The correlation thing was in jest. Just preference, I thought SC and SC2 had the best outfits and female anatomy in the series and then it just went way off to fanservice. It wasn’t “making feel funny in certain places”, it wasn’t “I don’t want other people to see this game and give me a weird look”, it was just really goofy looking, unappealing.
Didn’t clothing fall off in SC4 too? I wonder what Sophitia lost, she was pretty much in a curtain.
Whatever though, to each his own. If you enjoyed those aesthetics, good for you, I didn’t.
They’re asking for feedback anyway so I’ll give them feedback. Not all feedback has to be positive and if you think so or it should be, life is gonna be hard.
Doesn’t seem like I was wrong in thinking I wouldn’t like SC4 either when someone else said they liked SC3 more than SC4 and I didn’t like 3.
I’ll be sure to put “in my opinion” after everything.
They’re really dropping the ball on Tira and shouldn’t be so stubborn.
I don’t like guard breaks. I think excessive blocking should be remedied with better throws, making high/mid/low mixup better or more dangerous, make evasion stronger, make guard crush or unblockable moves better, something. There’s already things in place to beat up on excessive blocking, why not make those better if there is a problem?
I will admit that 3 years ago I might have been a little harsher on critical edge but that doesnt take away from the fact that comeback mechanics are and will always be completely unnecessary and contributing to the demise of real competitive gaming.
They were rare in high level gameplay but like I said back then, DONT TELL ME HOW TO PLAY. If you make a fighting game dont give me the tools to turtle or zone or keepaway…then penalize me for blocking. Dont tell me that I need to “be more evasive” when I play bottom tier. When I play Talim, when Astaroth is faster than the smallest girl in the game. When her B&B leave her at negative frames lol.
Soul Calibur 4 was the SLOWEST in the entire series, and yet its the one they put emphasis on rushing down in.
With that said, me ignoring the shortcomings in the Critical Finish system, and even some weak programming issues mainly:
-crouching attacks were technically standing …so you could be thrown
-verticals having better tracking than horizontals
-whiffing hitboxes at close range
-overall becoming too combo-oriented
-Soul Calibur 3 was another step in the wrong direction
It wasnt a full out HORRIBLE game. Its just all those added up, on top of online being the literal nail in the coffin. I tried to be active in the scene and compete in the 8wayrun tournaments but everything was just such a mess.
Hilde was banned sometime after nationals (I’m not going to get into an argument as to whether or not this made any difference in the long run, I’d personally say it didn’t but w/e). Since I’ve got a couple spare minutes I’ll go a wee bit in depth on why she’s so good at least on paper.
The most obvious “issue” with Hilde is her RO combo, which can win her a round from halfway across a stage (Give or take a lot lol). She needs to land certain charge moves to do it which require holding the A and/or B buttons, though none of them take particularly long (The level 3 charges C3A and C3B take about 3 seconds iirc).
The generally most common move that starts it and the one a looooooooot of people don’t like is C3A which is mid, covers step in one direction + is difficult though possible to step in another depending on the character, is +3 on block, tech crouches (Goes under highs), has a large auto-GI window against highs and mids (Except thrust attacks iirc, which is nice except she has top tier step), and is fast for its range at about i20 or so.
On its own this move is obviously good, but when combined with a character that has some of the best overall movement in the game, a fairly decent selection of kicks, and the ability to break throws even when charging because of binds (Which aren’t banned) makes her extremely difficult to mount an offense against. Even if her own offense is overall shitty, it doesn’t matter much because she can easily make you terrified to press a button. On stages with walls she’s less threatening, but has strong wall combos and decent okizeme off the RO combo to make up for it.
Onto the reasons many people could say SC4 is bad: Most people bring up balance (Extremely strong top and extremely weak bottom tier), overall slowness compared to previous games, the majority of the cast having bad lows, step-G being too strong for too little comittment, relatively bad frames on hit/block overall, lower base damage across the board + new emphasis on longer combos, the presence of critical finish (Out of all potential problems, this is the most easily debatable), and lolstarwars. Not to say the game doesn’t have good things going for it because it does. Also, yours and other’s mileage on how bad the things I listed (And to what extent they negatively effect the game) are may vary. It should say something that the three year old game still has a relatively strong presence in various parts of the world.
Is Hilde still banned? Because from most tier lists nowadays seem to put her in upper-mid tier, and any reason for banning other than being just plain overpowered like ST Akuma or CvS Nakoruru is plain stupid.
At most Hilde was soft banned. She was allowed for Evo and Nationals, so anything after the fact was pretty undermining to the fact that she came and conquered the 2 most important tournament scenes.
@d3v she’s not overpowered. people didnt like the fact that they could work all round only to make one mistake in the middle of the stage and eat a ring-out …lol. Hilde is like Wolverine with unlimited X-factor
That was another thing, Soul Calibur moves have so many fucking attributes. Its like a RPG in fighting game form.
One move can guard crush, track, have frame advantage, knockdown on counterhit, go under highs …etc etc its very mind numbing.
None the less, hopefully the mailman gets here today with my delivery I’ve been itching to play Soul Calibur 2 and 3 so bad I can taste it. I’m going to burning a hole into the PS2 I just bought the other day.
Uhhh yes lol, she’s still hard banned in the US and France along with Algol, bonus characters, and SW characters in the latter country. Go ask in #8wayrun if you want to confirm it lol.
@Dev: Just curious, what tier lists are you looking at specifically? Regardless, while there’s been considered ways to fight Hilde it’s difficult to argue that she doesn’t hold a constant advantage against most, if not the entire cast with the threat of a death combo off of what’s hands down one of the best moves in the game. Whether or not the ban after EVO and nationals was justified or made a lick of difference is a dead horse by this point (Yes she didn’t win either, but many people feel that she was played subpar at both). Namco has said that they realized their mistake with her, and are changing her design to make her less focused on holding and abusing charges.
lol I don’t think I’ve seen any list beyond the first year that had her anywhere but absolute top. A link would be nice but there’s certainly no need to go out of your way for that shit.
I doubt even at this point there’s a 100% official tier list floating around but every legitimate one is going to have in no specific order Hilde, Amy, Kilik, Voldo as top for sure (Very likely to have Algol, Setsuka, and Ivy as well for very good reasons).
Yes, though the game never really “ran its course” in France or Canada, and there are small pockets of the US where there’s still good showings compared to other “dead” games. Their scene is inherently strong enough that they can get away with things like banning Algol and SW characters “Because they don’t fit” and not particularly suffer for it lol.
it’s not removed it’s turned into the critical edge
soul calibur without critical finish encouraged NON TOURNAMENT PLAYERS to rely on blocking because its the safest and easiest option, thats what they meant about rushing down. it’s helped EVERYBODY play the game how its supposed to