Some great fighters that might have flown under the radar?

Is Jagi really that bad in this game? He’s one of my favorite characters.

Well Jagi is in HNK so bad is relative, he can do shit but he gets guardcrushed for blocking low.

My buddy back in the day used Jagi, seemed more like a troll character.

DBZ: Hyper Dimension

Wow, that’s pretty bad. According to the wiki he has two 1-9 matchups. That’s great lol, he looks like fun.

People actually like Jagi? I especially didn’t expect this from Ginyu.

Gotta master Toki!!!

Mr heart looks fun too!

I tend to like weak and ineffective villains, like Captain Ginyu, Jagi, Starscream, etc.

were there any other issues besides those?

I remember in the Versus Battlecast video the narrator said that Genki had to port the Model 3 game to be Naomi compatible and that quadrilateral polygons had to be used instead of triangular ones. I haven’t played the VF3 arcade version in a looooong time, but I still play the DC version quite often and the differences are likely pretty subtle. I’ve noticed that some characters’ leg joints can look wierd, mostly Shun’s when standing still…it’s hard to explain. Down to the nitty-gritty, there’s some wierd stuff, too, like Shun’s snowman victory pose in Wolf’s stage, which was probably also in the Model 3 original. The secret Jacky/Kage peace sign winpose is still there, but I don’t remember if the pan drops on Akira’s stage. Also, I’m not sure if it’s a problem with my disc, but the Dural version of Aoi’s stage will load in training mode but refuses to in Arcade Vs. Mode! Keep in mind that I’m playing the JP version, the PAL/NTSC-U versions might have additional features beyond the added Vs. Mode. Personally, I don’t really know anything about frame data at all but I can confirm that VF3tb DC plays great. Hopefully this long-winded post was helpful :wink:

Sengoku BASARA X looks like it is a fun game. If it had been released on psn I would’ve def snatched it up. Does look like it could be abit broken though.

Breakers revenge I remember playing that game back in the day. Forgot all about it, but it still loves fun. May have to dl that Rom, get some practice and see if I can find some matches.

A game I always had fun playing was king of fighters 2000. Sure there are 100% combos, but its a really fun game to play casually. the striker system is the best out of the nests saga. Kof never was too big in the states, so everyone assumes all the games play the same. but that’s not true. Kof98-02 were the best for me but kof xi was pretty fun, I enjoyed it. Seeing eiji return was awesome. I remember when that game came out on ps2. That’s the period of time I was transitioning from jlf to ls32 lol

Neo geo battle coliseum

<3 jin chonrei!!!

I’ve never actually played it but it sounds like a super fun game.

It is fun

Neo Geo Battle Colesium, Battle Fantasia, and Chaos Code

Aquapazza

There were many more fighting games released during the SNES/Genesis days and the Sega Saturn/PS1 era than have been released from the PS2-era onward.
The true golden age of fighting games was really 1991-1998ish… I say 1998ish because the 2D games in particular were pretty much falling off/dying as mainstays by the time Capcom released the CPS-3 system in 1997(?). There were only about 5-6 games made for it and one of them (War-Zard aka Red Earth) was never even ported to consoles.
It’s true that 2-D fighters never completely died off in Asia but they pretty much disappeared post-Dreamcast release in the States and greater part of the Western world. For about ten years, the only SF games released on console were revamps of the older SF2 series, a collection of the SF Alpha series, and SF Anniversary edition (bundled with SF3: Third Strike for the US PS2). Capcom never bothered to bring over a Darkstalkers collection to European and American PS2 consoles…

2-D fighters were as much a victim of success and over-saturation in a very brief period of time as they were a shift in technology from sprite-based graphics to polygon models and an eventual overall shift to different genres. (Capcom itself was literally saved by the Resident Evil games. They had many, many leftover cartridges of unsold SF2 games from the 16-bit era sitting in warehouses. That cartridge glut nearly sank the company for good.)
Capcom favored the Sega consoles particularly from the mid-1990s onward but the fighting games in general sold a small fraction (compared to PS1 sales) on those machines despite those two Sega consoles (Saturn and Dreamcast) being much better suited for 2-D game conversions.

But this thread really isn’t about hardware… It’s more about so-called “orphan fighters” and series that debuted on consoles or migrated to consoles from minor arcade hits but never got revived on later-generation consoles. There are a TON of those!

There were way more “girl fighters” back in the day than there are today. They were also not generally based on known manga or anime series, either – unlike the fighting games based on Sailor Moon and Variable Geo. These were original games like Asuka 120% Burning Festival, Pretty Fighter X, and a ton more not worth mentioning. These games were generally execrable… and that’s being fair and polite! Asuka gets special mention because it was good enough to spawn at least 2-3 games in the series across two console cycles before it sputtered out never to be heard from again outside of personal videogame collections. I have to admit that like the Arcana Heart series I really haven’t played these games much, either!

EA Japan – yes, a branch of THAT EA! – actually released a half-decent original fighting game for the Japanese Saturn, too. Called Rabbit, it’s a sort-of clone of the Darkstalkers games but with heavier emphasis on Eastern mythological figures. Beautiful-looking game, too!

Besides its well-known poly fighters – VF 1 and 2, Last Bronx, Fighting Vipers, VF Kids, and Fighters Megamix --, Sega also released developed and released Golden Axe: The Duel for the Saturn. Unlike the older, sidescrolling Golden Axe beat 'em ups, this was actually set up like Street Fighter but with weapon-based inspiration from Samurai Shodown (which unfortunately never had an official US release though SS3 and 4 were ported to the Japanese Saturn and Japanese PS1). Golden Axe: The Duel was not quite as good as Samurai Shodown but still somewhat decent.

A bigger disappointment for a lot of Sega fans was seeing Sega quietly cancel the announced Eternal Champions Saturn fighting game installment. Eternal Champions was very popular on the Sega Genesis and was also remixed on the Sega CD add-on as far as I can recall.

Another weapon-based fighter that debuted later in the 16-bit console cycle was Weaponlord. There’s been some speculation that it inspired the Soul Edge/Soul Calibur series but I sort of doubt it. Weaponlord was not a huge hit because it was a more difficult game to learn and was released too late in the 16-bit console cycle. It appeared on store shelves in fall 1995 just as the PS1 and Saturn were taking off in the US and Europe.


There were far more anime fighting game tie-in’s back then than there are today. Leader of the pack was and still is DragonBall Z. I don’t think a generation of console has passed since the 16-bit era that hasn’t had at least 3-5 DragonBall fighting games! Yu Yu Hakusho, a rival anime to DragonBall that was shorter length, also was featured in a Japanese Genesis-exclusive fighting game which was one of the few four-person fighting games released for console at that time. Ranma 1/2 also had at least 4, maybe as many as six fighting games before developers quit making fighters based on that series in the mid-life of the PS1. The best Ranma fighting game was the third one, Super Battle which was announced for the US but cancelled at the ninth hour when the company that licensed it for the US went out of business!
Besides DragonBall, Mobile Suit Gundam has had the longest running series of anime-based fighters developed from the various G-series. Like DBZ, you can count on at least 2-3 Gundam fighters per console era-- you can also unfortunately count on about as many GOOD Gundam games, fighting or not, appearing during a console era, too! LOL

For the most part, the games that stayed dead sort of deserve to stay dead. They just didn’t have the innovation, engaging gameplay and sense of fun, and spark of charismatic characters that Tekken, Street Fighter, Mortal Kombat, and a few other still-relevant/active fighting games series today do.

I sort of like Rabbit and appreciate one or two of the anime fighters but really most of the fighting games are not ones that particularly stick with you. The surviving game series that still get occasional updates are probably the best that have been made…


I’m amazed Sega hasn’t tried to do more with its Virtua franchises other than the occasional Virtua Tennis update or mandatory VF installment. A new Fighting Vipers installment or Fighters Megamix could do well today if it were developed with care and had some “test marketing” at arcades and high-crowd tournaments. I still don’t quite understand why that company let so many franchises flounder and has basically become comfortably with the staid, increasingly irrelevant and Mickey Mouse-ish Sonic. Sega probably had the most innovative R & D units in the 1990s both in the arcade with the Model 2 machines in particular and on home consoles with original games like Panzer Dragoon, Shenmue, and ports of arcade hits like Daytona USA.

Likewise, Capcom has other fighting game franchises besides Street Fighter, Marvel licenses, and Darkstalkers (which they really should still do a new a game installment of if they can keep it under budget). Capcom also has Rival Schools/Project Justice and Star Gladiator/Plasma Sword and, again, nothing’s being done with those game series for at least a console cycle. Likewise, Capcom let Red Earth die on the vine and practically no one outside of Asia has seen or played much with that game. The closest glimpses of Red Earth most people have seen has been the inclusion of the witch character Tabitha in Super Puzzle Fighter II Turbo and Pocket Fighter along with scattered cameos in various Capcom games.

I can’t think of much else, honestly. Namco has kept its two big fighter series going. For as much as they recycle their characters, at least SNK is keeping them alive in the King of Fighters series even if they’ve let the other game series (Art of Fighting, Fatal Fury) dry out. Who knows when we’ll really see another new Samurai Shodown game???


Fighting games didn’t turn anime-ish with Vampire Savior.

Capcom started restyling the look of its fighting games with Super Street Fighter II (late summer/fall 1993) which was the first CPS-2 fighting game Capcom released. The actual character animation sprites were recycled from the previous three SFII games with additional animation frames but the character portraits were changed to reflect a more updated “anime look.”

It took a while longer for SNK to catch up and alter its general Neo Geo game graphics…

As for Capcom games featuring a more “anime-style”, exaggerated character animation, the first would have probably been the original Darkstalkers: The Nightwarriors (otherwise known as Vampire: The Nightwarriors in Japan) in1994. (The first SF Alpha followed in 1995 with updated anime-style graphics in both hand-drawn character animation and character portraits.) Around the same time or shortly after the first Darkstalkers showed up in arcades, X-Men: Children of the Atom, the first licensed Marvel fighting game developed by Capcom, appeared in the arcades. The cabinet artwork, home game manuals, and general character designs in the game were patterned after comic book artist Jim Lee’s artwork on the X-Men comics in the early 1990s.

The Variable Geo series actually started out as fighting games. The first OVA came out 3 years after the first game.

Ehrgeiz

WAKU WAKU 7!!!

God just saying that name brings laughter to my heart. The best part of it is that theres this Ryu clone who looks like Master Shake from Aqua Teen Hunger Force.

And actually about KOF XI, I have it for ps2. I think if character end up on ever team then they should just be soft banned just for the interest of keeping things fresh.

Despite the 3 Gods of the game, most people tended to put only one on their team (unless you’re smart/a scumbag like Kaoru and ran all 3 lol). Some players didn’t use any of them, Poongko did well and his team was made up of mid-tier characters (He used Kyo, Iori and someone else.)