So I did a couple searches in the forum to try to find if this was already answered. Couldn’t find.
But yes, im looking for what would be considered some of the least technical fighting games.
I have learned of Divekick already, i suppose that would be on the far end of the spectrum in being the least technical.
But what other fighting games are there that are also lower on the technical side? Any (good) fighting games that have buffered combos so the timing isn’t strict? Or just overall easy to play?
Super Street Fighter 2: Turbo. You don’t even need combos to win at the most basic level if your understanding of fundamental strategy is good enough, and the game is great at teaching those concepts. However, in the event that you get to land a combo, the combos themselves are usually either just 2-hit combos, or something that involves a 3-4-frame link. The hard part about combos is getting to the position where you can land them.
ST is great. It has a lot of broken shit, but it’s great. Play it.
Other games where the basic combos are simple? King of Fighters 98, SF3: Third Strike*, SF Alpha 2, Vampire Savior (though advanced movement takes some practice), and pretty much any game Netherrealm Studios has made. The Soul Calibur-series also don’t focus very much on combos, as far as I know.
yes, the BnBs in this game are actually fairly easy for most characters, despite what the rumors say
Most of the juggle combos are easy, true, but the movement system in that game is technical as all hell, and god help you if you decide to play a Mishima.
thanks for the responses so far. The main reason I am looking for fighting games with low tech requirements is to help my girl and some other people who really want to get into the fighting game scene have a easy game to start learning with. Also for myself as well i suppose since I still have a bit to learn and I was really curious if there were fighting games that had low technical skill requirements, divekick seems kinda fun but was looking for a more traditional fighter. I actually just saw that SF2 Turbo HD remix on sale for ps3 for 4 dollars, so thanks for that suggestion.
Definitely another vote for ST, fits your requirements, tons of room to grow with the game and despite it being simple at its core you’re not shortchanging them by giving them a “non-legit” game to learn on.
ST is just one of the best games to learn fighting games with overall, and I’m not even talking about the ease-of-access here. The mechanics are well-made, but there are very few of the superfluous system mechanics you see in later fighting games. Thus, matchups aside, whoever is better at utilizing the basics and playing their opponent will usually be victorious. The things you learn in ST are useful in nearly any other fighting game.
I’d also suggest showing people the “from masher to master”-guide that’s featured on the front page of SRK. A lot of important concepts are covered in that short book.
If this is true about ST than Breaker Revenge is much Better version of it.
No weird command interpreter,
Further flesh out rooster. (less character but more tool sets)
better implication of stun mechanic.
much more linent charge time.
Technical is a term that is a bit broad, as any fighting game can be a low level of form. It’s just a matter of growth, practice, and application. To be brutally honest, I think Street Fighter is a really easy game to fall into, despite the fact there is a learning curve; same can be said with other titles.
I suppose the best way to go about it, is look for a game they’re interested in and help them grow on the basis of fundamentals. Maybe even pick a game together, or learn a character together. With practice and application, things will become clear. Another thing to really apply is the use of training mode, as boring as that can be.
Ultimately, I feel that ST is a good place to understand the general idea of fighting games with understanding. Another thing to help is practicing, or even sparring with them, using a character you have no idea how to play. As I mentioned earlier, it helps with growth in the game, and you’ll probably learn something in the process.
I second Breakers Revenge. Combo timing is super loose and fun, but you can still apply good fundamentals. It’s just plain fun. Shit character designs tho, but that’s hardly important.
Evil Zone. Only two buttons (Attack and Defend), everyone has the same command inputs, and none of them are more complex than the same direction twice in a row.
The newly released Rising Thunder is a game with pretty graphics that’s a single input for every move, maybe try that? If you’re looking for something a little more on the modern side.
two of those games are just getting into development and rising thunder is in very limited beta at the moment. While I;m not saying these don’t match what the OP was looking for but he fact you can;t even try them out doesn’t really help IMO.