only use it on characters with a jump of 4+35 or higher. Gouken is 4+35 and it’s easy to land it on him once you’ve noticed he’s jumped. Ryu and any character with a higher jump arc it’s SUPER easy to do on reaction.

vs Ryu I was able to wait until he was on his way down from his apex maybe 2 frames after. and I was still able to land it and I grabbed him about 3/5 from the ground.

Basically I’d only use this tactic if you notice your opponent is neutral jump happy and he’s using a character that is average or floaty

i once ultra1’ed an akuma online twice in the same match.

he messaged me that i was lucky

It’s only skill if you do it three times.

This. Yeb speaks the truth.

Hitting anything is easy if you’re predicting it, which is what I said in my post.
Even punishing Oni’s jab shoryuken on a whiff if you’re not expecting it is increadibly hard.

Please try punishing a whiffed throw (20f whiff animation) with ultra 1 on reaction, people.
See how that goes.

Honda has 37 airborne frames. Almost double that. 11 are for the U1 startup.
That’s 26 frames left for:
1- Your eyes recognizing that he just did a jump you weren’t expecting.
2- Execution (let’s imagine you only have to press PPP or KKK and ignore the motions.

Run the math.

Theory is beautiful, but you gotta be realistic. If you’re not expecting some stuff in the game, then you’ll never punish them on reaction. Super starts up much faster, so it’s easy to use it to punish jump-ins

I believe it was Sako who recently said the “he didn’t see the hadouken come out” when he punished Daigo’s fireball with an ultra in a match.
He simply saw the startup. As in: “any movement”.

If my opponent “jerks” on the very first frame of my wakeup, he’ll eat an ultra 50% of the time. I’m buffering, and I doubt he’s doing something with less than 11 total frames.
If my opponent slows down his safe jump by just a few frames, he’ll eat Crane’s Super.

What I definitely won’t be able to do is Ultra jumping attacks on reaction from a character like Honda.
If you say Dictator, Guile, Dhalsim… Sure.
Honda? Unless he’s a scrub jumping all the time close to you without paying attention to the fact that you have an ultra (and other anti-airs, for that matter), then I doubt it.

I like your analysis. For old farts like me crane U1 is too slow to punish on reaction. Crane super is much better. Are you maining Gen now? Your friend Afonso is really good. Saw his tourney match before… can’t believe that he is a pad player!

Regards
Gecko

I’m not saying it should be an all out AA and you should be relying on it. I’m saying it’s not that hard to do. Meaning if you see them jump at the top of their jump you can do the ultra, you will land it. But like I said, you need to read their play style. If they are only doing safe jumps, then scratch that from your game plan and move on. But a ton of people do jab jab, neutral jump. or Jab jab cross up. Read it, and punish it. If it’s not looking possible don’t use it. I was just trying to show how easy it is to actually land, and the properties. I guess I should’ve made that video, cuz me bringing it up was only for the intent that it actually grabs them in the air better than most people give him credit for.

I was testing this over and over, and I had ryu jump, and didn’t even buffer the move until he was at the apex, by the time I hit KKK he was on the way down, I was able to land it. That’s enough time to react. If you have the ability to read, and have reactions this could be a tool to use. If you aren’t that good, if you aren’t that quick and you can’t even do Mantis Super on reaction to a Hadouken, don’t use it. If some one can’t figure out their own limits of what they can and cannot do, why bother?

But like you said Theo, if someone jerks than you react. Give your self 1 more split second to react and you can pull something like that off. I do the same thing. If I’m waking up and I see their limbs move, I react with an ultra or super. It pays off 98% of the time.

You just need to channel your abilities and believe in what you can do. If you can do it, do it. Because there could be a time when you could’ve done something that you normally do, and you didn’t. Obviously that statement is not for casual players. I’ve found not looking for something, or not trying to do some thing is the best way to punish things on reaction.

I know that I’ve had years and years of practice because of Shooters. I played Quake III, UT and CS for team darkside. I also played for 8Ball who beat Complexity out of CAL playoffs their first year in CS. So it helps me. But that makes me feel confident on my abilities. I know what I can do and what I need work on. So i stick with what works until I fix what’s broke.

If it works for you, then use it, if it doesn’t then don’t. Deja-vu.

Sometimes I feel like I need to start writing more because I’m just throwing out ideas and I try to explain that what I’ve foudn out, or learned or what have you isn’t always safe, or is risky or is safe or isn’t risky etc etc. I’m just trying to throw out more options and let whom ever reads what I put out there decide if it’s for them. I try to do my best to research research research, I’m not godlike, I’m not the best Gen, I’d love to be, I want to bring my game up, but I just want to throw all the cards out on the table and be up front and let people know, look these are the risks of this set-up, combo or move, you choose if you want to add them to your tool set. So maybe some of my options aren’t the best, but there is always going to be that situation where they can work.

Like I’ve said before when it comes to risky stuff, or character specific situations, don’t remember it all. Only take your bad match-ups and maybe use that trick against only them. Like some characters I don’t bother to do the Oga Cross up, IE grapplers. I don’t need to.

Sorry for the rant. Sometimes I feel like people take what I say as I’m trying to enforce it as a law or rule of play. Not at all. I feel everything should be figured out about Gen and let each player figure out what works for them.

I get ya.

What you meant in terms of confidence and everything else is tied directly with dexterity, quickness in terms of execution. Not reaction.

As in: I can recognize what the opponent did as fast as you.
But you can react faster with your hands.
I’m slower.

Yeah, he’s a pad player. Completely crazy on the button settings though. And he plays “worse” now because he hasn’t full optimized his gameplay for AE. He still uses c.mk instead of c.mp every single time, and never does basic bnbs like c.lk c.lp TC2 xx gekiro, since he’s not that good at hitting 1fls.

But he lands his hands fadcs into s.mp > etc brutally often. He likes to show off.

And yeah, I’ve been maining Gen now. Used to main Dictator.
I’ve posted my youtube channel on the video thread.
But here it is: www.youtube.com/demihumangosu

Acutally it’s reaction as well. It’s not only reflexes but you are reacting to someone coming around the corner, or running past a window. You have to react before you can use your reflexes, which actually IMO go hand in hand.

Yes a bit off topic. that’s for another day.

This is why I like to have people PM me (and sorry fo rbeing slack) the strats to leave the rest open for conversation.

FPS is somewhat different in reaction from my point of view. When I shoot somebody who shows up in FPS, I do not identify whether he is in my team or not; I just go ahead and shoot whatever object newly showed up (thus I stomp/get stomped by my own allies in friendly fire mode). It’s more similar to a sprint false start. I bet lots great sprinters will start running when they’re waiting for the gun sound, but actually someone clapped instead, hell or even sneeze. They don’t identify what the sound is; they just dart out when they hear a sound.

SF is a bit different. Just because they moved doesn’t mean they are going to jump; we need to identify if he jumped. And we need to input QCFx2 motion as well. The first 4 frames cannot be identified whether they are jumping or not, because they’re still grounded. That gives us in average 36-11=25 frames to input QCFx2 and press PPP or KKK depending on your stance. If you’re preparing for someone’s jump-in, however, you’ll be in your correct stance, you’ll have your input buffered, and it will be much, much easier.

On topic, be careful on full screen punish against Honda’s nj, for if he neutral jumps he can actually block it since your hitbox goes way low in the later active frames. Applies to any nj btw.

Off Topic: Don’t play hardcore with street.

I don’t really care about this theory bullshit to be honest. If Honda does a neutral jump HP which most Honda’s like, he eats my ultra. It never failed me and if I can do it consistently everyone can because I’m far from the reflex monster others are. Obviously it’s easier f you ‘anticipate it’ but that goes for pretty much everything in any game.

reflexes play an important role in this game, of course. Some guys, like Xian, have impressive reflexes… personally I don’t. I don’t manage to tech on reaction as somebody says… I do manage (usually) to react to a rather slow overhead but other than that… my reflexes are really poor. The fact is scientifically your reflexes should be at their top when you are in your 20s. But yomi is more important… way more important :slight_smile:

I’ve had a lot of training since I was 3, so it helps me to play games. Playing sports (especially being a goalie), video games, Blitz-chess etc etc has helped me make fast decisions. Reaction, reflexes, decisions etc etc all play part in almost every game. It’s all practice that carries over to other things. The only thing that’s held me back is probably drinking and other bad decisions. Other than that I’ve had practice over and over from other things that help me play fighters. Whether you think it’s the same or not, it’s helped me.

playing Street Fighter improves your reflexes anyway :slight_smile:

Of course it does.