I’ve been saying this all day.
I remembered random selecting in kof 2002 back in the day because everyone else was doing it!
+1
Tamaki is hardcore.
Anyone mention Hyper Dimension yet? small roster compared to modern DBZ games but it was still very good.
I remember having fun playing Hyper Dimension as a kid, I’ve yet to have played it as an adult. I’m kinda interested in playing Super DBZ for PS2 though.
WeaponLord (SNES version) is my personal favorite overlooked fighting game. I loved that Simon Bisley artwork and the gruesome fatality combos that you could string together in custom order. The gameplay was a bit sluggish due somewhat due to hardware limitations, but there was a lot of depth there. Weapon breaks, several tiers of parrying, guard-crushes and crumples… etc. It was ahead of its time in terms of mechanics.
http://weaponlord.djamesgoddard.com/coverart.jpg
The lead designer, James Goddard, worked on the new Killer Instinct too.
Virtua Fighter
Vampire Savior
Extremely obscure, unknown and underrated:
The Killing Blade (1998) had a revolutionary tag mode mechanics, it even invented Save Shift waaaay before KOF XI was even planned.