No.
Tiers -
TOP
- X/Soph (Both are fucked up in their own ways, but slight edge goes to X because of retarded half life tech roll/get up traps. If you stay grounded, kiss a chunk goodbye. Either way youre fucked. Oh and best evade in game)
- Ivy
- Cass
UPPER-MID
- Asta
- Taki
- Lynette (Discipline Tambourine)
- Mitsu
- Strife (Discipline Iron Sword)
- Hwang (Discipline Chinese Blade[?]) ***I always get Chinese Sword and Blade confused.
MID
- Setsuka *** (wildcard for bottom of upper mid)
- Kilik
- Maxi
It gets blurry at this point but rock bottom are Talim and Rock.
Some notes though for the 2 most debated chars. Zasalamel is mid. He truly is a one-trick pony. 66BB/K mixup isnt as godly as people make it out to be. Duck everytime, take the K. If your low on life, well shit, thats what you get for getting that low on life in the first place. BB is good. B+K is easily stepped and you must have good anticipation to use it properly. His 2A is ok at best. 4AB isnt that good. Once you know the animation, its not a problem at all. With X, i launch, get my damage, and get half life wakes. His lows are eh. Guys punishable on alot of his shit. (Specially with X) If he kept his move from the demo (44B i think, where he backdashes and pushes out his scythe. Hit mid, incredible range, knocked down and RO’d) then yes he would a great candidate for top.
Setsuka. I remember when people were convinced she was top. Hah. And when i went to the New Mexico tourney, people were convinced she was top (MF-Voldo and Krayzie-CD were the two who were the most convinced) because i had streaks with her against almost everyone at the tourney. (Most being 37 wins.) Sad thing is, she is NOT top. Her main weakness? Her lows. Or lack of them. Sure, 11A CH gives a 67 dmg combo, 1A+B knocksdown for 62 dmg combo,
1AAA does good dmg and ROs, and 11K is safe, but 11A has slow startup and is unsafe (my comp down here will launch me upon seeing startup, or theyll backdash out if it), 1AAA has shitty range and has slow startup, (people complain the JF to it is hard, but i find it super easy) and 1A+B is TOO SLOW and linear. The only good one is 11K and the range of that is worse than 1A, but its the low other than 2K worth really using.
Her other glaring weakness is being too linear. Play against a char with good evades and this becomes disgustingly apparent, not to mention a steep uphill battle. 33B is too linear. Great speed though. What kinda disgusts me is being a Setsuka player, what other Setsuka players do for a followup on 33B CH. BB? Another 33B? Yeesh. It pains me to witness it live in NM and current Setsuka vids. 66BA can be blocked, ducked and punished on reaction. Its NOT a good move to get in with. 33A and A+K cancels are much better. aB is a good whiff punisher since its fast and the range is good, but if your opponent is off axis, kiss your ass goodbye. bA is great as well for tech traps and SS’ers, but if its blocked, peace out. She can space well, (66A and 44AB) but it isnt enough to save her. The glitch throw is the only thing that keeps her as a wildcard for bottom of upper mid. If it didnt exist, she would be plunked DEAD in mid tier. Dont get me wrong, she has her good shit (BT resets, throw resets, high dmg off CH, A+K resets) but her weaknesses are what kill her.
And yes, those are bonus chars in the upper mid list. Short summaries since im kinda tired… Lynette has ridiculous + frames on hit and block. Most of the time if you think you can hit her, shell probably launch for you good damage. She has good wakeup, good evades, and great ringout ability. Strife because of his tech traps and what he gets them off of. If he knocks you down, stay down to take the hit. The thing is, even thats risky because if he hits you with a certain move, it sets up for ANOTHER tech trap situation. If you roll, you get fucked over. In short, if he knocks you down, 90% of the time he will hit you, no matter what. I dont think i need to explain Hwang.