SRK Lounge: Word On The Street Is

I need a dashiki so that I may dress as the Ghost of Kwanzas Past for Halloween.

I’m going as J’Aquimbo from Timote Botumu’s “Nightmare before Kwanzaa”

Tekken Tag 2 came out?

fuck video games

That may be (fuck if I know), but it’s still a spit in the face of those that were just wanting the show to continue.

Damn, it’s that serious? But Kaz/Jin is nothing simple like gay ass hop kicks and lows to launchers. Getting down EWGF’s would be nice but still…
I think I should have a pocket team.

Real talk, if you get a good enough connection, it feels like offline. NO JOKE. Seeing dudes to EWGF’s online like it’s nothing.

Now, if I cared about Tekken… This would interest me.

i mean, i’ve always been a mishima user so i can’t let someone give up on them due to problems hitting electrics. it is satisfying to hit 4 on regular characters and 5 of longer chars, just takes practice.

i can’t argue with another non mishima team, i used every character in the original tag but now i have trouble keeping up with all the changes to most of the chars i used to know. i can’t even properly use hwoarang anymore and that was my mother fucker in 4. give paul a shot if you haven’t already, he’s had solid moves and the additions made in this game are pretty tight.also getting someone near a wall and landing d+1+2 to wall splat is always an oh shit moment for your opponent, due to them being wide open for paul’s wall game.

@bkfst_sausage i understand how you feel, i kinda got bored with tekken when 5 came out (missed tag and 4 has a place in my heart for getting me into competitive fighters), but 6 got me back into it. tag 2 is pretty solid, but it’s def not the original level of greatness. silly shit like 1 char gets low on life, switches out for a full health raged character which can end you in a laucher.

lalalalalal alala laaaahalala

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Tried Paul in T5. No dice. T6 and Tag2, no dice. His style just doesn’t click with me. The only characters aside from Jin/Kaz that I like are Feng, Bryan, Miguel, and Bruce. My teams are Kaz/Jin, Feng/Bryan, and Mig/Bruce. The 3rd team won’t see action until I get a lot better.

well bruce and bryan have good shit and have their own mean game, but i don’t know shit about miguel lol.

Just know that with Miguel, SAV is savage. Literally. Paul is hella basic, but good. You’d be surprised how many people you can mindfuck just by dashing up to them :lol:

I couldn’t possibly disagree with you more. Everything about Zelda II works as it was intended. The only really big issue with Zelda II is a horrific localization and the game being a bit more dependent on the hints of the NPCs give you thus making some things impossible to find on your own. Otherwise that game plays great.

yeah, gotta laugh at the mixup consisting of f,f and them having to guess low and possibly eat death fist, or block high/mid and eat his jf.

That’s what I mean by design flaw. The game controlled great. The temple layouts were well done. The enemy AI was fine. That wasn’t the problem. It was a flaw in that it was dependent on a localization that couldn’t have been done all that much better with the limitations of the system, and a huge flaw at that. Oh sure, there’s patches you can find now that make the translation better, but it’s still fairly limited unless you stick with emulation. The NES cart’s typical memory limitations could not handle the amount of text required to appropriately communicate what was needed.

This, of course, wasn’t an issue with the Japanese version, not just because of the easier means to compact Japanese text than English, but the fact that it ran on the Famicom Disk System, which allowed for a MUCH greater storage. Mind you, this also made the game’s load time fucking obscene, so the design flaws there are just as apparent but totally different. None of these issues would have cropped up had the game been developed on a system that was capable of it, just like CV2/Metroid. That’s where I say the design flaws bring the game down heavily entirely due to them not developing with the system they were using in mind. That’s bad game design at the base level.

The game should have gone back to formula the second the load times were as bad as they were. This would have uncovered the many layers of problems this one flaw made. Think of it this way: let’s say Zelda 2 wasn’t there in Japan to push the Disk System, and they actually would have taken a step back when they saw the shit load time. Perhaps even then they would have been just using the NES limitations. The same issues that plagued the US translation would have been nearly as bad there, as dialogue would have had to been drastically cut down. There just wouldn’t be enough space, unless they made the cart obscenely expensive to make (and by proxy sell). It’s at this point where they could do one of two things. Do what the US did when they realized they were stuck with the cart, and make due with what little room they had, or figure out where in the design, if any, could be fixed. The issues here all were solved by Quintet with ActRaiser on the SNES, which was in a lot of ways what Zelda 2 was aspiring to be, but never panned out.

Now, one could argue “they weren’t using it to push the Disk System, they simply found that the cart limitations forced them between the two choices”. This is where I still maintain that it’s time to go back to formula if you’ve painted yourself into a corner with only one of two really bad design flaws as your way out. Unfortunately, I can’t see a way to fix the core design flaw within the limitations of the NES, unless they were willing to make the cart more expensive (riiiiight).

And this is Nintendo we’re talking about here. They made the system and should have very intimate knowledge of their hardware’s capabilities long before even developing the game (this is the entire reason they still say to this day that they’d sooner collapse than be 3rd party). What I would not hold as high regard in someone who didn’t design their own hardware is only that much more important here. The same exact problems that plagued CV2 here in Zelda 2 I hold against Nintendo way more than I do Konami for this reason alone. They have no excuse.

I personally really enjoyed Zelda II, Link took a more personal adventure and introduced motha fuckin’ Shadow Link. The level system was interesting as well to me at the time of playing, something new. I never played the first before this one and that could influence me but I’m not that big into the series. Zelda II and LttP are titles I do find myself going back to and playing quite often.

Actraiser is a great game. Should’ve played Zelda 2 before Actraiser 2 then.

Don’t really follow cable news much, but I’m sure Million can give me the low-down on this broad S.E. Cupp… She seems like she’d be a demon in the bedroom. You just know underneath all that intelligence is a super-slut begging to be released… It would be like in those movies when the nerdy chick takes off her glasses and lets her hair down-- ohhhh yeah.

Damn, channeled Million like a mofo just now… Next thing you know I’ll be talking about making dookie dudes in Modnation Racers or something, lol.

Where are you getting your information from? The Dragon Quest games have far more text than Zelda 2, and were generally larger games, being RPGs and all.

Now…

I wish I could turn this skill into something useful.

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