SPINAL/FUTURE UPDATES AND PATCHES RECAP:
-Skulls do three different things
-Skulls give different powered version for each of his enders, made it sound like if you do an ender with skulls as opposed to not with skulls it will be different/more powerful
-He can shoot skulls, one hits low, one recovers super fast, one is an overhead that comes from top of screen…
-Has a skull that attaches and drains shadows/instinct meter, can stack up to four of them!
-He has “ghostly manuals” for his special combo trait. Allows him to do a 3rd hit to his auto doubles by pressing the button for the auto double again. Does the auto double, then a delay like after a linker, then a 3rd hit which must be broke at manual timing.
-Has very low recovery for a lot of his moves
-can use shield to absorb things to gain skulls- the old “power devour” move
-spinal can get a free punish after jago wind kick (ty god…) absorb hit with shield, gets a skull, and punish as well
-spinal does NOT morph, but he has THREE teleports!
-has a run-no dash, slow when not running.
-and a divekick (divekick very unsafe)
-A slide move thats not safe and has a heavy knockdown
-Taunt - opens both hands starts laughing like cray
-archetype -different when he does/does not have skulls, did not really say
-Instinct - quickly regenerates skulls
-teleport not an offensive move, must be used in tricky situations
-absorb, throw, and enders give you skulls
-shadow move gives you 5 skulls, one for every hit.
-Best accessories in game supposedly
-we will probably see fulgore on the end of spinal trailer… which should be next week.
-has a command overhead
-has a slide opener move
-spinal took so long because the MS patch process is extensive and has an amount of time required before they can release something through the testing process, plus they wanted to add a lot of stuff…
-glacius vs spinal is really great fight, does well against sadira also…
-his more worst match ups are against thunder and sabre.
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