Thanks a lot!
hey, can anyone give me juri new frames regarding her dives on block?
Got that from some other thread nearby; don’t remember where exactly.
That is pre-patch frame data. It still lists Shikusen at -3 and MK Senpusha at -7 but it’s a lot worse than that now.
Juri is around -7 or -9 at worst (when the dive kick hits too high) and -4 at best (when you hit the legs). You no longer get any pushback on block which makes it even harder to land a safe dive kick. But it’s still possible with HK dive kick, you just need to aim for their toes and hit with the tip.
I’ve seen some discussion about execution in this thread but don’t think my specific question was asked yet.
I’m trying to go through Juri’s trials, and I’m having some trouble with a lot of them. But the last one I tried a lot in a row and couldn’t quite finish was when you j.HK, c.MP, qcf K, c.HK. I can chain the first three fairly consistently now, but I can never follow up with the last crouching hard kick. It seems to hit too low to the ground to hit them as they are falling after the second hit from my special. Any tips?
Juri super now does 300 instead of 350.
Don’t release the fireball after the store (hold the kick button). The combo is j.hk > c.mp xx fuhajin store (lk or mk) > cr.hk. It sounds like you’re trying to do j.hk > c.mp xx fuhajin store > release > cr.hk which only works in the corner, and only off a mk or hk release.
How do Juri players practice their Kasatsushi solo so that they could use it on reaction? I think this special move is the most powerful on her moveset, and mastering Kasatsushi would make a Juri player nigh-invulnerable. Is the move also useable as a reset tool?
It is solid tool and an important part of her game but not something you want to throw out a whole lot.
Considering it only activates when Juri is ‘hit’, one would have to use it durring blockstrings and such to fish for reversals to get a reset.
That would be extremely unsafe to me, because if they don’t do anything – then you’re punished.
Important thing is to understand Kasatushi’s situational abilities.
Lp will take Juri towards her opponent so:
You can use it to advance through projectiles on zoners or long limbs like Dhalsim.
You can use the same verison for cross up opportunities on long reaching pokes or jump in attacks.
Mp will take Juri backwards, if you are low on health or getting pressured this isn’t a bad option to reset the spacing/retreat
this one is also pretty good for the head games after you’ve used it a few times – then go for Lp
Hp shoots makes Juri N. Jump, it can be good on jump-ins or as a wake up, but probably the one I use least as you’ll rarely catch your opponent off guard with it.
With that said it isn’t too bad on projectiles. because you can quickly do a dive kick to go offensive
EX allows you to control Juri’s jump arc but, I’ve never used it in this game at all.
Unfortunately we don’t have a way to Kasatushi cancel like in SSF4, but that was sort of unpractical knowledge anyway.
EDIT** As for practicing, Just hit up the computer on very hard and use nothing but Kasatushis
the CPU will jump, throw fireballs and all kinds of dumb stuff try that out. Pretty much what I do for things like this.
I’ve never really even used Kasatushi as a reaction tool. I’ve always felt it was most effective when you could predict when you would need it. Mostly just saying it’s easier to use if you throw it on a read rather than a reaction. It can be very dangerous if you’re wrong though.
I use it when its very obvious my opponent is jumping at me with a normal, or if my opponent is too button pressing happy
was it possible to do crouch mk after a counter hit overhead pre-patch?
no. only lk worked.
edit: I lied. cr.lk , cr.lp and cl.lk all worked
okay, no change then. Thanks
can someone tell me the best and most effective way to zone with Juri?
I had no idea you could do other moves after storing that, I thought you had to release before doing anything else. Back to the basics with me.
Juri’s zoning game is largely ineffective against most of the cast due to multiple ways around fireballs and the speed of her projectiles. In general it’s best to use her zoning game in short bursts to build meter at fullscreen and aggitate the opponent into rushing at you. The exceptions to this are Gief and Hugo (especially Hugo) as they still have issues getting past her fireball game (Just watch for forward rolls and be ready to meaty them on their wakeup). Lastly, be aware that her lk release will beat about half of the “special step” moves that the tekken cast have (kaz, jin etc.).
thanks this is really helpful
GAAAAWDAMN I knew Juri’s j.HP was ambiguous, but until I did some training room practice with her and Law today to try out a basic reset I didn’t realize how ambiguous lol. Half the time I didn’t even know what side I was going to land on.
Hell, I don’t think the game itself “knew” and just picked a side half the time. O__O
with the divekick nerf to its frame data on block…
when doing a tk divekick off of a jc crouch fierce punch and it is blocked, what disadvantage is juri at?
thnx