Soul Calibur 5 Official Discussion

Nice to see Ivy win. She’s my main as well. I was very impressed with how well Link played especially his reads.

Any videos to the tourney? I wanted to main Ivy initially but found her too different from the past. In some ways, it is easier to use her but the lack of stances removed a lot of attack choices.

The tournament just finished, but vids will be up on youtube tomorrow on Jaxel’s youtube page.

i agree. When there was complex ivy you found some that lived and died with the sword stance, some that lived with whip only and some that used all 4 equally, without that there only becomes one way to play a character successfully and in a game known for never ending movelists thats not a good thing.

I think pyrrha and alpha pat are top
pat, omega, voldo and maybe natsu are upper tier i think natsu will drop later though
not sure about everyone else i have them mid
raph and aeon are a tad bit lower

I think that the guard gauge should carry over next round though
some of these peoples frames are entirely safe so you will have to block them more frequently

I would agree with this except Voldo. There is pretty much no way Voldo is that high with his changes in this game. I would replace him with Cervantes and Algol.

yeah i just have voldo up there cause hes always a sleeper
plus hes safe on the majority of his moves
wonky hit box makes certain combos whiff on him and what not
good damage too
forgot about algol

He is most certainly NOT safe on the majority of his moves haha, in fact that is one of his biggest problems. I’m not sure what combos whiff on him, the only characters I’ve seen that alter mine are Omega Pyrrha, Pyrrha and Xiba. His damage is ok, but it’s not that amazing considering the vast majority comes off of his mids. Put simply you don’t have to block him low a lot of the time, he has that one sweep you can block or jump on reaction and apart from that you only have to fear throws. He’s also still quite linear, his step killers are sub par and not threatening enough to stop you from dancing around him.

His biggest strength is his mixup and tech crouches, if he manages to get into worm stance, THEN he is scary, haha.

You shouldn’t forget Cervantes either, he really enjoys the offensive nature of this SC. Cervantes is one of the hardest hitting characters in the game, reasonably fast and brutal punishes as well as some good space control and downright evil traps. Cervantes pretty much has a tool for every situation in this game, really his only weakness is his lack of fast and damaging lows. However with some time to set up he can do a 22AA and set up his brutal oki. Also 1A:B is i17 if I remember correctly, so not too bad speed and damage wise, is quite unsafe however.

Door knocker with yoshi and mcf combos whiff on him alot some of my combos for alpha pat whiff too
what moves aside from situational setups is he unsafe on

Any new footage of Woahhzz’s Patsuka, and were there any good Violas too?

Woahhzz put up a great fight during the tourney, but ended up getting eliminated for the first time in over a year. A 14 year old made top 3 with Viola. The kid was amazing.

Ah didn’t know about the Yoshi stuff and I thought I tested Patsuka stuff on him but I’ll take your word for it.

And well, the vast majority of his moves are unsafe. Looking at his frames data, he actually has quite few moves less than -11 on block really and most of his best combo starters are among those slow to recover.

damn didnt know that
aside from yoshi a+k and alpha pats CE being i8 are there any other really good punishers

as for pat ive had some of my justs whiff though maybe the spacing could have been better
and i have had 66b flat out miss as he was cooling down from a attack in the crouching position

A LOT of his attacks tech crouch, so yeah he can avoid a lot of attacks and counterhit with them haha.

There are quite a few good punishers.

Cervy’s aB is i11 and does 55 NOT on a coutnerhit, (not sure what it does on a counterhit but it’s probably scary) that was sort of my baseline as a Cervy player haha. I take -11 as the point where stuff starts being kinda unsafe.

A lot of characters, particularly those considered top at the moment have attacks around that speed, I know Natsu has i10 moves. I’m not sure what the Pyrrhas’ attacks are but it must be pretty close. Patsuka also has some fast and damaging punishes. JF twister is i12 and leads to like 75 damage, brutal.

Yeah JF twister is my primary punisher for pat
i think 44b+k is good to but i need to check on that

i will say that alpha patss main weakness is that he can be stepped alot
he doesnt have many threatening lows and his answers to 8 wayrun are all high horizontals
which means characters with moves that tech crouch with 11, 22 or 33 ruin him
you have bA as his best way
but its really unsafe and quick step guard makes the chance of catching someone with it really low

i8 stuff: aPat’s CE, Natsu’s 2bA
i10 stuff: Natsu AA or A6, Yoshi 2a:B (aka the iMCF)
i11 stuff: Pyrrha AA, Leixia AA, Cervy aB

Other stuff people are wondering about:
i12 aPat 214a:B (aka the twister/umbrella)
i14 aPat 44B+K
Cervy’s aB does 40 damage, not 55. it’s also -4 on hit.

Punishment is very character-specific in this game, unlike Tekken or VF. Not everybody can punish. Also, a LOT of moves are not punishable if you space them perfectly.

Thanks for the reply. I will be looking forward to the footage sometime tomorrow. :slight_smile:

It does 55 up close, 40 if only the long range hit connects, I’m pretty sure of that. Doesn’t give any further pressure but for an easy punish like that it doesn’t really need to.

Yeah punishes are pretty character specific, Natsu for example is usually right up close so I can hit her with a full aB. I guess that doesn’t happen against everyone though.

Is leixia punishable?
It’s like a chain of hits and very few can’t be followed by some other silly sequence of moves that hits 3 times.
and her “perfect nonpunishable” space feels very wide.

-all opinions below dis-

i’d say aside from xiba(i personally think he’s better than kilik), the new characters may find themselves comfortably in mid and above (if you count a-pat , leixia natsu styles as a new character) cervantes and nightmare, while i can’t call any tops, are solid. I didnt fear nightmare as much as i do in 5.

Ivy is definitely missing from the top this time. I figured i was just having trouble adjusting but looking at her frames and such on 8 way run and playing every ivy i came across in global colleseo (yeah i know not the cream of the crop but im just looking around), she just hasn’t got it, it was definitely a case of the player being great. not the character sadly. Her Be’s are aight(oddly the arrow one is best not used unless you need an extra 10 or so damage to finish them off because the ordinary follow up does VERY little less) and her Ce is among the worst in the game, (im gonna go with the worst, a telegraph-able throw that has piss for distance that you can duck if you see her hands glow, and can knock her out of for a god amount of time). her calamity symphony input looks like the most terrible and least friendly + flexible input thus far but, link managed to side step into it so i won’t make too much judgement yet.

Tira certainly got better but the tops in this game still thrash her. her auto-gi got better and she has one of the most flexible ce’s( its hit box is a few character spaces away and it still fully connects though it occasionally can drop out mid attack from the farthest distance). Her real strength comes from her gloomy side which hilariously randomly switches back to jolly (its a fuckload easier to control the swap in sc5 then sc4) and she damages herself in gloomy, her moves get a bit faster and if you haven’t fought one she can throw you for a loop.
(stream commentary is somewhat misleading. i heard one of the commentators say that tira can “easily” get over 100 damage with meter. by easily it involves maybe 3 chunks of meter along with a stance changes or 2 mid combo? also the stream commentators complaining about people complaining about people discussing things? cool)

a really common trait in this game is usually that a character has poor lows. it feels like very few have fast reliable ones. so it really doesn’t feel like not having a strong low is super relevant as a disadvantage when some of the characters without strong lows can essentially launch a string of safe offence and wait for a guard break, or for the opponent to retaliate because of the redflash of doom. until lots of people master this just guard thing a lot of stuff feels like it will remain nonpunishable.

This game is a bit more balance this time around. People who haven’t realized this will. Like per say a mid tier character will win some tournies as the tier gap isn’t that big as say Marvel for instance. I think Ivy is viable and has enough barely. I would say around mid tier which is fine in this type of game.

Top tier are good but not very dominant I predict. I think Pyrrha will be Top tier but won’t be nearly as dominant for top tiers in this game. When I think about, it is kinda be like SSFIV:AE 2012 IMO.

Only characters I think are unviable is Aeon and Siegfried.

Not having a strong low is a disadvantage but if they have compensation for this it is fine enough to be viable. Z.W.E.I for instance.