SRK Training Team (XBL)

I’m in.

wish i could be there for the 3rd tournament.
I have a feeling i’ll be really, really beat from summer jam though.

but good luck to everyone. hopefully it works out well.

Oh yea gg’s to both stienmania, martinrob, and beybass

**VS. stienmania **

ok so we figured out what was happening with the chun cr lp’s lol u have a pretty decent mix up game but u gotta scary me more with that cannon spike u can’t really fight chun on the ground just for the simple fact that she can get out poked once u get that knockdown on me u bait the ex sbk which is good but u can also ex cannon strike it other then that gg’s work on a little more mix up’s but gg’s.

VS. Beybass

gg’s u have akuma’s run away style pretty much down and it was getting to me because i was trying to just rush you down and i either would punished or u teleport out :chainsaw: i seen u did go for akuma’s bnb’s and it was 50/50 u either hit it or miss it so just practice those watch using far standing hk to much u can get sweep out of it or i can just block the first hit and punish the second kick idk if u can cancel it or not might wanna look into and do more demon flip head grabs and his palm the palm is armor break and a pretty solid move overall.

VS. Martinrob

gg’s man at the start of the first 2 games u did a good job AA and if it was a tournament i would of been sent to losers or out completely :wasted: then after that it seemed like you stopped and i got in ur head or w/e and i started getting stuff for free no punish u know the pain of my existence which is cr mk u were using that which is good because with that u don’t ever have to move back on chun li but other then that keep doing those AA more cr mk and maybe some more fireball pressure one of are matches i had the life lead and i choked it away because of fireball pressure and it won u the match so gg’s and keep it up

vs reelsmartkid

gg’s man, your rufus is pretty solid. You have great exectution, there were a few combo misses (could have been the 3 bar connection), but you hit your ultra every time and almost every combo. I would work on being a little more aware of tick throws. I was able to throw you quite a bit , so i would work on predicting and teching throws, or just mashing jab when you think i would normally throw.

I’m in!

I have work at that exact time. :-/

depending on how many people there are though, we should try a Round Robin style tournament!

vs Ryboy iGi

You were able to make good use of the scissor kicks and head stomps. I’m not sure you made many mistakes–at least not after that first match. Sorry, but that’s about all I can think of. It was difficult to pressure you. ggs

vs. deteknician
Guile:
I don’t play Guiles enough nor know anything about them so this might or might not help. I’ll try my best and give you a feedback.

Your jump ins are somewhat predictable as I did catch you a few times with my s.strong. Don’t whiff a lot of those air throws. I was kind of irritated and not thinking straight to catch those that whiffs. You waste a lot of meter, like a lot! All in all though, your a good player for someone who just started. You got some combos down especially that flash kick to ex flash. Caught me by surprise when you did that. That shows my lack of Guile knowledge. LOL.

vs. Eyelovesf4
Balrog:
Don’t have much to say. A really solid Rog. Beat my ass to a pulp!

It’s time to get paid! I’m in.

I’m not sure if I can make it. I’ll be out of town from friday to Sunday, and I don’t know what time I’ll get back Sunday. If I’m on by 11 AM, I’m down to get in.

Kuroc 4 Ever:

Fei Long: don’t know the match up or how he works, sorry.

Bison: Good job. I think you could have kept some more pressure on me with scissor kicks. Bison’s standing roundhouse is awesome and you should use it more. The priority is nuts and it does mass damage. You should probably jump in less. It was easier for me to punish your jump-ins with him than with ken, maybe cause his jump is floatier or something?

Ken: You anti aired me well. I couldn’t anti air very well cause i’m not used to arcade stick yet. Lots of ambiguous cross ups which were hard to block or punish cause I don’t really have a feel for where Ken’s hitbox is. You seemed to have a decent ability to hit confirm on jump in attacks so you wouldn’t fierce dragon punch on my block. Very good use of kara throws. I could tell you were on to some of my patterns but some of them are too ingrained to change on the fly without “thinking too much”.

Good games. I thought your Ken was the best but I think your Bison could be better if you added in some more pressure tactics.

count me in. been looking forward to your next one

vs wkwong11
Your Ryu:
To start, our connection was really stuttery, I couldn’t FADC through fireballs as I would offline :[

Pretty solid Ryu, I’ve been facing a lot of Ryu (especially on here) and try to do my Mantis jump which has a very weird jump arc. This made you whiff a lot of fierce DPs, whiff or they got blocked.

I can’t recall if you did it, but you should try working in a DP after your start connecting with some jabs/shorts. Good damage.

But I don’t really know if our fights were legit because of the lag spikes we went through.

Your Fuerte:
I play Fuerte’s all the time, his mix up can be brutal, but if I get unsure I just EX-Wall Dive out of danger. I fight many fuerte up here in MA, so I know most of the tricks. I think that match is in Gen’s favor, but not by much. 5.5 to 4.5 haha.

Good games though.

vs Kyroc4Ever
Your Ken: It’s generally a bad idea to shoryuken on wake up. If you’re going to, make sure you have 2 bars to FADC. I believe one time your DP’d on wake up 4 times, each got blocked.

A couple things to get down:
[LIST]
[]Kara Throw: this is what keeps Ken competitive IMO.
[
]Shoryu~FADC~Ultra: Safer and more consistent than random/wake-up ultras
[*]Tatsu Combo: cr.lp, cr.lp, st.lp, cr.mk, EX or roundhouse Tatsumaki. This combo is very good when you catch someone after a crossup and you hit confirm with those first two jabs. (your opponent must be standing)
[/LIST]

Also, one of Ken’s most damage combos is a close st.RH into RH Tatsu. It does a lot of damage and it’s a good, easy punish.

If you knew these already, apply them more into combo. If you didn’t, learn them and apply them to your game :]

Your Fei-Long: I don’t know much about Fei-Long. I just know this:
[LIST]
[]Wake up RH-chicken wing is awesome for when you want to avoid cross-ups. The invincibility frames are great to dodge that cross-up kick.
[
]close standing strong has awesome frame advantage (like Gen’s close standing strong). If you do a close st.strong, you can do a cr.strong into Rekkas. Good bread and butter.
[/LIST]

Your Bison: Probably your best character IMO. Getting your B&B down and maybe improving your execution and spacing is always someone everyone can improve on. Use your st.RH or st.Forward more often. Great poking tools and if you have someone afraid of your scissor kicks, Dictators dash up throw is godlike!

All in all, I’d suggest you do less random ultras, they get you into more trouble than it’s worth, improve on some B&B combos…

I’ll post more if I think about it, but good games.

vs. vietxmikey
Rog:

Your footsies were much better than mine, you caught me with his cr.rh a bunch of times even though I was prepared for it. You have his jump-in BnB down, I can’t even remember if you missed one chance. I like that you threw me a bunch of times as teching throws is one of my biggest weaknesses. A lot of Rogs online don’t utilize his s.strong, you do.
Yeah I like Guile’s air throw a lot but on Rog it’s not a good idea. His jump is kind of quick and low. I do use EX ALL the time. I still don’t have that medal for winning a round with a super lol. I love EX booms, love winning a round with one. I noticed that I try to do Guile’s j.fierce, cr.jab>cr.strong, SB tooo much and can’t link it. I should do j.hp, s.hp, SB more as it’s easy and does more damage. It’s embarrassing how many times you got me with that neutral jump at my wakeup crap! Overall I like playing you. You’re better than I so it’s a challenge and more importantly I like the mind games. GG

vs asiantom

Gen: Very tough Gen, your best character. i’ve never played against him really b4, so all of your crossups and attacks were catching me off guard. You seem to know your combos well, and links to ultra. I did notice I was able to tick throw you a few times, and as good as it was that you were constantly being aggressive, i think you might want to have a few good defensive strategies if your opponent starts to put more pressure on you. Overall, i still have much to learn about fighting Gen.

Ryu: Good Ryu, maybe work a bit on Anti-Air, tech throws, and after a while I was able to predict your moves a bit, so mixing it up abit with Ryu (crossups, the air dbl punch > ultra, etc) will do you good.

I definitely did not play you with my best Ken that night, was too tired to really concentrate, and i guess fighting Gen for the first time put me into too defensive mindset (DP on wake up, whiffed Ultra’s, etc). Definitely gotta try that again.

Zangief: Good 'gief, didn’t seem to make use of many of his command throws or his Focus Attack though, good reversals and man, i was really hoping those last 2 seconds would fly by that one game! >.< Don’t need much to make this one of your real best characters though.

vs Chickeny Dinner

Ryu: I don’t know if it was lag, but I couldn’t for the life of me get my tick throws to work as well as i wanted, and oftentimes you’d just walk up and throw me, and i was spamming tech throws. Good Ryu…your punishments could use some work though. Too many times you caught me with DP, and i was expecting to die, you didn’t link to Ultra… Use more variety in your Ryu attacks, alot of it was predictable (not sure if that’s just from playing with the Stick). You lost alot of games when you would jump in alot more than you should. The games you beat me best where when you would zone and space me with FBs. My ultras were really off that day too, so hopefully i give you a better challenge next time.
Don’t always DP on wake-up, sometimes it works, othertimes, it’ll whiff and you get punished. I think you started to realize that wasn’t good halfway through our games. Your strategy changed well against my Bison, against Fei Long you should use st RH a few times to keep Fei from jumping in. Work a bit on your Anti-Airs, and combos. The standard j.HK, cr.mk, FB does a good bit of dmg, couple of times you’d catch me with the j.HK but wouldn’t link the combo.

I wanted to use Bison’s st. HK but i feel like the first time i tried it got pwnd by Ryu’s j. HK or something and i stopped altogether, i’mma look into trying to use that more.

Good games, good Ryu. Let’s do it again sometime :slight_smile:

[quote=“KiMo5aBi, post:496, topic:73899”]

Ryboy

In your match against skerman007 I saw that you could of won those matches against his Rog. One of the miss opportunities that I saw that you missed when you use lp lp was that you didn’t use the throw button. I believe I saw you throw maybe 2 times if I’m correct, you could of thrown his Rog atleast 8 times that could of help you win the matches but over all it was a good match but incorporate some lp lp throw combos in there…

um yeah the connections was two bars… sorry i didnt post about this earilier i just started reading this thread iv been posting on the team training website. well anyways yeah i saw almost every grab coming the damn things wouldnt tech. and i was trying to throw and jab and alot ot the times the framerate didnt allow for me to grab him outta what i should be able to grab rog out of… ggs overall. I know exactly what i was doing wrong and i just couldnt correct it the game had lagg which throws me off terribly

Tourney Match, Loser’s Bracket
vs Final Goose (5-1 Goose)

I kinda picked a bad time to play. Everyone was using the internet when we were playing causing some pretty lame lag spikes. Made it really hard for me to fight off your Boxer as I couldn’t cr.MK or jab your turn punches on reaction.

Your Abel is pretty good. I neutral and jump back a lot against Abel. You can punish with your wheel kick. There are also some pretty good block strings and frame traps that he can do that I didn’t see, but I don’t know the details on that. You did miss one ultra threw my FB, but I’m sure that was from the lag.

Boxer is solid as before. If I remembered correctly, I got jabbed a few times without getting the full punish. We all know Boxer has a disgusting +7 frames on hit with cr.lp so maybe you can slow it down to get your BnB in there everytime. Also, a lot of Boxer’s jab through my tick throws pretty much every time. Perhaps you can try that at least in the beginning to discourage future attempts.

I know my Fuerte is still wack, but what the heck, gave it a shot, haha.

vsEyelovesf4
gg’s last night , good luck on learning stick. there are a few things i noticed when we played last night ,
-it felt like you were tatsuing randomly trying to guess if i was going to fireball and i punished you a couple of times doing it.
-it also felt like you were being pretty jump happy and i was able to AA you
-your neutral jump AA’s worked well.
-you punished me well for any stuping dp’s which was really good.
-your throw game has really improved.
-after your block strings it seemed like you were looking to cross-up alot and i eventually caught on.
other than that good luck learning stick.
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vs MartinRob
Sorry we couldn’t play. Both lag spikes and I had to leave to play Goose for the tourney. But just form those 2 games we played I can tell you’ve gotten much better since the last time we’ve played. Nice FADC combo’s and tick throws. I would watch out when the other guy is rushing you down hard. When I did that it seemed you got stuck. Keep cool your cool so you can tech a throw attempt and possibly reset.

vs EyeLoveSF4
Good games again man. You should really post some stuff on this thread through, haha.

Anyways, if you read this, just like against MartinRob, those random Tatsu’s have to go. I did way more damage to you than you did to me. I saw a lot of reversal SRK’s which I was kind of baiting, but I was getting SRK’ed early in my block string which I was expecting to link. I’ve been playing offline more so I try to press things off visual confirmation which doesn’t seem to work that well online. Man I really suck against Boxers. But if you really going to play him, learn the BnB, which is pretty easy to pull off and timing isn’t tight at all. Random headbutts need to go as it’s the same as doing random SRKs. I never really expect them so I got nailed by them a lot as most Boxer’s are very conservative with the headbutts.

vs ImTomdotcom
Best Gen I’ve played. Not that I’ve played that many but I do have some experience. Some of the jumps weren’t that safe but I couldn’t AA in time. When I played the last Gen offline I just zoned and AA’d all day. Was pretty easy for me actually. I really like your pressure once you get in and that cancel combo is confusing as hell. It’s at times obvious when you were planning to jump my FB as you would switch stances. I’m not sure how all that works or how fast the switch can be but if you could hide the switch more it’d be much more confusing. I’m not even sure which moves go with which stance but I’m sure a better player would know and use that to their advantage.

I did notice some jumps weren’t safe haha, but I took the block as a gift!

zoning and AA is usually how Ryu’s play me (my youtube: http://youtube.com/asiantomdotcom has some pretty terrible matches of that). It’s hard for Gen when it’s like that!

Too bad we couldn’t play offline though, I think we’d both play better haha.