SRK Arena III - Finale: Au

Cross my heart and hope to die

You weren’t lying when you said you’d make it more complicated…

You want to focus down the NPCs for the first turn we are at each new planet? Which seems to be when new NPCs spawn?

I’m thinking Alpha has absolutely no problems with fucking us over if we leave any NPC’s alive as we go to the next planet, as they’ll be the reinforcements for the new planet.

I wouldn’t put it past him for the enemy NPC’s to all compliment each other making it even more difficult to take them down later.

You won’t advance to the next planet until all NPC’s on the current planet are dead.

Welcome to planet 1, our new home for the remainder of the game.

If we are on a spaceship, how are we dividing the space pussy? First dude running cock blocks is getting shot.

Why don’t we organize things for this phase, like we did in the last game? Everyone who wants to tell us what they’re scavenging tells us, and we make compromises, ensuring that everyone benefits.

Or we could just stab each other in the back, who knows.

How about I stab you in the pussy? Voldar the Martian bitch nigga killa ain’t waiting for dudes wanna play archeology in the thunderdome, namean?

I think what we should do is make a fire and sing cumbaya like captain baby panties wants us to do. Bet he gonna kill dudes with hugging.

I already know you aren’t trying to pay Aidebit child support though

From banging all the sluts to babymamma drama. Let that be a lesson kids.

If some dude kills the chick I was with, can I scavenge her body to get my condom back?

This is important information for my gameplay.

I can’t even be mad. The nostalgia takes me back so hard. Thanks for that Alpha :tup:

Looking at the items it’s clear what’s going to be taken early and what Alpha’s trying to push us to do with this game. For all the attack you see, how much defense is there? Hell, there are literally only weapons and mods, no armor. The most instant defense (gain in one turn) a player can get is less than the most instant offense a player can get. Another thing to note, there are mods that cost over 10 bolts. That’s a minimum of three turns sitting and just digging for screws. Exterminators will drop bolts when they’re killed, but they won’t be around for a while. I believe that Alpha making the first phase double the bolts is a trap designed to tempt us with poor decisions. Of course, if someone’s ability were to double those further (0/4/8/12) then it’d definitely be worth getting the bolts now and a weapon later, and could pay off quite well in fact.

I hate those gifs that never finish loading; it makes the page never finish and drives me crazy. Do a non animated one next time Alpha!

I pity the fool who goes for bolts on double day, and ends up with 0 still. Sneaky Bastard.

*I’m on board with ensuring that we all do the gentlemanly thing and arm ourselves on phase 1. NPC’s are coming tomorrow and the majority of our playerbase will have weapons.

We don’t know how the NPC’s will work, if they’ll have abilities and if so, which abilities they will have. We don’t even know if the NPC’s can be influenced by the sponsors, and if so, in what ways? Too much uncertainty and I’m sure most of us would actually like to, you know, actually have a chance at playing through the game.

With that said I’m eyeballing the B6, the wrench and the Mine Launcher. *

*Also.

There’s 18 unique weapons
1 unlimited weapon (but can be upgraded in a variety of ways)
1 data report
1 revive

There’s 22 of us.

Realistically speaking, 2 of us will end up with the Wrench if we decide to all shake hands and scavenge for whatever we want on the first phase.*

Great. I’m looking at the B6 as well… but I’m also thinking of the “homoshield”.

I’m going to gamble on either the Gold Bolts or the Nanobots this phase.

I am also probably going to be pretty absent in the thread now that I’ve been selected for the Mafia Olympics.