Soul Calibur 5 Official Discussion

I just took a look at his frame data. He has very few moves (maybe 3-ish) that put him at advantage on block. He does have a few moves that put him at a slight disadvantage on block, but because his fastest moves (his kicks) are slower than most characters’ normal attacks…even a slight disadvantage is bad for him. Now, if you’re getting hit instead of blocking, then that is another story.

Passed the story.

Spoiler

It wasn’t so bad, let alone compared to most fighters, but fuck that shit of rendering ZWEI as forever low tier. Should have put an epilogue where he arises from death just like it must have happened.

Guess it’s time to start properly training. Don’t know where to start, though, aside of ZWEI’s tutorials.

Yeah Astaroth is a pain in my Natsu playing ass. That knee is godlike.

I’ve had success whiff punishing with 66B in between his swings. You gotta be on point though you mess up or don’t get the spacing right you will be taking some damage.

I don’t think there will be much point in spending meter on GI’s later on in the game’s lifespan when Just Guard is in the game. The game will look a lot different once people get Just Guarding down.

Edit: Astaroth’s knee is -14 on block, so you should be able to punish him with Natsu’s A:6 JF. Bull Rush leaves him at -10 and the charged version at +2. Using AA can be a bit risky after a Bull Rush since his knee can evade some high attacks, so A:6 should beat out anything he attempts after. Astaroth really can’t do much if you get past his spacing and start to pressure him. He struggles against characters like Natsu, Leixia, and Pyrrha when they get in. His fastest attack can also be TC’d so interrupting is even risky for him.

add on to the fact that people can GI your GI
and it loses value
just guarding is so much better
especially in between long strings like astaroths
plus you can even just guard unblockables which makes people more wary
you literally have you slide you hand across the guard button.for it to work though

Problem is Astaroth’s attacks push you back a lot. When you have short range attacks like Natsu, its hard to punish. And its still easy to punish Natsu’s fast attacks with that kick or ram attack. The ram attack in addition with brave edge is super scary.

SpiderCrawl: I’ve been using a lot of B, K, A or A, A, B, and alot of 4A into possession type moves including 6AB into possession type moves. Oh and 44BK works good. It’s ninja cannon but you can cancel it into a quick slice attack that is unpunishable.

Nitro Noodlez: I think Just Guarding will only be used against slow moving attacks. It’s really hard to Just guard a bunch of rapid attacks. Cause humans aren’t robots.

EDIT: “Natsu’s A:6 JF”. What do you mean by “JF”?

Just guarding is really good in between strings that are safe and gives you a huge amount of time to punish them. It’ll take a long time for people to just guard strings because it’s quite hard and requires some familiarity with the opposing character’s strings, but it will definitely pay off in the end.

Edit: JF means just frame. If you input A:6 at the right timing, it will turn from a 16 frame move into a 10 frame move. You have to let the A attack come out first a split second and then input 6 ASAP. There are a lot of moves you can punish and interrupt with this move, so try it out against Astaroth in training mode.

Yeah that is a good move. Causes knockdown and is quick, and it seems relatively safe. I think A6 6AB to PO and A4 to PO are key moves to beating Astaroth. When Astaroth gets knockdown, would it be good to go for ninja canon(4AB) or reaving hook (1A) or something else?

1A is really unsafe so I really wouldn’t go for it on oki. Astaroth can probably punish you really hard if he blocks it. I think the bombs are a better option since on some knock downs there is no way to avoid the bombs and they either have to take a hit on the ground or be launched by a tech trap. I don’t play Natsu or Astaroth, so this is mostly based on second hand information since my main training buddies use the two. I’m sure 8 way run has a lot of information on tech traps and oki for Natsu since it’s a big part of her game.

Whats an oki? And the bombs are better than 1A in some instances. Still, I like the use of 1A because high and mid attacks will whiff since natsu crouches down when performing the attack, the move hits all around, does good damage, rings people out and it can be combo into from a crouch state.

Oki, short for okizeme. Basically a term for what you do when you knock your opponent down. The reason I don’t like 1A on oki is because it’s more of a risk for less reward on your part and alert players will guard it on reaction easily. It’s more of a move you use at neutral.

can anyone explain what Hilde’s overall game plan should be? I want to improve with her, but don’t know what I should be working on.

Stuck on who to main, might just stick with Cervantes but dunno, few people I find enjoyable right now.

Also Spootz is annoying as fuck to fight, Phyrra hate runs strong in my veins. He’s a great guy though, puts up with me bitching and lulzing.

I can’t find anybody with a good connection in Player Match any more. First 2 days, was all green and blue, now everybody I see has like 1 red bar. Wtf happened? My connection is still the same (8-10mbps)…did the good connections move over to Ranked matches?

Been trying to work on Alpha Pat for a backup character, but he’s pretty damn hard. Doesn’t help that this is my first 3d fighter. Even sticking with one character takes so much work that I haven’t played Marvel since I got SCV on Friday…

More likely a case of simply more people playing the game.

So despite it still being early what’s the opinions out there on ZWEI? Is he speculated as lowish tier because of anything specific or is it a high execution/low reward type of thing? I was thinking about trying him out (Which I’ll probably do regardless), but was just curious what people think thus far.

I’d like to use ZWEI, but I just have no idea how to use him. Interesting character, but not worth the effort to me.

Anyone notice that in Quick Match, there’s a D4 ranked “player” named DiegoUmeharez? Sounds awfully familiar…

Iv’e been messing around with Z.W.E.I and what bothers me about him is a lack of reliable lows, which sucks because it makes EIN mixups not that scary. I’ll stick with him because he is honestly the most fun Soul Calibur character I think I have ever played, nothing really like him in the rest of the series. It’s just lame to be struggling to find an opening with him when I can just choose Pyrrha and completely wreck online noobs with a few button presses.

I plan on trying to master Astaroth. Played a few games with him and he’s pretty easy to use. He also looks pretty cool in my opinion, just wish I could change the color of his P1 skin. >:( Being an Astaroth player I can tell you that probably the best way to beat him is to be patient and wait for him to miss. Since a lot of his moves have a lot of recovery time it should open up some windows for you to attack.