Such is the fan base of SF4. The reason people would rather check crazy combo videos is the same reason they are willing to play SF4 instead of some other games and think it is the best fighter ever, in the very first place. “Poongko hit Daigo with a basilion-hit combo!!!” No, dude. He does a DP, the game makes it hit a number of times and gives confirmation into more hits, but it is still a single attack that has landed. Seth raises his leg, hits once, but the game decides to tell you it was I-do-not-care-how-many-hits, will it fool me? No, but there we have lots of kids saying a few cancels into a special move yielded blah-blah-blah hits when in fact it was just a few actual different attacks. Now props to the guy who won, but don’t come tell me the number of hits on those combos matter, it is how he started those sequences that matters.
It takes years for most players to get a grasp of high level footage, and the games themselves do not last that long: each year, a new version comes out, adds longer combos, removes the harder stuff and nerfs everything. Usually, it brings some new mechanic that is purposely made powerful, just so people can not avoid it. The next year, a game with a new engine and a new universal mechaninc comes out and it starts all over again. More players come, some others leave, and we have more people who need to learn on the scene. They are welcome, sure, but will they improve the overall “FG community”? No, they will add to the flavor-of-the-month game player base, and that’s it. They will not remain playing the popular game they started with, nor they will play the classics, in general. There is no fighting game community, there is the current games’ communities and the older games’ (usually smaller) communities.
Now I say one thing: the developers themselves tried to make things this way, and the community has embraced it. It is actually good that games get a larger player base, but the issue is the games themselves are throwing their culture in the trash bin. A game’s culture is its ins and outs, the hitbox and frame data - even if it is hidden, it is not the numbers, but how they interact - the way to play it. We do not have it. The community itself is guilty of it. When they tried to make previous games better (Alpha 2 update comes to mind), most people didn’t give a shit. One thing is to have HDR, which while fixed some issues, removed half the characters of the cast and brought new issues, even if one will consider they are minor. But other is to really fix what was wrong in a game, and have people complain that it is not arcade perfect. Well, guess what, Alpha 2 is dead.