Soul Calibur 5 Official Discussion

Thanks for the heads up. I still have a lot of trouble trying to do agA even in training mode. Like if it was a slide with just gA or something it’ll be a lot easier. I honestly think that move is really really good, comes out fast, has a lot of reach. But it is dam hard getting that move out.

I don’t think very many characters get much damage off lows. Apart from natsu bombs (which won’t be hitting outside tech traps soon enough) nothing really springs to mind. As a Cervantes player I can get decent damage off of 22AA iGDR, but that is a slow starter that I really only get off a sidestepped vertical string or in some very situational tech traps. I don’t think Viola is top tier by any means but she has some really good pressure, some of the best frame traps in the game and respectable damage. Her CE is pretty meh anyway so she has the meter to spend on those BEs. Her mixup isn’t too bad either, even if she doesn’t get much off her lows.

Not that she isn’t also super strong, but Natsu’s mixup is lackluster and she isn’t all that safe either, at least nowhere near Pyrrha’s level of safety. She is definitely fast though and definitely, definitely has high damage, though a lot of it can get mitigated by knowing her setups.

Also to the Aeon player, I’m not sure how Aeon is going to turn out. It’s not looking too good right now, but he does have some pretty ridiculous mixup and very damaging throws. There’s a very good Aeon player in my local scene and while he doesn’t really have many combos, he has enough gimmicks that I think he will at least stay relevant. Somewhat of a gimmick mixup if you will, haha. You can’t be prepared for them all at the same time. Just don’t BBB except on counterhit, it is terrible, absolutely terrible. You can sidestep after BB and full punish BBB even on normal guard.

All of this Aeon talk being bad and such makes me very sad cause I been playing Aeon(A.K.A Lizardman) since Soul Calibur 1 cause of character loyalty and what not but I’m still gonna mess around with him regardless and Raphael as well.

Overall I gotta say I like this game a lot, even coming from Street Fighter 2.

A Couple things…

Anyone wanna explain the jargon? 44BnB 123535532b? WTF is that? Haha, I guess I’ve gotten so used to SF slang.

Is this game worth getting.a stick together for? American style or Japanese?

Lexiea or however you spell it seems great so far. Been doing some 4-5 hit combos into super with her. Played some super scrubs earlier that nerdraged me because I “spammed” the same 6 hit combo to perfect them and got told they were gonna have their friend hack my live account.

Look at your keypad, and look at the numbers.

Fwd =6
Back=4

You can figure out the rest.

Hmmm… I guess I need to learn how to play against her then. I can’t seem to punish her to save my life except if she decides to do random possession stances.

Can’t say I’ve fought any Pyrrhas that have given me much trouble yet, but then again I haven’t run into many, and probably very few, if any, good ones. Same with Omega Pat. I heard he was godlike but I’ve yet to experience it.

Ahh, that helps, thanks dinos. I guess the SC community just wanted some individuality? Or is this standard for 3d fighters? I don’t get the point of using numbers from an unrelated item like a keypad to represent directions instead of just saying “up” or “down forward.” I guess there’s nothing wrong with it though.

Anyone have a link for definitions on other stuff? Possession stance? Justified?

I have a lot of problems vs. Nightmare. If I can ever get in on him I can combo into super and do at
Least 30% but if I make one mistake it seems like he punishes so hard.

A -Horizontal B -Vertical Just=You have small window to input the follow up. ie Just Frame JF

FC full Crouch WR While Rising (going from FC to Standing)

No individuality, mostly has to do with 66 being easier than fwd fwd. or B not being mistaken for back.

And So Forth

Number notation is actually standard for most fighters that aren’t Capcom/SNK. Only Tekken uses it’s own notation. Which is funny because the standard in Japan and Korea for Tekken is also number notation.

Tekken already used numbers to represent attack buttons, 1 is left punch, 2 is right punch and so on. MK follows Tekken notation.

But games like Blazblue, guilty gear and Soul calibur uses numbers for direction and leters for attacks. it’s also easier to type.

in tekken paul’s death fist is written, d, d/f, f +2
in SF a fireball is qcf+P
and in SCV, a similiar input is 236 +B

As for the other talk, like possession, or justice step, or grim step, those all are just character specific stance names and are not universal for all characters.

Lizardman has just been going downhill since Soul Calibur 2, hasn’t he? :frowning:

Oh well, he’s just too cool a character to just abandon. If worse comes to worse I’ll just run both him and Algol since it will let me drop thrones on my bad match-ups.

Dunno if there’s a creation thread for scv yet.

Anyway I made sponge bob with character creator

Well, I take back what I said about Viola before. Learned damaging combos and how to properly use the orb and I’m having a blast with her.

yeah a little bit but I liked his moveset in 3 and 4. No matter though he’s still my boy.

What is damaging? By her standards or by the entire cast standard?

By what I assumed her standards were. 120 damage with a single BE is pretty nifty, at least as far as my limited knowledge about this game goes.

I played this game for the first time at River City Bowl last Saturday and amassed a BIG win streak in casuals with Astaroth, to a point where I entered the tournament and did fairly well using nothing but SCIII/SCIV fundamentals.

The game is fun but also a tad retarded. Why does Guard Impact cost meter even though some strings are still insanely spammable? Why does it cost meter when blocking still has a meter involved too? Why are there 3 mimic characters? Why are the Koreans, Talim, and Zas all gone with no successors? Why is there meter in the first place? Why does Project Soul always remove elements from previous games that didn’t need to be removed, like Soul Charge?

It’s a shame I have no interest in buying this, because I seem to be pretty darn good at it…

Alpha pats hard to use especially online
stuff like 1bb just frames have a 2 frame window

Just frame twister is one frame imput

agB is4 frames to imput

1aaa is difficult as well
he good with great highs and punishes but his lows leave more to be desired

and to the above
you dont use meter to guard impact
you should be using just guard

I’d actually like to know if how bad the input delay is(If any that is noticeable). It doesn’t seem to be too bad for the most part, but me maining Alpha Pat it probably(proooooooooobablllly</sarcasm>) is important to know stuff like this. I hear most moves are about 8 frames so I assume that leaves the game enough time to process what is going on from the moment you hit the button provided the connection isn’t absolutely horrible. But admittedly I’m not sure if that is exactly how lag input works or not.

most moves are 8 frames? damn, hilde’s fastest move is 12 frames, no wonder i keep getting rushed