SRK Competitive Pokemon Battling Thread: Logoghoul and White Shadow Win! Bye Gen 6!

@Mood4Food77

I pondered an Infernape that would OHKO everything on that annoying ass stall team, too bad it OHKOs everything except for freaking Mandibuzz.

An Adamant close combat+life orb+full attack EVs can’t even get rid of that thing.

But here we go, new mixed attacker set(this has been one of my winner ideas, although I test alot of them out, plenty of them seem to fall on their face except the Conkeldurr, Reuniclus, Pinsir, Tyrantrum(sometimes), and Musharna sets)

Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 252 SAtk / 252 Spd / 4 Def
Naive Nature (+Spd, -SDef) or Rash Nature(+SpAtt, -SDef)

  • Close Combat
  • Fire Blast
  • Hidden Power [Ice]
  • Mach Punch

Note that should be made: Without the Rash Nature, you only have a 68% chance of OHKOing a Garchomp running no special defense, while with the rash nature, it’s guaranteed.

This set kills everything, despite being uninvested in attack, Mach punch OHKOs a Terrakion.

You’re not missing out on very much by not investing EVs in attack, as you can still OHKO any Tyranitar, Blissey or Chansey.

Try it, love it, it’s great.

I’m a hipster when it comes to my teams so I try to run stuff that is less known sometimes except for when I feel like rank grinding on Pokemon Showdown.

You might want to recheck your calc. Ape doesn’t even come close to OHKOing Terrakion with Mach Punch. It misses the OHKO on Eviolite Chansey by a pretty large chunk as well.

Jellicent, Tentacruel, and everyone’s favorite washing machine handles it pretty well too.

i changed my stall team, it now has rotom and sableye over trevenant and mandibuzz, they handle fighting types that fucked my team over (like mega medicham), it’s way too much fun to use, playing 50 turn games instead of 12

Ah shit, that automatic calculator highlighted close combat by accident.

Smh, thanks for the catch @xlxlxlxl

CC is a 2HKO on Chansey like it always was, CC always OHKOs Blissey, Close Combat is the only thing OHKOing Terrakion.

In that case I like the naive nature a little better for a wallbreaker Infernape set.

EDIT: If you run with rocks on your team, OHKOing a Garchomp with HP ice 100 percent of the time is no issue, and you can run a speed nature.

Garchomp isn’t a consistent OHKO with HP ice if you run a speed nature without stealth rocks on the field though, decisions, decisions.

DOUBLE EDIT: If you run a nonspeed nature, Garchomp is faster if he’s jolly and full speed evs. In other words, I think Naive is the best decision.

http://replay.pokemonshowdown.com/pokebankoubeta-71520253
http://replay.pokemonshowdown.com/pokebankoubeta-71521984

Man btw, ignore that Aggron, all he does it get killed.

So far the winner sets are still the Infernape set and this one, Breloom also puts in work, but its the same one I posted somewhere in the thread:

Aegislash (F) @ Weakness Policy
Trait: Stance Change
EVs: 240 HP / 172 SAtk / 96 Spd
Naive Nature (+Spd, -SDef)

  • Flash Cannon
  • Shadow Ball
  • Sacred Sword
  • Autotomize

In that first match, before the forfeit, he only had a Sylveon left. I was going to OHKO him with flash cannon, and fairy types are the only reason I run flash cannon instead of King’s Shield.

Although that seems like too specific of a counter, most fairy types are special walls. The threat of King’s Shield is too good though, I might just put that back.

EDIT: That anti-lead Weavile I tried making is so fail, I need to create a new lead.

DOUBLE EDIT: That first player kind of sucked though, he switched in an Alakazam? Really?

The second match was good though.

king’s sheild on that set is not worth it, i’d suggest running 168 Speed EVs because after autonomize, you will outspeed base 130s so there’s really no reason to protect up when you outspeed everything and the only priority you should be worred about are azumarill’s and crawdaut’s aqua jet (you’re immune to Espeed and mach punch, resist ice shard, aerilate quick attack, and bullet punch) and sucker punch (which you don’t wanna be up against anyways), it will kill your momentum more than you think

I really don’t like Aegis without kings shield. You lose his strengths imo.

Ready or not, the tournament (finally) starts the 27th. I plan to make it go a bit faster than the previous one.

king’s sheild is protect with an added effect, you use protect to scout and/or to stall (basically leftovers recovery, gliscor, speed boost scouting, etc), what does autotomize aegislash gain from king’s shield besides getting a little more defensive

especially when you get the weakness policy off, the last thing you wanna do is let a KO opportunity go to waste, especially when he needs the 3 moves to succeed at his best, using king’s shield kills the momentum you gained, instead just blast the opponent and see the next thing that comes out, after autotomize, you have 150/150/133 offensese, which is roughly deoxys levels, nothing stops you without priority, either hit them or switch out, you gain nothing from king’s shield

Oh automize stance changes? Nice I haven’t seen one run it yet so I didn’t know. Ya that makes sense then. I thought you were just leaving him open for punishment. I still like the Quiet Kings shield version but this set seems fine now that I know he stance changes with this.

It most definitely does not. The only thing that changes Aegislash back to Shield Stance is King’s Shield.

what i’m saying is, why ruin momentum with king’s shield when you can double switch and besides, after you get your weakness policy activated, you run train, you get a shell smash boost with no drawback, and you want to kill that momentum

seriously, learn to double switch, it’s so much more useful than using king’s shield on that set

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)

  • Overheat
  • Earth Power
  • Hidden Power [Ice]
  • Flamethrower

Bisharp (M) @ Choice Band
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Knock Off
  • Sucker Punch
  • Pursuit
  • Iron Head

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4SDef
Timid Nature (+Spd, -Atk)

  • Ice Beam
  • Hidden Power [Fire]
  • Draco Meteor
  • Psyshock

Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd/ 4 SDef
Timid Nature (+Spd, -Atk)

  • Dark Pulse
  • Draco Meteor
  • Heat Wave
  • Hidden Power [Ice]

Welp this is 2/3rds of a team where the point of it is the ability to spam choice STABs with impunity. To take care of Aegislash, I have a Bisharp who is only outsped by one point by jolly aegislash with full speed EVs.

The Heatran spams overheat on switch-ins to hit them for heavy amounts of damage and is meant to cover for any fire weakness my team would ever have should I choose to have other steel users.

The levitate users cover my ground weakness(and ironically fire weakness) while Latios rounds out my coverage against fighting types.

However, this team so far has a bit of a Blissey, Garchomp, Volcarona, Aegislash(in that one specific scenario where I do get outsped, or worse, Aegislashes running an automize set) and Talonflame weakness.

How do I cover those 5 threats with two pokemon?

Hmmm 60/50/50 bulk… no thanks. What exactly are you staying in on with that anyway? I would rather have the mind games and killing power of kings shield. I mean like I said your set is fine, but it is not considered the “optimal” build at the moment from what I have seen and experienced with it so far. All be it not that much but no one has that much he is still new.

heatran takes care of volcarona and talonflame no problem so i don’t know why they’re trouble
for the others, use azumarill

Azumarill, Skarmory? Sounds good to me, I guess that would round my defensive core off. I wish this team had fairy coverage, but you win some you lose some.

I could do Azumarill, Mega Scizor, but not being able to set hazards will super suck.

I want to run flash cannon in place of flamethrower on heatran, but I got to see first hand how Overheat missing can cost you an entire match, so I’m like fuck that shit never again.

I’m trying to see how good is old meta stuff in the current one.

After rocks and spikes though, Draco Meteor kills EVERYTHING but things that resist it.

Just found out Manaphy is considered “OU” this gen… It’s one of my favorite Pokemon, so I’m glad I’ll be able to use it in battle. Well, as long as it isn’t banned here, at least. Already threw a team together on Showdown, though I haven’t tested it yet.

Pokebank needs to hurry up…!

Somebody’s gonna cry about how Tail Glow is broken and try to get it banned. If Kanga and Roo were causing problems by two-piecing everything, wait until you see the sea of sorrow that a Tail Glow’d Manaphy creates.

Although, it does make a nice check to Talonflame and rips stall teams in half(particularly those that depend on Tyranitar)…

you could run ancient power on heatran for volc and talon if they give you that much trouble

Should get Stealth Rock up on Heatran, IMO. Shuts down threats like Talonflame and Volcarona even more, and he’s a very reliable Pokemon to set up Stealth Rock.