[quote=“Westlo, post:997, topic:125436”]
Don’t worry, in Soul Calibur VI Natsu will surpass Taki in that regard… believe in “Dat Ass”.
[/quote
…I believe. Don’t let me down Namco.[/quote]
[quote=“Westlo, post:997, topic:125436”]
Don’t worry, in Soul Calibur VI Natsu will surpass Taki in that regard… believe in “Dat Ass”.
[/quote
…I believe. Don’t let me down Namco.[/quote]
[media=youtube]Rtq6RXQdQ88[/media]
Destructoid preview
“Speed. It’s what has separated 2D fighting games from their 3D counterparts for so many years. That’s not to imply that 3D fighting games aren’t fast per se, they’ve just never really been at the same level… until now.
Soul Calibur V is fast. Not crazy Marvel vs. Capcom 3 fast, but it’s definitely a Usain Bolt-sprint faster than the competition. It’s the kind of improvement that might go unnoticed at first glance, but when paired with the game’s other new mechanics, helps define the experience as something completely fresh to franchise fanatics.”
http://www.destructoid.com/preview-soul-calibur-v-210405.phtml
Link [S]doesn’t work[/S]is missing an “l” at the end.
Correct link is http://www.destructoid.com/preview-soul-calibur-v-210405.phtml
Glad to hear Soulcalibur V is fast and whatnot. I’m even more excited that they’re actually trying to balance the game for once. I’ve waited far too long for a balanced Soulcalibur.
Damnation! Fixed
Lol it seems like everyone is asking for Hwang to come back
That explains why Daishi disconfirmed him so early.
I think zasalamels syth has found a new body
heres hoping that the Just Guard animation will be changed to proper sword fighting guard stances instead of that blandness, judging from how it looks it might actually happen
Daishi posted some new tweets and a picture of Patroklos 2P costume
It is very important that both versions of the game (360/PS3) have the same input lag or as close to the same as technically possible.
There’s no difference between the two consoles in regards to input lag with SC4. On the PS3, there is slowdown on certain stages when there is alot going on, but no mention of input lag in the 3 years that I’ve been playing. Plus the monitor that you use will also play a factor.
I’m hoping both games are the same with SC5, but since SC5 is being developed on the 360, I’m planning on that version of the game to be superior. We’ll see what happens though.
On 360? I thought Namco developed their FGs on PS3 first? Or is that Tekken only?
I incited another flamewar on 8way run last night for the simple fact that I questioned the usefulness of having 3 defense mechanisms
just guard - negates blockstun/costs meter (apparently) aka poor mans 3rd strike parry
guard impact - reflects attack and gives frame advantage
just guard impact - even more frame advantage
When I said it made no sense I was flamed and told that I was being ignorant and I needed to read some topic that outlines the system mechanics…lolz…the game was 40% completely last time I checked. None of that shit is set in stone (hey…Evo2010 Hulk called, he wants his airdash back) on top of the fact that there are still 3 tentative mechanics that circumvent the same logic which is a well timed counter to your opponents offense. THAT is what I dont understand, never mind the fact that they supposedly have different uses. My gripe was either this will create a whole new set of unnecessary frame data that people need to learn or that ultimately one is going to become much more practical that the other to use.
Needless to say I ask SRK for guidance because it really is a chore posting on their board. Jaxel is a great guy but the Soul Calibur community is really an off-shoot of what goes on in the Smash community with the sheer amount of homo-eroticism and fanboyism that goes on. Even when I’m half-serious everyones thrown into some pissy fit because I’m “trolling” or something.
I think someone even had the nerve to say Calibur 4 wasnt dead, and the competitive scene has nothing to do with the survivability of the series. Nevermind SC3 and 4 died miserable deaths within months, and all of a sudden people have this undying faith in 5 and I’m the only skeptic alive at this point. I guess that one lil tournament at Winter Brawl really went to their heads.
So yeah, you can respond to this with a real response or just save your time of calling me an idiot, I’m kind of over the SC community its really ridiculous at this point how its literally impossible to have any discussion where you are at opposing ends of the conversation.
Wait, I thought it was GI’s that cost meter now?
Not sure if I understood it, but…
I thought GI cost meter, not JG. And you don’t really need to learn new frame data for the GI and JGI, they put the opponent in the same state regardless of what move they did, so you really only have to learn punishers. Just Guarding definitely makes things different in terms of frame data, but it’s like any other game with that mechanic.
I guess there are three possibilities now because they wanted GI to cost meter but still give awards to people to block things in the “best” way. My fear is that just guarding ends up making everything unsafe. After all, this isn’t a 2D game with 3-frame moves, lots of stuff can be reacted to. GI will always be different in the sense that it’s a “reversal”, a parry. Same as Jam in GG, for example, they can both IB or parry and players use both options - they are to be used in two different moments.
Ok well I stand corrected, my mistake, guard impact now costs meter/// again…im asking WHY? lol.
Its exactly like you say, wont just guard make everything unsafe? Whats the incentive to guard impact when it costs meter?
And Namco is just so terrible at telling players how the system works throwing everyone into a frenzy.
Im assuming guard impact is going to keep the same large gi-window (too large TBH) but what about at the start of the round when you have little meter? lol. It’s just not making sense. If just guard is more strict thats cool, but its not like people couldnt still do it by accident and get some epic punish (something i said yesterday)
But apparently I’m an idiot because it’s impossible to just guard by accident. The same way i parry by accident when I get crossed up in third strike and I end up parrying when I should be punished for blocking the wrong way.
It’s just sounding very messy at the moment. Since guard impact is easier will it give less advantage? or will it give more advantage since it costs meter? since JG is harder to do why wouldnt it give more reward? Now will we have to know specifically what kind of reversal is a better punish for specific moves? Its over-complicating. But lol @ them constantly making Ivy and easier character to learn for new players.
Am I being unreasonable.
No you’re just being your silly self and spouting off stuff half cocked.
AFAIK JGI is gone.
So far what we have is JG and GI.
JG is press G before a move hits, whereas GI is now 4 A+B+K. (No 1 A+B+K there’s only one type of GI)
GI now costs meter but at the same time parries everything that isn’t a throw, unblockable or CE.
Apparently the frame advantage from JG is variable depending on the strength of the move.
Most of us are still waiting for more information on how exactly it works. (8WR already had a flame war about it. And it definitely wasn’t started by you.)
4A+B+K? I thought it was 6A+B+K?
According to Daishi’s twitter and Kayane’s overview it’s 4A+B+K.
You werent in the chat last night.
At any rate I didnt disagree with you, I still have no clarification on why there are two parry mechanics.
Does just guard defend against unblockables and throws? Whats the incentive to use one over the other?
This is the equivalent of third strike having focus attacks. Hey! You can negate blockstun by just guarding an attack…OR you can use the traditional guard impact to reversal an opponents offense and gain frame advantage!