oddly enough…I always found matches against Javi being like the Staple’s Easy Button.
zing!
oddly enough…I always found matches against Javi being like the Staple’s Easy Button.
zing!
you don’t know me, ever.
Yun vs Chun 5.5-4.5, feel free to discuss.
Don’t do super at the start of the round!
My chun is 9:1 vs Sugarland’s Yun.
man my random character vs. lay’s yun is lke 8:2. but man my dudley vs. hitlers necro NOW THAT IS A MATCH
Ok I was looking for a serious discussion, not who can shit on me harder. I will do a full post when I get home (summer school is fun)
Tony are you and Mr. Alcoholic coming to regionals?
i feel like the Yun v. Chun matchup is 6:4 Yun’s way.
The only reason is because the chun player needs to be a few steps ahead of a good Yun player in order to win.
Yun controls the air which Chun hardly has any control over UNLESS, she knew what was gonna happen and counters it before Yun can think twice about it.
And Chun’s ground game is still good against Yun but becomes ALMOST null during Genei Jin; the only time Yun is on the ground. But we have to keep in mind that a chun w/ good reflexes can punish a wild Genei Jin.
But this is just coming from a mediocre Chun player , if that. Correct my wrongs if need be.
co-sign.
there is no jump-in that i will not try to parry. :sad:
edit: minus tsurugi and chris dat’s invincible j.hk.
Yah but that’s because you can’t do anything if Makoto parries your jump-in, especially if you don’t have a dp. Deep or not your only option is to try and tech her command throw right?
People should start punishing more too. Aka Ken can super I don’t know how many moves with super. same with Chun.
I think it’s good to know how to reverse blocked moves w/ super…however personally I think once people start focusing on it, they start turtling and it effects their gameplay in a negative way. I know how to reverse block c.mk w/ SAIII w/ ken vs ken, but i can only do it if i sit there and wait for it…if i’m waiting for it, and someone does uoh or dash in throw i’ll usually get hit/thrown b/c i’m sooo focused and waiting for that c.mk to come. Personally I think blocking a uoh or teching/countering a throw attempt outweights waiting for certain moves to come so you can reverse super since it lowers other defensive aspects of your game. I think this is why you never see daigo,deshiken, spell j, or any other top ken reversing w/ super every opportunity.
what all you fools should REALLY be scared of is ME, my alter-ego “Oro”, and the 2-hit combos. that’s right, the “old man” who tries to parry EVERY FUCKIN THING.
… and sometimes he does!!
the ancient ass, one-armed parry freak, who doesn’t need combos, flicks green booger balls, dizzies you with the quickness, and toys with all you young bucks, while he yawns and waits to get back to his nap sack…
don’t hate,
Oro/Cbutt
Cmutt are you going to regionals?
Don’t expect me to ever play with Chun. or Ken.:tdown: I’ve never liked either of them.
I agree with this whole blog. When I look out for certain stuff, I usually get hit by other shit that I normally don’t get hit by.
As for Yun vs Chun, I’d say 6-4 in Yun’s favor as well. It’s really close. I think it’s up to a point where it depends on the skill-level of the individual players. Yun can dish some real good damage to Chun, since he’s got specific combos on Chun that hurt. His dive-kicks can be a real pain when mixed up. Also, his command grab and the follow-up combo can really hurt Chun. However, Chun will never get run over. As soon as she has full-meter (which she will have, eventually), she poses a threat to any and every character. That’s just how she rolls. It also doesn’t help that Yun takes quite a lot of damage. [/rant]
Hugo’s cr lk is really fast. I use it to poke in the same manner as Chun’s cr lp, a quick “get off me” move. It also has fast recovery. After a knockdown, whiff cr lk, command throw/super. Hella sneaky!
i hate u khang u left and allowed jeff to be consumed by wOw
=( theres no one to play now thnx alot bud
that trick is old news u noob…haha j/k.
You should move to Houston. :bgrin:
Per Dark Zero’s questions (what’s your real name anyway? I don’t like calling people by their sn ).
I’ve previously discussed ways to get around people who try to parry your jump-ins. Now the reverse side of that: people who blatently jump-in looking to parry your anti-air.
One way to deal with this that people seem to forget, is to air throw if your character can do it.
Another simple way to get around this, is to dash under your opponent and cr. forward xx super from the other side. (Hey! Chun Li can do both! Isn’t she great?! Everyone should play her!)
However, these aren’t practical solutions to many characters. The problem is, your opponent is expecting you to give him something. The solution is to not give what he’s expecting.
Example, Alex vs. Ken. Ken has been parrying both hits of your cr. fierce like no tomorrow and he’s not afraid to keep doing it. You can do many things in this situation.
If Ken is expecting 2 parries, you can try doing st. strong xx EX Flash Chop, which amounts to a total of 3 total parries.
You can do st. strong xx EX Knee Smash, which has a faster parry timing than cr. fierce.
You can attack earlier with towards fierce.
You can Power Bomb when they land.
You can block and look for the tech throw, which will reset the situation.
You can attack them with an early jumping fierce.
The main thing I’m trying to say here is that it’s as simple as changing the timing of your anti-air. It’s similar to how you deal with people who parry your jump-ins. YOU HAVE TO REMEMBER THAT YOU HAVE MORE OPTIONS THAN THE GUY WHO’S JUMPING AT YOU! YOUR OPPONENT IS GUESSING AT WHAT YOU’RE GOING TO DO! YOU’RE NOT GUESSING! HE IS!
Think about it. The guy jumping at you is expecting 1, maybe 2 moves. Any other move besides the ones he’s expecting becomes a viable anti-air. On the other hand, you know he’s gonna try to parry. That’s it. So now you have many answers as opposed to his one answer.
Alex stuff
I posted some Alex stuff way back in the old 3S thread, but it’s probably gone now. For the up and coming Alex players (I know there’s a good number of you guys), here’s some general tips you can apply to round out your game.
However, Power Bombs do more damage and much more stun.
So I’m not saying to choose one over the other. You should use both. It’s situational and depends if you’re willing to take a bigger risk for bigger damage.
On the subject of kara throws, you CANNOT kara cancel Alex’s jab Power Bomb unless you’re a robot, or have a programmable controller. I gave up trying to do that a long time ago. There’s not enough time, unlike Makoto’s kara cancel.
A lot of times, you’ll be playing the mid-range game with Alex. Everyone fears his mixups, that’s why they try to keep him outside his comfort zone. Though Alex isn’t as good as many of the other characters at mid-range, he’s got the tools.
St. forward is excellant against low hitting moves. Cr. strong is a good whiff punisher.
Also, walking tends to be better than dashing when you’re trying to corner someone with good footsies. Slowly back them into the corner, punishing whiffs with cr. strong or punishing footsies attempts with st. forward. If you dash, you take the risk of dashing into cr. forward xx super. Walking let’s you stop and block every now and then.
How to differentiate from a good Alex player and a not so good Alex player is how well they go from mid-range to the more advantageous mixup range.
Blocking their wake up move pretty much guarantees that the next time you knock your opponent down, they won’t be thinking about doing a reversal. Just an FYI.
damn khang…why does ken have to be the one getting beaten up in your examples?
because he’s the character all you noobs play.
I’m kinda surprised you didn’t mention using flash chops or stomps. Like my favorite secret (until now), cr.shortxxStrong Flash Chop is uninterruptable (opponent might could super between the hits but I’m not sure since I haven’t tested that). So mixing in cr.short tick-throw with cr.shortxxstrong flash chop could get your opponent to get backturned leading to his suplex. I know most of the stuff you have already mentioned. I haven’t tried using st.strongxxEX Flash Chop because I think your opponent has to be damn near close to the ground to get all three hits and if you hit with st.strong you will whiff the EX Flash Chops.
Thanks for the advice from another Alex player:china:
Oh BTW my name is Aaron.