Because I have way too much free time (and a loan of ST from a friend), I tried to figure out why the dread kick is so hard to combo for 2 hits. This could be wrong, but anyways…
The Forward and Roundhouse Dread Kick have 2 hits. Each hit has 2 parts that can connect with your opponent.
The first kick can hit with the knee first(if close enough), then the extended leg (if far enough away)
The second kick can hit while slightly bent at the knee, then when it is fully extended (if far enough away)
The 1st hit knee combos with the 2nd hit bent leg (if in range),
and the 1st hit extended leg combos with 2nd hit fully extended kick
Got it?
It also depends on ranges. Basically, If the first kick is a knee you want to be real close so the 2nd kick can connect before it fully animates, or else it will be blocked (Dread Kick A). If the first kick is the long kick you want to be close enough so that the 2nd hit will reach them and combo (Dread Kick B).
I think this is why it’s so contrary… Against a lot of characters right next to them = it works. A little further out = it doesn’t work. A little more further out = it works. A little MORE further out = the 2nd hit is blocked/whiffs.
But not every character! I’m going to throw down characters, and combos that let the dread kick connect for 2 hits.
BALROG/DHALSIM/T.HAWK
You never want to get the knee in a crossup combo, apparently it never works.
Crossup: 2 slow ducking jabs, standing strong, RH Dread Kick B
Crossup: 2 fast ducking jabs, standing strong, forward Dread Kick B(Rog/Sim Only)
Jump-in high RH, standing strong, RH Dread Kick A
Jump-in deep RH, standing strong, forward Dread Kick B
Jump-in deep RH, ducking fierce, RH Dread Kick B (dizzy like crazy)
FEI LONG
He’s reaaaal FAT. Hard to not get the knee
Crossup: 3 ducking jabs, standing strong, RH Dread kick B (hard)
Crossup: 2 ducking jabs, ducking fierce, RH Dread Kick B (ouch)
Jump-in high RH, standing strong, RH Dread Kick A
Jump-in deep RH, ducking fierce, RH Dread Kick B
DEE JAY
Crossup: 2 fast ducking jabs, standing strong, RH dread kick B
Jump-in high RH, standing strong, forward Dread Kick B
Jump-in high RH, ducking fierce, RH Dread Kick B
SHOTOS
Crossup: 2 ducking jabs, standing strong, RH Dread Kick B
that one is crazy particular… Makes me think it is IS just random.
Jump-in high RH, standing strong, RH Dread Kick A
Jump-in high RH, standing strong, forward Dread Kick B
CAMMY
Crossup: 2 ducking jabs, standing strong, RH Dread Kick B
As long as you don’t connect with the knee, this one seems to always work.
Jump-in high RH, ducking fierce, RH Dread Kick B
Jump-in high RH, standing strong, RH Dread Kick A
Jump in deep RH, standing strong, forward Dread Kick B (always works)
GUILE
This is where it starts to go downhill…
Crossup combos don’t work. Only Dread Kick A can combo for 2 hits.
Jump-in high RH, standing strong, RH Dread Kick A
VEGA (Claw)
Crossup combos don’t work because I can’t combo 2 d.jabs into s.strong…
The only reliable combo I can find is
jump-in high RH, standing strong, forward Dread Kick B
ZANGIEF
Crossup combos don’t work. Only Dread Kick A can combo for 2 hits.
Jump-in high/deep RH, standing strong, RH Dread Kick A
BLANKA/SAGAT
The ONLY way I can put the 2-hit Dread Kick in a combo is with
Ducking jab/short, RH Dread Kick A… ONLY in the corner. ?!
E.HONDA/BISON
The Dread Kick NEVER combos for 2 hits. Ever.
Now, My game is busted (you can’t select Chun Li), so maybe this is wrong… Actually, I hope it’s wrong. That sucks. 