Summoning @Angelpalm @CanadianDstryr @RockBogart @Neesa @AYO?! @The Question (summoning failed!) @Missing Person (fizzle!)
This will serve (for now) as the in-game discussion for our D&D game, Dwell of the Iron Bull.
As I create (and remember) information important to the game, I will post it here, which hopefully will re-summon you (I’ll be sure to lat the space-namers know also) so that you’ll see it. I’ll try to keep this to a minimum, but at the beginning, please bear with me.
The world:
I’ve decided not to go with the standard D&D world, instead substituting my own that I have created. The name of this world is Aa’Mra. It is a world much like Earth in physical composition. The realm in which you will begin is called Sotaria, its people part of the Sotar Royal Kingdom, pictured, as you know it, here:
There will be more information given about the world at a later date.
You begin in the town of Marast, a medium-sized port within Sotaria, known for it’s art and creativity. Whether or not you’re actually from Marast will be up to you to determine. I will post more detailed information about Sotaria, it’s cities and Aa’Mra in general as development progresses, and I expect that your character’s historical details will naturally change in response.
Deities:
I’ve started working on some deities for this world, but as they are not yet complete, I simply substituted the traditional D&D gods. Whichever you decide to worship (if any at all) is up to you. As more information is available you will be allowed to change your decision if necessary.
Gamplay:
We will be playing by post, which means that we may have to wait for some players to be able to post because of real life demands. Please be mindful of this. I will try to wait on everyone to be ready before proceeding, but please try to check in at least once each day, even if it’s just to say that there’s nothing you wish to do.
Combat and turns:
Normally, your characters can act freely, but in combat, there will be a strict order to how you must post. In combat, I’ll ask that you roll for combat initiative which places you in order from highest roll (you act first) to lowest (you act last), and that is the order in which your posts should stay in. It’s okay if you want to post something out of character, and if you do so please it in spoiler tags so that it isn’t confused with things said deliberately in game. While we’re in combat try to post as quickly as possible when it is your turn so that combat can be resolved as quickly as possible.
All other times, your characters may act at will. For example, if you’re at a market shopping, there’s no reason to make you wait your turn before you make a transaction. Sometimes, though, players might want to do something together as a group. Take for example, interrogating a prisoner. You can’t all talk at once, so I’ll ask you players to decide the order in which you’ll speak or assign I’ll just one myself. I highly suggest that you delegate a party leader that will resolve disputes for you and/or decide where to go or what to do next if you guys get stumped. Also, delegate a marching order for exploration. This is important, because you don’t want the blind character up front leading you all over a cliff. It also makes it easier for me who sees/hears what and when.
Misc:
This is a new world that I’m putting together for you to begin shaping and molding, so feel free to suggest additions where you see fit, or to tell me if I screw up something. In fact, please tell me. As the world develops, your characters will be putting their personal marks upon it.
That’s it for now. If I think of anything else it will be posted here. Also, all upcoming game world updates will be posted here as they are developed. Most aren’t immediately important. The story begins in the next post.
Good luck in your adventures, and above all else have fun.