Alright, so we’re coming up on our 5th mafia game. We’ve had some simple straight forward games, and we’ve had some nice complex games. Time to step it up a notch. This will be a very action packed round of Mafia.
Mafia: Werewolves vs Vampires edition
Game Overview
Heres the basic idea: 3 Faction mafia game. Werewolves, Vampires, and Townsfolk. Werewolves and Vampires start small but can grow their faction, Townsfolk start strong but lose people to both factions as the game goes on.
We will go for a game with 25 people.
Vampires/Werewolves start out with a leader, and 2 initiates. Initiates can be promoted into a more advanced role at night granting those factions more powers.
The remaining 19 people will comprise the Townsfolk
During the day phase, the townsfolk will get together and decide if they want to lynch somebody or not. Players will post in the thread thier vote by BOLDING the name of the player they wish to vote for. Votes may be changed up until the deadline. The day phase will last 36 hours and end at the same time the whole game, 10:00 AM PST.
During the night phase, players may still talk in the thread but no votes may happen. All players/factions with night actions will PM me with their choices for what they will be doing. The night phase will last for 12 hours, and end at the same time the whole game 10:00 PM PST, after which the day day phase will start.
Hopefully keeping the phase times standardized helps people plan ahead and remember to participate.
Players who go inactive for 2 phases without voting/posting will be removed from the game and banned from all future SRK Mafia Games.
Lynch Votes
Players must cast their vote in the thread by posting who they are voting for, and bolding the player name. The player who receives the most votes will be lynched. In the case of a tie no lynch will occur. Voting No Lynch is valid and allowed throughout the entirety of the game.
Werewolf/Vampire Factions
Each Faction starts with 1 special role, the leader and the 2 starting initiates. These 3 will know each others identity when the game starts. As new initiates are created through the Bite skill, they will only be given contact with 1 Werewolf/Vampire and may Private Conversation that person. If the master is killed, the faction leader may transfer them to a new Master, or kill them off as they wish. This is to protect the identities of the faction from cured vampires/werewolves, so care must be given as to who is revealed.
These factions get multiple actions per night: 1 Major, and unlimited Minor. These abilities are only allowed if they have the corresponding role. If that role dies then the faction loses access to that ability.
Major Actions:
Bite, Assassinate, Promote
Minor Actions:
Stalk, Bodyguard, Shapeshift, Dominate
Vampire/Werewolf Roles:
Winning
A Werewolf/Vampire team wins if they have more than 1/2 of all remaining players left in the game