SS teams

  1. Matrix
  2. Santhrax
  3. MSS

Matrix, when played by a good player beats Commando (Santhrax) IMO, which is why i placed Matrix over Santhrax. MSS is just too good even without having an anti-air for having three top tier in a team

i think SSCable originated in the philipinies where they play on level 1 damage.

SSCable does alot better in level 1 than level 2. I’m not sure why thouhg, i think it has something to do with the damaging scaling and how alot of ppl rarely use commando

Oh really?

i hate that discussions about tiers end up being…

“wahhhhhh it depends on the players… wait wait, nono! you’re only going by if the player has MASTERED the character”…

dipshits…

^lol so much hate, (Imagines Mixah as Akuma powering up when he speaks)

I don’t hate. I masturbate.

I don’t Masturbate, I Conjugate …some Matrix. Lolz

dude, if getting snapped is your problem, then you should learn how to block first. any team you chose would be as vunerable to snap outs if you don’t know how to block. that would be my advice.

obviously, crazy Magnetos, that rushdown for an opening then snap-out.
I face a lot of Mags and have the same problem.

Just gotta safe-call assists, and learn to rush the opponent too.

Anyone have any input on comparing santharx to storm/sent/ironman

what are some things that santharx can do that SSIM cant and vice versa. I am lovin the ironed one.

horizontally, they have simliar range, both cover alot of space, capcom just has that pillar that goes to the top of the screen, while ironman is comboable. like to call it after magneto tries to rush me and i block + call ironman. then he goes it for his 2nd RTSD string and he gets repulser blasted from any side

what about storm/sent/ken and storm/sent/jin?

imo, good odd ball s\s teams.

I’ve messed with s\s\ken in the past. Ken can get away from guard breaks with well timed air DP’s. Ken can wipe out some drones vs an opponents sent and not trade hits with it. Something weird I found out was that if you do a FP DP, for an invincible hit into a super for dhc, you can time the shoryureppa to be behind them as they land from the DP. Allowing your hsf to dhc in as a crossup. Its a pretty dirty trick and that scenario can come up because needs to get out. Basic ken shit like command roll+assists can eat someone up. All you need for it is to hit once and its chunk city. C.fp, sj.lk, rh tatsu on assists for damage. After this setup, you can do a properly timed falling sj. jab right above the ground, land, shinryuken. Then instant hail or hsf, dead assist. You can do, lp dp with ken on point+drones for just deadly AA+ rush down gimmicks. c.lk,+storm, c.mk, lk\rh tatsu on block will crossup or something like that. Its been a while but most of this should be fairly accurate.

don’t know much about s\s\jin but I’m sure its still good.

as mentioned before. S/S/Cammy[a] is still a solid one for me, aside from Santhrax & Matrix

Jin assist covers so much. It is bigger tha capcom’s normal jump range. It’s actually pretty similiar but Jin is one of those character whom capcom is actually better than on point
LOL