Iāll admit it. Itās probably one of the most scrubby things to say, but even after months with a TE I still have issues with getting even basic motions to come out how I want them to. Abet, I have a custom hitbox being made which should alleviate the problemā¦but still a simple change of input device doesnāt solve basic issues in fundamentals.
Example, Iām a zero player, and in training mode trying to get the motions of a basic fireball game down, I either miss the motion making a low attack which will, and has, opened me up. Or, the motion comes out a Half circle motion, when in my mind Iām just doing the standard hado. Or it comes out a tiger knee. I know practice is supposed to make perfectā¦but after months of bad practice, nothing gets solved. It kills me especially, as it feels like Iām moving with lead boots on a TE because my basic execution fails that hard.
Any guides, tips, or anything like that? I want to get better with these devices, and just better in generalā¦but I want to smash my stick because no progress is being made as I feel Iām missing a very basic, critical piece in my fundamentals.
Thanks!
Thereās a sticky above about execution. Read it.
Basically, just keep at it.
That thread has no help about basic motions using a square gate thoughā¦which is where my problems lie. Iām talking about constant, unavoidable (it seems) input errors.
Like what kinda moves? Fireballs? Hit training mode and practice. Execute 100 of the same move in row, if you miss, start over. You have get the muscle memory of the moves down so youāre just doing it without thinking.
Actually, yes it does.
Go to training mode. Turn on inputs. Practice. Start slow, go faster. Look at your inputs. What are you doing wrong? Fix them.
Thatās about it.
I have a question on plink dashing in UMvC 3. At the moment, Iām attempting to do it with M+H, and then hitting H~M, H~M is this correct? Iām training it with Magneto, so I go in flight and then attempt this, but I canāt tell if Iām doing it right from the input screen and it doesnāt always come out. I know I have to practice hitting 2 buttons almost at the same time alot more, but how does it look when you do it right on the input screen lol. It feels like when I do it (only able to go d/f right now for some reason) Iām just mashing H~M H~M
Thanks in advance.
This was a great read. I was looking for some help exactly like this since there is like almost no fighting games played where I live. :<
While I appreciate the ājust go practiceā comments, I think for some peopleās learning styles itās not incredibly helpful. Iāve been a musician (and guitar teacher) for near two decades now, and just telling my students to ākeep doing itā without correcting their motions and giving them examples would just lead to frustration and eventually them either developing bad habits or giving up entirely.
I think in addition to this guide, maybe some actual pointed video tutorials might be helpful. Complex motions like standing 720ās and the āZā motion can be daunting and discouraging for new players who otherwise would have lots of potential. I realize itās the responsibility of no one here to take people under their wing and by nature, this is a competitive genre, so thereās no incentive to really take the time to teach new players who are struggling⦠but Iām sure there are some benevolent souls that arenāt intimidated by a new crop of players jumping online and dropping their win% a bit.
I am not skilled enough to undertake this task as I canāt do a standing 720 or a proper āwhatever that motion is for Guileās/DeeJayās super isā on command (usually end up doing them by accident!) but we have some really talented people here with some webcams Iām sure. Iām sure with the strength of this community, SRK could be THE definitive place to come for execution guides for all levels, beginner to pro.
/2cents
@SavingPrincess: a solid idea. I have scrubby execution as well (though Iām always training), so Iām out. Also, a thought crosses my mind: a lot of execution-based stuff is rooted in oneās specific grip style (see http://www.eventhubs.com/guides/2009/jul/08/tips-switching-pad-joystick/ for examples).
As an aside, I call Guileās U1, DeeJayās U2, Vega/Clawās U1 gesture a ātriangle chargeā. Not sure if thatās an official term or whatever.
Yeah, we need to have a defined lesson to practice with. Can anyone point me to an explanation of how to do a standing 720 in the first place, or a even 360 for that matter, without jumping and screwing it up?
Thank you for the feedback.
Honestly, Iāve purposely avoided making videos to this end. Although logically they seem like they would be useful, especially from the perspective of a musician, in practice they really arenāt. I actually both play guitar and am a visual learner. When learning guitar, itās obviously important to pay attention to what your hands look like when fretting/strumming. They are both important visual references guitarists use throughout their playing careers.
Joysticks arenāt the same at all. The important place to be watching is the screen. Particularly, what your character is doing and what the input displays are telling you. On top of that, I really donāt want new players to see my hands (as pretty and well-groomed as they may be) and think that there is only one way to skin a cat. Different people use many different techniques effectively to get the same outcome. There isnāt really one right way to hold a stick, to throw a fireball, etc. Really, as long as youāre not throwing your arms around wildly in a such a way to make the next move harder and you are getting the desired input, youāre doing it right.
Desk is the king of execution, and this doesnāt make it any easier, though it does explain it.
[media=youtube]ISKfZgwRT4U[/media]
Sure, just like there are different styles of playing an instrument, but the important thing is to give people a place to āstartā visually. Everyone will end up holding the joystick naturally differently eventually, but for the player who has no idea how a āStanding 720ā is physically possible without jumping around like a crazy person, it would provide at least a āstarting pointā rather than this idea of someone watching the crazy motions happening on screen and saying āJust do this,ā as that can be intimidating and discouraging because a lot of us canāt ājust do that.ā
Surely someone out there has a ultra-expensive slow-motion camera that they could record themselves doing complex motions and maybe record some other people doing those same motions to give players an idea of how different people can execute the same motions so we can use it as a starting point?
Look at it this way:
How would you teach your girlfriend or your mom/dad how to play Street Fighter 4 over the internet? Thatās the level of instruction I would love to see available for new players.
Honestly, I think youāre wildly over complicating things. Slow-mo cameras arenāt what is needed here. Starting with the easy stuff and working your way up is the way to go. For example, if I was teaching a hypothetical family member how to play street fighter, standing 720s wouldnāt be part of the routine for quite sometime. That falls under the āif you can barely DP, donāt try the hard trialsā kind of advice. If itās one of those things you just canāt do, you might well not be ready for it. To stick with the guitar thing, trying standing 720s when you are a street fighter newbie is kind of like trying to learn Voodoo Chile when you canāt play a Hendrix chord properly.
As far as your problems, how consistent are you with standing 360s? Are you trying to buffer the 720 with a normal?
grate read!!! thank you for the help!
Okay so hereās the dilemma. Iāve been a pad player basically all my life. 3 days ago I bought the Qanba 3in1 stick, my first stick and Iāve been trying to get used to it. One of my main problems is dashing with the stick, especially the 1p side.

I use the grip above. And my question is how do you dash consistently (specifically using this grip). I find it takes much more hand work to dash on a stick than on a pad. But ya you guys have any tips.
I have that grip. It isnāt something I consciously do, but I usually straighten out my two top fingers and use those to push forward twice.
I have a similar grip. Using 1P direction, when I try to dash forward I let go of the grip and do a quick double tap (or double smack if you will) with a slapping motion. When I dash back, I use my thumb to double tap left with the bottom side of my palm for leverage.
Itās definitely a lot of work to learn how to dash on a stick, I myself had a lot of trouble with this when I first switched to arcade parts. For 1p side, I just tap it forward using my index+ring finger, and let go of the stick to make it easier on my hands. For 2p side, I just tap the side of the stick with my thumb.