Like 2 people, 1 on each side, play against each other with their chosen character until 1 of them either falls out of the ring, loses all his life or has less health left than the opponent when the time runs out.
We consider this guy the loser, while the other guy is the winner.
Lol with this last iteration of soul calibur
They need to redeem themselves
Soul calibur is a fighting game that’s how it should be
You want a mmo then go play some mmo.
If project soul want to share their license with some other company to make some mmo then fine do that but that should be a another project for someone else
Project soul should concentrate their efforts to making another quality soul calibur fighting game something worthy of the name
you guys are kind of retardedly locked onto genres. there needs to be some type of environment to make battles not just a standard. pick your avatar (scroll through various stereo types) loading screen, two fighters standing somewhere randomly, round one (invisible announcer) FIGHT!
like a shenmue type of environment where you would go to these arenas, spectate seemlessly
its like im a scientists talking to church folk, are you just retarded or do you really believe we need millions of street fighter and virtua fighter clones
Ki Shima making yet another campaign to be on everyone’s ignore list
I can’t tell if this guy is going ham on purpose, or if this is the real him.
How can you honestly think competing to deal the most damage is a good form of multiplayer? This isn’t tonyhawk where you want to pull off a sick trick, this is a fighting game. Not some shitty MMO where dealing a big number of damage meant you spent 100 more hours than the other guy to get +1 stat.
Yeah that could be one of the modes. If they branched out and made fighting games more open then it would be less about stats and could make the environment a factor in battles like what vf3 tried to do
no stats, only knowledge of weapon and environmental factors.
I’m trying to promote growth and youre telling me I’m Acting crazy because I want an evolution in fighting games. If virtual fighter 4 is perfect then why play anything else? If st is perfect why play anything else?
You know
This is a site for fighting games
When I wanna play a mmo ( 90% of the time I don’t)
I’ll go play a mmo
I want my fighting games to remain as such
A analogy that fits you better Is that you sound like one of those deranged guys on a public bus talking about revolution or some shit
Sc is a fighting game
And to have the thought to compare it to street fighter is asinine you want a mmo go play path of fire (whatever the fuck its called)
hey, hey
you can take them mmo ideas and shove em up ya ass
i dont give a shit lmfao
sc is a fighting game period mmo can keep it moving
they can take my money
you hating cause they get pawns like me to buy while you bitch about dumb unworthy shit
Honestly wouldn’t be so bad if it wasn’t identical to its source material. This is literally Soul Calibur V with new characters and no multiplayer versus mode.
On the surface Lost Swords looks just like SCV, but it plays drastically different with the changes they’ve made to the core gameplay with removing just guard, removing counter hits, removing ring outs, changing the input for guard impacts which no longer need meter to use but still cover all hit levels, character changes, movelist changes, adding strings, the ability to use assist characters, etc. Plus who knows what further changes are done by the time this game comes out.
Can anybody with any knowledge tell me why they would not just include at least a local vs mode?
They want to try something new and make single player the priority? Fair enough, it makes some sense. But why in fucking gods name, would you not even include a basic VS mode? They’re just gimping the already limited soul calibur fanbase.
Call me cynical(ha) but the only reason I can think of withholding multiplayer is so they can sell it to you later on.
Their reasoning is: Tekken F2P = MP only, because tekken fans care more about MP. Soul Calibur F2P = SP only, because soul calibur fans care more about SP (I’m assuming they’re talking about the tons of non-FGC people who play SC games because of the SP content)
Thats only true because Soul Calibur’s bulk fanbase has turned from a hardcore FG enthusiast series with emphasis on good fundamentals and less emphasis on high execution long combos into a fanfiction-making, single player, low caliber (no pun), mega long single player combo making experience.
But games these days are forcing in multiplayer on games that they frankly do not belong in. Every developer and their grandmother is adding multiplayer into singe player focused games.
Then you have SC. A decent chunk of it’s fanbase likes the series purely for multiplayer, they have all the engine and mechanics set up to make it a multiplayer game…yet they don’t put in the minimum amount of effort required to appeal to that large chunk of potential players.
This makes absolutely no sense whatsoever. If even 5% of the SC playerbase bought it for multiplayer it’d be more than worth implementing it from a business standpoint. You do a minimal amount of work to daa replayability to your game and avoid alienating a chunk of your playerbase. This means that either they’re trying to monetise multiplayer later or they can somehow monetise the game better without multiplayer existing at all (I cannot think how that would be the case). Well, I guess the last alternative is that they’re just really stupid.
Judging from how poorly SC2HDOE is doing I don’t think they have confidence in budget netcode, I imagine that 5% of people buying it for MP wouldn’t cover the cost.
Because this is a F2P game and they wouldn’t be able to monetize local versus.
Having completely separate F2P games do this on their own. And if you want a taste of how silly it is to have multiplayer based on the stats of your equipment, then play special versus in SC4.
If their intent was to withhold multiplayer, then they could have just released a full game to sell to retail instead.
Never said that it had to be online multiplayer. (And of course SC2HDOE was going to do shitty. No advertisement and it’s a 10 year old game)
You don’t need to monetise every single aspect of a f2p game. And even then you’ve still got cosmetics on local multiplayer.
And the thing about a F2P model is that it brings in a huge userbase that you’d never have access to otherwise. Get them addicted to the game and then start selling extra bits of it like weapons, cosmetics or even multiplayer. It makes more sense than releasing a full game if they don’t expect great sales.
Honestly, the only reason why I could not see them doing at least local multiplayer would be because the balance of the game is irreversibly based around stats to the point where it just wouldn’t work with default stats. But even that would only take a moderate amount of effort to fix.