SRK Newbie Saikyo Dojo Execution Guide (read me!)

From the guide:

That’s it. Just because you can do a motion from one side, doesn’t mean you can do it from the other. Practice it on the side you can’t. Like always, turn on inputs to see what you’re doing wrong.

Thanks for this! Hehe eventhough I played a different game, some tactics and tips posted here is useful!! ^^,

Thanks for the thread

Thanks Starcade for posting this. the tips are most appreciated

Another immensely helpful newbie FAQ that will go unnoticed by new posters

i have a hard time doing ryu fadc into metsu everything comes out except for the metsu is there a bufferd way that is easier to do help me please?

yo this is gonna sound so noob, but how do you the escape air tatsu ? i’m not sure if that’s what it’s called.

Practice. FADC (neautral joystick) buffer ultra. try doing just the fadc ultra without the srk.
U mean do it? jump than buffer tatsu?
U mean punish? u cant really… it needs to be predicted. Like for balrog it would be turn punch.

I can do everything facing left, but nothing facing right. Its like my hand is moving quite a bit slower from that direction. Any tips on improving the speed of my hand/wrist to make my stuff pop easier?

I know that there’s no way to get better besides practice and repetition. However, what do you guys do when practicing? I’ve been trying to break things down into different parts and then trying to put it together. Anything that you guys may not have mentioned yet or feel is worth mentioning twice I’d really appreciate. Strategies, settings for training mode, anything.

I’m having a lot of trouble simply walking forward and doing a QCF motion. As Cammy I need to walk forward and do EX Spiral Arrow to get through fireballs against several characters (Guile, Ryu, etc), and after walking forward even though my input display in training mode shows d, d/f, f +K, instead of getting Spiral Arrow I get Cannon Spike. I’m assuming this has to do with motion priority in SSFIV, but I’m wondering what do I do to get around it?

Thank you for the guide! It was a great read and helped me a lot!

Im pretty exprienced with SSF4, im just wondering about difference of input lag between consoles. Ive been xbox 360 SSF4 this whole time and going to start practicing on PS3 for tourneys, i heard PS3 is slower like 2 frames or something. Just wondering will my execution be off or if i can do my links on 360 with ease then i dont have to adjust? If i do need to adjust, any suggestions because for some combos, they are 1 frame link heavy.

Excellent read, I’ll be sure to pass this on to others who are beginning and hopefully it’ll encourage others to continue playing and not quit. We need to make this community better and bigger!

Well I don’t know if that’s true.
But if you can hit your combos online with lag I don’t see why you wouldn’t be able to on the PS3, even if it is 2 frames slower
It’s surely still the same timing, so unless you do you time your combos based on visuals you should be fine.

Try a different grip… you should have ease of motion on both sides.

Or try playing on your left side tell you get all of the kinks worked out.

Go to training mode practice only on the left side for one week, 20 min a day.(put on your fav jam/music)
If you still don’t see any result you might need to switch your grip. :coffee:

Practice walking foward… and replace your qcf+ kick motion with HCF+k motion.

So your new imput will be Towards+HCF+k. (it’s an SNK motion) You will get your Sprial Arrow everytime.:coffee:

I figured I’d post here because I’m having a lot of trouble.

I’ve been playing Street Fighter for awhile now…but only just started to play it seriously with some local players. My biggest problem is just that I can’t seem to do even the simplest of combos. I practice for about 20 minutes, will maybe get the combo once or twice, and then continue to mess it up. Sometimes I just mash the input out, other times I hit the link too late…its REALLY frustrating. I do work on it every day though, so I guess my question is: is it normal for someone to take this long to develop basic execution and muscle memory? Because sometimes it makes me feel like a really weak player that I’ve been playing as long as I have and I still can’t do these things.

20 minutes is nothing compared to what some people put into practicing man… But it all depends on the person, some people need to repeat the process over and over until it settles in as muscle memory. Others can pick it up fairly quickly. Try breaking the combo or whatever down into pieces and then when you get each piece down 100% put it together.

Dont get frustrated… take breaks… just do what you can do.

Make up you own combo’s keep it simple… what character do you play with btw?

When I combo I look for the spark…

Stay calm and have a sharp eye…

Everytime you land a hit there is a spark animation.(like a shoto jab)

If you land your first jab you will see a spark… if you want to combo a second jab wait tell the spark animation goes away.

1.IF you try to land your second jab while the spark animation is still active your second jab won’t register/come out/ combo/link.

  1. If you try to land your second jab too late… after the spark animation finishes you won’t combo/link.

  2. But if time your second jab just right… after the spark animation finishes… you will get your 2 hit link, or combo

You could mash/ machine gun jabs. But if you do that… you wont be able to combo/link anymoves after your jabs…(like crouching jabx3, hard punch Shoryken ! (6 hit combo with Ken)

Ryu is a really good character to practice links, and combo’s with.

Use this same method to link moves like crouching medium punch,crouching mp. (2 hit combo/link with ryu)

:coffee: