You’ll have to forgive me for being ignorant about this stuff. It’s been a while since I’ve played SCIV. I’ll have to play it some more when the 360 is fixed…
I think I was misunderstood a bit. I could care less about Tira’s character design, appearance wise, or anyone else’s for that matter, simply because you can make any character run around in their underpants if you wanted to, so that didn’t mean much to me. I do agree she looked amazing in 3, which drew me to her initially.
What I meant was the whole bliss and gloomy shit. Soul Calibur is one of the few fighting games I’ve played where characters undergo complete and total overhauls to how their fundamentally played in each game, becoming wholly different characters (Ivy for example). I just wish they improved Tira’s weaknesses in three instead of giving us this gloomy stance bullshit which was clunky as fuck. Being penalized with a depleting health bar with the POTENTIAL to do more damage to your opponents is beyond lame.
On that same note, i hope Ivy goes back to Soul Calibur 2 Ivy, with obvious gameplay tweaks. Swinging that damn whip around and changing stances was so fluid and amazing, that iteration was one of the most fun and interesting characters I’ve ever played in a fighting game. Fuck that coiled state bullshit they introduced in 4.
Abba from GG would want to have some words with you
the idea bad implemented is lame, but doing it properly its an interesting concept
Even for a game that’s 2 years old, SC4 has amazing graphics and level of detail, especially in the character models. Tekken 6 can’t run on 720p without turning off the graphical options that make it look good.
Setsuka with a decent low would be scary since she’s one of the best characters in SC4.
Some people don’t like Tira’s mood change or that she has self-inflicted damage. Others make it work, so it all depends on how you want to look at things. Here’s some vids of one of the best SC4 players in Japan who uses Tira and won their last tournament.
[media=youtube]a64nOEioHgM[/media]
[media=youtube]urTsovmOAUw[/media]
[media=youtube]TTFUhxtj9D0[/media]
But the thing I don’t want is to just go back to an old game which is what everyone on the internet that don’t play Calibur right now wants to do in going back to SC2, but forgetting how boring that game can be. It’s fun if you are just mashing buttons or playing on the Gamecube on that mess of a controller, but not on a high level. Even at NEC, there were more people watching SC1 than SC2 which we had simultaneous streams for.
Here’s the replay for anyone that wants to watch the matches from SC1, but at the end of the day, I don’t see anybody seriously trying to go back to any of these old games. I’ll still be doing what I can to keep these games alive since it’s all Calibur to me, but what people want is new. And as long as the next game is balanced, most will be happy.
Lastly, SC should be played offline. The game is so much more fun offline. Just look at the videos in the below link. The online is not terrible in SC4, but even the slightest amount of lag changes the way you play.
Full Speed Aerial Kicks | 8WayRun.Com - Soulcalibur Community
I tried and I failed-
that analogy would be perfect if it was correct, soul calibur 1-2-3 are very different to eachother, the company was called PROJECT SOUL for fuck sake they weren’t just making a linear fighting game they had advancement in mind, it’s not the difference between street fighter champ and turbo, it’s not just a change to the formular. like the guy underneath you said I love soul calibur 3
soul calibur 4 messed up because they were trying to get what they wanted without making the game too foreign for people, oh and the speed change (frame data enlargement) was due to the inclusion of online gameplay (they wanted it to thrive online)
there needs to be an advancement in the way we see games for soul calibur to be where it ought to be, but for now we have to rely on amazing graphics, like REALLY REALLY amazing graphics for soul calibur to be respected the way it should.
I know someone’s gonna make a remark about the graphics and im ready for it, I don’t expect everyone to understand what im taking about :wonder:
Now that you admitted your problem the healing can begin.
SC 1 and 2 aren’t that different, they changed the GI and Soul Charging systems a little, added in the avoid during step, added guard breaks and A crushes. 3 is more similar to 1 but added needless Tekken get up, red GI, and CH chaining. You can still take a person who’s played only 3, throw him/her into 2 or 1 and w/ minor adjustment they’ll be able to play decently. In 4 they fucked it up big time.
In SF terms Ryu would have lost his DP and his FB would have become a charge move if Team Soul was involved in SF4.
So if the same guys that wrecked 3 and 4 are still running the show don’t expect good things to come out of V.
We only have one person from the team confirmed so far, and apprentally he use to be a Soul Calibur tournament player.
Perhaps this guy didn’t work on any of the elements that people feel made SC3/4 fail. There are multiple designers on any project, Guilty Gear for example has one designer for each character.
Let us wait and see how this pans out, and not forget how quickly a series can redeem itself, such as King of Fighter.
I think the red-GI is fine, but the CH chains and the Tekken-style wakeup was a bad idea.
They have one guy from the PS team, and from what i understand, he was a SC1 tourney player who joined PS as a character designer who had no say in the actual gameplay. I guess well have to wait and see what direction hell take.
Ugh, i cant state this enough but its probably a useless wish… SC3 console speed, SC2 gameplay (GCs being useful) minus avoid. If its balanced well enough, that combo would be outstanding. I dunno if id want SC1s or SC2s simplified GI system. Prob SC1s.
Fuck SC4s… Who the fuck though of that shitty GI system? Scratch that… Who the fuck thought of the shitty changes? It cant get any worse, can it?
Time to wait. Because PS is out, im a bit optimistic.
What exactly is wrong with going back to an older game? What? Just because its old? You sort of remind me of my friend 9thPixel in that you don’t want to play older games just because they’re older games. SC1 is damn good. There’s nothing to be ashamed of in going back to it.
About people wanting to go back to SC2. I agree, we shouldn’t go back to that game. SC1 is superior in terms in of balance, raw mechanics. It lacks some of the character devisions created in 2 but I think that’s a small price to pay. I used to love SC2 as my favorite game. However, when I got my dreamcast back and possessed both SC1 and 2 at the same time the failings of 2 really stuck out like a sore thumb. I use to think 2 was simply a build on 1 with a few tweaks. I couldn’t have been more wrong. Other than being able to move with Soul Charge and the addition of walls, 2 is a step back in many respects as well, especially in regards to the sidestep system. The recovery, wakeup and GI game is inferior to the first as well. And I have a personal beef with 2 as they begin the process in which they begin to make Lizardman and Seung Mina basically joke characters. I can not bear to even look at their 3 and 4 versions.
Am I also the only one that noticed SC2 begin the series’ nature of making movelists by and large irrelevant? One of the most comical moments is that French Nightmare who used like 3 moves during the whole tourney back in the day. Shit like that is GI bait and would get you killed in SC1. In addition, there were only a couple of truly redundant moves in SC1 movelists, one of its strengths was allowing a lot of leeway for different playstyles.
Glad to see people playing SC1 at least…and glad to see people seemed more interested in it over 2. As it should be. Since we’re linking matches here are a couple of my matches:
- [media=youtube]kXkIfozgcBc[/media]
- [media=youtube]o1dEVsDVs28[/media]
- [media=youtube]o1dEVsDVs28&feature=related4/7/2010[/media]
- [media=youtube]7koVUkClu2w[/media] (not mine)
No, they won’t.
Are you really saying balance is the only thing that makes a game good? Best not go there.
I uh… Ummmm… How should i break this to you…
Have you played SC1, really extensively? Its not SC3 broke but better than part 2s balance? I ask because you said this…
Mina was a joke in SC1 to begin with compared to the SC1 cast.
Play someone who can magic-step at any time and tell me that SC1 is balanced better than SC2 with a straight face. Especially with the ringout kings paired with magic-step, Lizardman, Nightmare and Astaroth. Lets not get started with Maxi and Taki.
digitalsphere: Sorry about the misunderstanding about “design”. Personally, jolly/gloomy state is a good idea - most of the cast has an alternate stance or state that has its own benefits and risks, and this is no different. But I do think the differences between the two need to be a bit more noticeable than a couple moves changing properties and some self-inflicted damage. More than anything, she just needs a way to make up for the lack of range sometimes.
Yeah I have. How on earth can you say part 2’s balance is better than 1. That’s not even debatable.
The gap becomes even wider if you mean console SC2.
Tech - Read edit.
And AFAIK, magic-step was never banned.
Yep, a lot of peeps who crow about SC1 haven’t played at very high level to experience the Kilik magic hand glitch, Asta’s un-GIable command grabs, Ivy’s hit boxes not working right at all (in her favor BTW), IIRC Cervy iGDR was pretty safe too, Maxi block stun traps galore. I’m sure there’s even more garbage than the couple nights I spent learning about SC1. It’s definitely better than 3 and 4 but to say it’s better than 2 due to balance and fairness, especially off the cuff like lots of people do is misleading. If some one wants to like 1 better that’s fine cuz it’s an excellent game. But don’t act like it doesn’t have a heap o’ issues in comparison to 2.
okemi is needless?
Red GI is needless?
it seems like your trying to play checkers with chess. good luck :wonder:
SC1 DOES have issues, I won’t even debate that. I might go as so far to say that its level of the characters being closer is due to some of the bullshit.
In the later titles, balance issues would arise mostly in part to characters being underpowered in relation to each other. Lizardman’s good stuff isn’t even his RO…he’s not even in the top four characters. Its his very fast AA, df+A, crouch dash from Sophie, SS+B,B mixups, stuff like great lows that double as oki options selects (db+K). His qcb+B+K also does a lot of damage and its glitched into 2 so they can’t tech it. f,f+B+K also can combo from the first hit without needing a CH unlike most chains (tho its damage isn’t that great). Sophie has the instant ground pound (up+A+B)…but I don’t recall if lizzie inherited that as well.
Cervy iGDR being safe doesn’t mean much as a staggering amount of the moves in SC1 were safe on block, which forced you into GI mindgames. This along with the high damage made matches faster overall.
Yes Mina is the weakest in SC1. However she still stands, both in part to keeping good feints, cancels and both types of unblockables. She also still is able to abuse good lows and horizontals to discourage the SS of her good f,f+B among other things. She’s a classic case of a character being more technical than straightfowardly effective and hence Kilik (her clone) is better than her. Ivy had tons of power and had her range game. Her problem (she’s right above Mina) is that she lacks good horizontals and her whip moves don’t really get effective to keep the opponent honest about SSing. She got buffs from the arcade version but she still needs more. The reason why the tiers are closer in SC1 is in part due to the high damage level. There’s not really a certain medium that anyone goes under so it leaves more leeway to choose other characters.
But really, I think experience is better than discussion so if anyone is at FR or UFGT this year I’d be glad to have matches. But no, I never said SC1 is perfect as a game (I’d be the first to say Cerves, Maxi and others need more tweaks than they got from the arcade), but come on, SC2 more balanced?
I can’t believe how much you are taking away from the SC2 scene and all the people who took that masterpeice seriously. People were hardly just button mashing and playing for fun. Maybe SC2 is boring for you, but I seriously doubt it was for people who played the game seriously. How can you be bored playing a fighting game with so many options? SC2 is the only “traditional” 3d fighter with the most options for gameplay.
[media=youtube]bJYd67rdoRQ[/media]
[media=youtube]3jNbyHMBZB0[/media] (adding this vid because of Cervantes’ gdlk costume ^_^)
[media=youtube]wvE6At_oVr4]YouTube - [5/9[/media]
Lemme guess you think SC4 isn’t boring at all? :lol:
About the FSAK stream, sure that’s the one time when people watched SC1 over SC2 like ever. So congrats, point proven right? No! You have to just buckle down n accept that SC2 is the most popular in the series and it’s what most people would like to see SCV build from. You can do a poll and I guarantee you building from SC2 over SCIV would be ideal period.
Sure everyone would like a balanced fighting game. But balance doesn’t always mean fun either…like TR mentioned.
TR: Seung Mina and Lizardmen are hardly bad/joke characters in SC2. Well I mean they may be console exclusive, but both of their versions in SC2 > SC1 one hundred times over…imo. A shame I can’t find any good SC2 vids of their play. And yes SC2 is more balanced (and its because of the mechanics in the game). Even moreso on console if you ask me. Every character can win in that game. Have we not witnessed Hayate’s absolute rape:
[media=youtube]YNVrCg49Rhk[/media]
O.M.G!!!
EDIT: And now I’m going to go troll with Seong Mina on PSN.
Ok, its really apparent you havent played against someone really experienced in SC1s bullshit. Lizardman only needs 1 string with magic-step: BB. Thats it. From this one string, he has so many fucking options its retarded because of its hit AND block properties. And if you guess wrong, he can set you up to be easily rung out with his other bullshit, depending on your response. Youll be too scared to attack, fearing CH. He will constantly harass you with you BB, magic-step, BB, etc. Its simple, pretty fucked up and best part? Hes not even the best char in the game, but his ringout setups are the best due to their simplicity.
Next, we have Astaroths bullsh–
Yknow what? Youre right. Experience is best. You live near ICE and them, ill ask if hes well versed with SC1s bullshit. If he is, im sure hell be glad to show you.
EDIT - lol Kilik magic hands. Good times on blockstun. I forgot about that one.
coN I’ve friends that GA that can and do use magic step. I’ve already planned to run the gauntlet when I return on the 2nd. I’ll go exactly with your post here and we’ll see how it goes. Luckily enough, I have someone that mains Astaroth as well.
That said, I’ve no problem with admitting I could be wrong on this. My overlying point is still that I prefer how powerful every character is in comparison in the game. I still say SC1 had the best system in terms of gameplay and it still rings true as the series identity. High damage meant less margin for error, the practice of mostly safe attacks made frame traps and GI mind games very important, this along with the speed and air recovery games made very fast paced, exciting matches. I still think the CH properties on certain moves were handled better in this game than others for the most part.
Again, I don’t want a rehash of SC1 as someone earlier in this thread. I’d like a game built from that base, fixed but yet everyone with that same sense of power. As a more personal opinion, I’d prefer a return to the aesthetics as well.
Webster, Seung Mina barely gained anything in SC2 of note. Really, its mostly add-ons to her strings and some altered properties in line with SC2’s system. In the sense of “she got more stuff” yeah she’s better. Lizardman got reduced range on his weapon, SS+B tactics no longer work at all and he can’t abuse the system as much. His real “improvement” is the fact his command grab is now untechable and can be glitched for dumb damage. Otherwise Sophie pretty much is the defacto choice in 2. Crow or somebody was also telling me he’s got some improved juggles but I don’t see it. He also completely lost the ground quake effect on his u+A+B. Now altering it from SC1 so you need to charge it completely or something or do maybe a SC beforehand I could understand. But completely taking away that property? The move is now useless.
BTW curious, coN what is it you wish to see in SCV? Do you like IV’s system or 2’s or…? I don’t think I’ve seen you’ve state an opinion on the issue.
Man, all this SC talk and vids is bringing back good memories. I’ve never had so much fun playing so many different characters than I did with SCIV. Vader, X, Mina, Setsuka, and Nightmare. I could play all of them pretty proficiently, so much fun. Here’s a couple of vids. Nothing mind blowing, just a few of some good times I had in SCIV.
[media=youtube]c_ti9qw_aes[/media]
[media=youtube]h-dGSwmOaw4[/media]