Omg dude im done with you, I’ll let you believe your silly delusions. Time Outs are not as common as you think they are, someone who actually plays the damn game knows this. Your obnoxious suggestion of changing hit properties changes the game completely and you don’t even realize that considering how the open ended the combo system is in this game, all of that has to be accounted for…something you obviously didn’t think about when you posted that. smh…presses Ignore Button
For people to see how often those time out victories really are, just look at your player data.
Also, would it be a broken thing if they would give Ryu a two-hit target combo like Ken’s but this time it ends in HK?
I haven’t played 3rd strike in a while but didn’t he have a few target combos?
He had far hp to far hk. You couldn’t really do anything after it but it had good damage and stun
those dont count time out losses… which are more than my time out wins
Your time out losses are your opponents’ time out wins, so those will count on their stat sheets. When I asked this before in another thread players usually has a time out win percentage of 10%. Zoners of course might run their entire online career winning via time outs. Tournaments might be much different as players tend to play too safe probably due to stage fright (particularly if they are being streamed) or something. The whole point is the amount of timeout wins in this game is not as exaggerated as haters want to shove in other people’s throats (90%? Feh.)
a win’s a win? I hope people haven’t forgotten it. There are some people or teams who would rather take a dirty long drawn out win because no matter how you look at it it’s still a win.
yeah but you get more kudos from stream monsters for non-time out wins… i mean so what if there has only been 1 match ever that wasnt a time out.
now AE on the other hand. that’s a real game. i mean you’ll never see an hour long top 3 where over half the matches end with less than 30 seconds left in the matchin that game.
Are we all on their level? Where our games end in time outs because our skill level is THAT GREAT.
well actually in my matches it’s mostly this causing timeouts
but that’s expected when you play Gief/Hugo, so i dont complain about them. I just simply work within my time limit
I do have one request, can Ryu get his AE2012 HP DP? IE, 160 for an anti air. I wouldn’t care if you couldn’t switch cancel from it, but it would be nice considering the nerfs he received.
There should be a better indicator to determine if you got a counter hit. The difference between that and a normal hit is very profound but sometimes it hard to tell if you’re not looking for the black text on the side. Maybe a slight pause or a different hit spark/sfx.
Reversals could use a change in priority or frame data. What’s the significance of a reversal if they’re the same as the regular move? In SF4, they broke armor. Here, It seems like it’s just there to indicate you performed the move on the first available frame. It’s frustrating doing a dp and seeing reversal on the screen while my character gets smacked in the head with jump-in roundhouse. How is the situation reversed?
I understand why throws had to be nerfed, but do they have to come out 1 frame after a 3-frame jab? AFAIK grabs don’t have priority over jabs and if they did, it wouldn’t matter cause jabs have more range and lead to 200+ damage combos, making throws obsolete. Some characters need the benefits of a throw without the high risk of getting hit out of one.
Chains combos IMO should be nerfed to the ground. Shouldn’t be doing no more than 200 damage meterless. People may say “Well, the Tekken characters will suffer”. Tekken characters have strings that combo into launcher and specials without EX meter. They really don’t need chains, and neither do the SF characters. they got links and a fundamental moveset.
I’m not sure what to feel about Nina’s nerfs. I’m not too educated about hurtboxes on normals. Alot of Nina’s Normals got larger hurtboxes(Common sense tells me she gets hit out of them much more?)I don’t really remember her normals having a lot of priority. Or am I playing Nina wrong?
So…another vote for change SFxT into SF4?
Gotcha.
P.S. F**k reversals. I’m glad they’re getting nerfed even more. Now, people will have to deal with wake up like everyone else who has crappy reversal options. Defend yourself!
I was discussing this with Songi, and we both agree that reversals only having a 1 frame window would improve the game a lot. Fuck the SF4 reversal window, it encourages dp mashing with its bullshit 5 frames. And to everyone saying dp mashing isn’t a problem, fuck you and try playing some of the older sf games. You know what dp mashing got you? NOTHING! LIKE IT SHOULD!
there’s no such thing as priority
but it makes it easier to bait someone’s dp
^this. All day long ^this.
From what I’ve read on the forums several times, if throws and normals connect on the same frame, and if the character using the normal is in the range to be thrown the throw will win. There has to be some priority system there because unlike normals colliding, they can’t trade.
If the normal is airborne or has unthrowable properties the throw wins. If not, the hit wins. fairly simple.
you have that backwards…
good point