Project Soul or whatever’s posted early footage of SC since SCII. Remember when Asta in SCII had a helmet with horns?
The meter is a bad sign. Early, but it’ll potentially flip the heavy offensive game that SC was built on into heavy defense, and slow the game down. If it was simply once-per-round, use anytime, I’d be okay with Supers.
I’ve been reading Japanese Wikipedia (I know a little Japanese but it’s still horrible so mock me if I’m wrong) and this writeup on Gamest mentions a kind of running gag-- Gamest constantly mistypes names of fighting characters. They’d call Heihachi Mishima Heihachi Kazama, Necro (3S) Ocro, Blanka Baraka.
Meter seems to me a good sign of a well designed game in the making. The Soul Gauge in SC4 was ambiguous and some people still don’t know how it works. I like everything I see, not everything I hear (double motions?), but I trust this team.
It’s not the design, it’s the actual moves. His moves are pretty much generic sword slashes, he has maybe 1 or 2 combos that I can actually remember, as opposed to someone like Nightmare where I know all his moves right off the bat, because they aren’t generic, they’re unorthodox and iconic. Mitsurugi just doesn’t have memorable moves.
Mitsu (or some similar character) will likely be in all SC’s since he’s just a generic ass Samurai. But some one seriously needs to stop Namco with the sword/shield characters. They’re spreading like fuckin’ rabbits. SC Shotos by now I guess.