SRK Newbie Saikyo Dojo Execution Guide (read me!)

For starters did you feel like you understand the difference between Cancels and Links now?

ok so this is a Cancel.
The trick to this will be getting you :hcf: in before the active frames of the st:mp: are over; In other words you’ll have to be fast.

now just for your information: Half circle commands in SF4 can be done by starting with either :df: or :db:; but this doesnt apply here.

Probably the easiest way to do this will be:
Hold back when you hit :mp: then roll forward for your :hcf:; something that might help you; I know it helps me; is to follow through to :uf:. This just helps you make sure you get you joystick input in. As long as you hit you :atk: button quick enuf, it will NOT cause you to jump.

good luck

Mr. Nannie, thanks for the explanations!!

I do have a much firmer understanding of links vs cancels now. Thanks for your help.

Do you mind if I add you on PSN?

Also, how do you get those fancy icons to show up when describing attacks / motions?

I dont have a PS3 just a PSP :wink:

its easy, im not sure where the legend is but you just put a colon before and after the appropriate abreviation for the icon you want to make.

So here are a few: (just place a colon before and after the abv.)
u = :u:
d = :d:
b = :b:
f = :f:
uf = :uf:
l = :l:
m = :m:
h = :h:
s = :s:
lp = :lp:
mp = :mp:
hp = :hp:
qcf = :qcf:
atk = :atk:
360 = :360:
dp = :dp:
coffee = :coffee:
china = :china:
and so on

Does anyone have tips for mastering plink execution? I can do it a large portion of the time (80-90%, I’d say) but I main Rufus and botching the plink input is the main reason I drop his bnb. I’m setting myself lab goals of things like hitting it 30x in a row but in two days of 1-2 hours of working on just plinking, I’m finding it hard to get much past 20 and more often than not it’s more like only 10-15x in a row (this isn’t the only time I’ve worked on plinking of course, this is just since I set out to really nail it down, I’ve spent 20-30 minutes here and there a bunch on it when I was building it into my game). I want/need to get his bnb to the point where I don’t drop it but that’s also going to mean I need to be pretty much perfect on plink execution. Should I make my goal more reasonable in terms of “reps” (keep it around 15-20) then try to do that 3x in a session or something as if I were working out? Just trying to figure out what’s going to work best because spending so much time on just this and not seeing a lot of tangible progress is a little disheartening.

if anything my execution seems to be getting worse rather than better for all characters not named Bison. And I’m really trying to learn Akuma… but i can’t QCF from the left to save my life. As an experiment, I picked Fei Long and tried Rekkakens with him… execution from left… punch punch punch. From the right? Rekkakens, supers, ultras…

This is really messing with my mind… or is my mind messing with it? Wait, what was i saying again?

I think i’m going to ban playing from the right until i can do this consistently. And go back to the “slow, then fast” approach.

I’m reading that :slight_smile:

Welp, my execution from the left seems to be getting even worse rather than better and it seems the only character i can do anything consistent with is Bison. I need live competition (don’t have it) or online play (don’t have that either). Darn it… I’m giving this up til i get my copy of AE. maybe my hands just need a break.

The links on the main page are dead. Is there any other threads here that teach plinking, double tapping, and pianoing?
Cheers.

Here is the plinking link from the first page:

If I may add something to the thread. If this is deemed unnecessary, please delete this.

I stumbled on to this song the other day. I really felt that I was relevant to this thread.
[media=youtube]34BKc3kV92s[/media]

One part that stood out to me:
“I heard amateurs keep doing it until they get it right,
But pros do it so much, they can’t get it wrong,
And that’s practice.”

Much like the hip-hop game DJ Jazzy Jeff was referring to in the song, getting good at your execution takes practice. It’s not easy and sometimes it won’t be fun, but it takes practice. You rarely see top players fault on their execution because they practice. And not practice for 30 minutes or an hour. We’re talking months or in some cases, years. I’m not a pro player by any means. Hell, I still have trouble with execution. But this song motivated me to pick up the stick, no matter how frustrated I get, and practice. And it’s starting to pay off a lot more. I hope this does the same for you.

From one Newbie to another: Don’t get discouraged. Just practice.

Thanks Omega, that song really did make me stop and think. I came to this section of the forum looking to complain about how much I suck at doing simple links, then I came across your post, and now I realized I just need to take a break for the night, realize that I did accomplish something, and that I’m not gonna be pro overnight.

It’s all about practice.

What exactly does this mean?

Another question: how do you practice double tapping? I understand the concept of it, but how can you be sure that you’re hitting the button twice with exactly 1frame gap?

  1. It’s better not to throw square hadokens.

  2. training mode, show inputs on

  1. What’s a square hadoken?

  2. What if you double tap really slow? It’ll show 2x inputs, but they certainly won’t have exactly 1frame gap in between. Again, how can you be sure that your’e hitting the button twice with exactly 1frame gap?

Okay, so on sticks like the MadCatz TE there’s a square restrictor gate, which means that if you push the stick as far as you can and then follow around the edge it will follow a square.

If you push the stick all the way downwards, then shove it right into the corner and then push it up so it’s at the middle right position and then press punch, that would be a square Hadoken. The point is that you don’t have to shove it into the corners, only until your hear the click of the telemetric switches, which is about half the distance from neutral than it is to get to the edge of the gate.

As for double tapping, there’s no way I know of to tell if you’ve left only 1 frame between each input every time, but you could wiggle the stick rapidly when you try practising it and if there is more than 1 directional input shown between each button press then you’ll know for sure that you’re not quick enough. Still, even that’s not foolproof.

Is there a working link for the Dominator 101 articles? http://www.shoryuken.com/forumdisplay.php?f=176 is broken.

Yes, it’s listed on the main page of the forum:

http://shoryuken.com/forum/index.php?forums/domination-101.98/

Sorry that the links aren’t fixed yet. I won’t be able to get to them until after exams.

Hi, I’ve been slowly working on execution and now I’m moving into more deliberate areas like not riding the gate, no extra inputs, etc and have a few questions:

When I’m inputting something like a qcf/srk it would look something like this in training: :d::df::f::f::lp:

Is that extra input at the end of the special/super/ultra something I should be aware of and actively trying to exclude from my execution? It seems that if I hit the attack as soon as I hit the direction (same frame maybe?) , it comes out as it should be like: :d::df::f::lp:

Next question is when returning to neutral on the stick (ex: for qcfx2 or proper srk), do people gently guide the stick back or just let it “flick” back? I find that if I let it “flick”, sometimes it hits inputs on the opposite side but guiding feels slow and I have a hard time finding neutral when I do that. Is there some “trick” to this that might help? (I normally let it flick and reset on its own)

Finally, I’m having a really hard time transitioning from the lab into real matches. Stuff I can do 60-80% in training … I can’t get it often or even at all online/in versus. Moreover, when I watch my input afterwards, it’s honestly complete crap compared to in training. What are some decent ways to break down this process and take my game live?

I can identify with this. I’ve been having a heck of a time doing something simple like rekkas or fireball into super since i picked up the stick 4 months ago. sometimes i feel like i would ditch the danged contraption all together… and then i get something to work that i was having issues with, and i rejoice and can move to the next step. As tedious as grinding in training is, when you win that tough match because you hit your bnb you see it’s worth it.

Now… about those rekkas and super into fireball… i can see my input displays telling me i’m doing the right motions, but the moves actually coming out are hit or miss. how fast do i need to do these moves?

another thing is that i feel really stiff doing circular motions from the left hand side, and i’ve been practicing to try to let just my fingers and wrist handle the flick that’s necessary, but it’s been very difficult. does anyone have any tips that can help?

Having the same issue here. Picked up Yang recently and I’m far more consistent doing his rekkas towards the right than to the left. What has been working for me so far is taking it slow and working my way up. I believe it is a pure muscle memory thing. Doing motions towards the left requires a different hand movement but in the beginning it feels like it should be the same as the “good” side.