Soulcalibur VI - Lounge

All they need to do is make sc3 Arcade Edition the base mechanics. And I suppose try to add something flashy that doesn’t break shit. Maybe build on the Guard button to make it more akin to real weapon fighting. Being situated in a stationary guarded position is usually last resort in weapon fighting.

That’s for soul calibration though, I wouldn’t mind a Soul Edge/Blade 2 with the memorable OST and return of the Khan Super Session

All they need to do is make sc3 Arcade Edition the base mechanics. And I suppose try to add something flashy that doesn’t break shit. Maybe build on the Guard button to make it more akin to real weapon fighting. Being situated in a stationary guarded position is usually last resort in weapon fighting.

That’s for soul calibur though, I wouldn’t mind a Soul Edge/Blade 2 with the memorable OST and return of the Khan Super Session

What happened to SC3 between Arcade and consoles? I skipped that game.

You have it backwards. The PS2 exclusive release of Soul Calibur III preceded the Arcade Edition release (i.e. they fucked up and the console version has problems).

I would love to see Soul Calibur III: Arcade Edition fully realized with minimum stun default to prevent waggling/mashing. Highest quality game in the series as far as I am concerned.

I just read the other Soucalibur 6 thread, I almost spilled my cereal.

Some think Sophitia could return like Algol did. The way they’ve described Astral Chaos, as long as you have a strong personality/will you can poof yourself back to life whenever you want. That’s basically what Algol did. He’s the manifestation of Astral Chaos’ memories of Algol. So anything living or dead that’s touched Astral Chaos is all pretty much fair game for a return.

I would like it if the new game was titled Soul EDGE 2. But apparently, they thought the name was too harsh for the masses

“Soulcalibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soulcalibur III. Naturally, all glitches found in the console version have been fixed. In addition to that we’ve re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soulcalibur III line-up.” ----WCMaxi (Namco Producer)

https://www.youtube.com/watch?v=BmHx-K15yZI

https://youtu.be/LGDDl5SzQfk

There is also TER. (Throw Escape Recovery)

But yes, Avoid along with Step Guard with the better steppers like Xianghua, Cervantes and Ivy and 2G GI animations and Stance animations was just too much.

All that needs to return from SC2 is the SCC system and AG/RG. Nothing else.

Never played the original SC. What exactly in the game made it so that it had good offense and, more importantly safe frame data, while keeping that in line without step-G?

I mean, Step-G actually kept stuff like Xianghua’s 22B (side stepping safe vertical that beats step, beats A, and will clash or beat B ) from being too overwhelming. Step-G meant you could actually step out to beat it, whereas without it, you’d be too afraid to try anything since it would beat almost anything.

Reboot SC1 pls, with dat artstyle

SC1 entire cast + Raph, Talim, Zasa, Setsuka, Tira, Hilde

Then add new characters, lot of them

Fuck retard successors, all of them

No guest

Free parries

Big movesets

Return to real world places instead crap fantasylands

Pay 9500$ Mirko “CroCop” Filipovich to kick Daishi Odashima’s face

I will be okay with these changes

Rumor is that Namco is going to announce five new games on December 15th
http://roosterteeth.com/post/51525752

I’m really excited for SCVI, heard they were messing around with multiple selectable playstyles per character(max his video?) and it not working out. I hope they dropped that idea it alltogether.

Now gimme Taki, Hilde and Setsuka(piss of Alfa Patroklos scum!)

They should just build around having step guard in a game. SC4 and SC5 are the results of the devs trying to make the game work with terrible step options. I wouldn’t mind seeing 2G out of stances gone, especially since not every stance could do it.

I’m going to try to pick up SC5 again soon so I can see if it plays like I remember it; if it is like I remember then I’ll get annoyed and go back to playing SC2 within a few hours.

https://twitter.com/Marcus_Sellars/status/935632298564780032

https://twitter.com/Marcus_Sellars/status/935637267707817989

https://twitter.com/Marcus_Sellars/status/936310724938358789

and people are talking about a recent Max video about SC? Haven’t watched it yet, but apparently talks about SC being at PSX ?

I really just want a return to the speed and ease of movement and options of 2. theres a reason most people like it and it is so much to feel like youre in full control of your character where the latter ones were either too broken (SCIII), too slow (SCIV), or didnt make any damn bit of sense (SCV). I just want a relatively fun, free, no bullshit 3D weapon fighter.

Oh and bring back WL moves…don’t know why they ever got rid of them in the first place.

I aint getting my hopes up

Remember when SC was on The Big Bang show?

https://youtu.be/g_j869cfKDs

I know they are gonna add some new gameplay system since its 2017 an gotta look supa flashy, but I want the overall base game to play a lot like SC2 that’s all I want

I remember SCV having maybe my fave online lobby at the time. TTT2 had a similar get-up. Then T7 went all ugly. So I’m scared for SC6.

The miniscreen, text log, player stack lobby was awesome and should be standard.

Posting some classic SC3 sets, they’re so old but I still love them:
**
NeoShinji vs ThuggishPond**
https://www.youtube.com/watch?v=cUkTnAqBVeU

NeoShinji vs XCTU(HeartNana)
https://www.youtube.com/watch?v=lknU2GdgSGs

The lobby system was awesome. Every game should do that I agree. Don’t know why more people didn’t copy it.