i’m pretty sure you can.
Thanks, I didn’t realize the mistake it’s d,b,3;
In my mind I always thought that when you combo into super they spend less time in the air for the juggle. I was making a video and i synced a raw super with a full combo into Super and the are the same. What changes is how fast they drop after the first hit of the juggle.
you can combo off of her straight gunshot…but totally not viable (kinda)
it only works at a certain distance but if you hit the opponent with a gunshot when they start jumping, you can get a j2, 12 XX play doctor
We should atleast try to post match-up notes against the characters of Injustice vs Harley.
see the tier list?
any character higher than harley has a 7-3 match-up with her
everyone tied is 5-5
everyone lower is 4-6
harley match-ups are done
If only a tier list made within one much actually mattered worth a shit.
okay, we should try to make a buff list to help harley get out of the cellar cause she has no good match-ups
making TS~1 an overhead helps with her opening people up…somewhat
making f2 15 frames instead of the god-awful 27 frames of start-up
quicker start-up on her cupcake bombs so it’s a useful anti-air
add half a distance more on her forward dash (like it goes 1.5 times further than before)
un-nerf her 2d3 chain
give her silly slide a MB option that givers her a hit of armor
quicker start-up on all her guns
make her jumping hurtbox smaller (let’s say, make her knees invincible because it’s obnoxious how much stuff she can’t jump over due to her jumping animation)
i could keep going but i’ll let you guys have some fun
is it true tantrum>cartwheel can be interrupted? if so, then making carthweel overhead won’t do much.
MB silly slide sounds interesting, but it reminds me of the last minute ghetto fixes they gave the mortal kombat characters.
the only thing i can think of is her trait, and i don’t know how they’re going to fix it without breaking it.
her trait is now invincible to projectiles for the entire duration
tantrum carthweel can be interrupted but you need a 6 frame normal and only 1 frame to even try to interrupt it so it’s okay (at least that’s what i think it is, haven’t had it interrupted though)
is that an actual change, or one of your suggestions? that means she’d be able to activate a buff from full screen, but raven, aquaman, sinestro, and killer frost won’t give a fwck. i thought the idea of her trait was to get the bomb after a knockdown, projectile invincibility doesn’t really help there.
it was a suggestion
that’s our goal right now because the other two are so unsafe that we can’t use them, so making it projectile invincible makes them usable
hmm that might be a legitimate suggestion. i forgot to mention above, black adam also won’t give a fwck about projectile invincibility.
screw it, make it not physical contact invincibile
cause fuck green lantern
It would be awesome if it just gave the bomb but a long recharge time because honestly it’s not fun just throwing a MB projectile to activate trait safely
wow i just saw someone in koth do this cool thing with harley in the corner:
basically, you end you end your corner combo with 3 (i think it works with 33, too), tantrum stance, hand stand, and you randomly crossover to the other side, so harley’s in the corner now. then you can of course go into B22, F2, jump 2, grab, and it will be really ambiguous.
Something I learned from training is that you can do 49% with one meter ( alot more if you MB doctor)
j2, f1, MB Pop Pop, b22, tantrum, 1, f13, f13,12 doctor (MB gives more)
i’m assuming that’s only if TS~1 takes them into the corner
Usually my combos are near corner or at corner. I just use b121 to get them into the corner
Hey guys/gals I made a quick guide for Harley Quinn. Really a beginner guide:
http://markdaardvark.blogspot.com/2013/06/a-quick-guide-to-harley-quinn.html
Also I will probably taking the combos you post and adding it to the Spreadsheet I have within the next few days . Please post more!