So, will UAS get an arcade release too?

It’s really gonna suck if it won’t. :<

I suppose they might release an upgrade for the current TvC machines but the market these days is so small (yes, even gradually shrinking in Asia) that there might not be much of a return.

Personally, I think they need to stop with these super fancy high tech arcade cabinets. Sure, the big LCD display per player is nice but it’s stupidly expensive. If they went back to basics and built machines that don’t cost six fucking grand or more then maybe, just maybe, more arcade operators or potential arcade operators could not only afford to buy the machines but also afford to charge less than $1 a credit. In a shrinking market what business sense does it make to sell premium products? I’m convinced that’s the number one reason arcades are falling apart. Not necessarily because of online but because most people can’t afford to spend $1 each time they want to play a round of Street Fighter IV.

I really doubt it. If a game that got as much hype as SFIV didn’t get an American arcade release then I doubt this game will get one.

Noote that he didn’t say it had to be released in NA. Personally, I hope it does get one because I want to see it in SBO again next year :frowning:

I’m pretty sure it will, because updating the software in the machine would be ludicrously easy.

It doesn’t require any extra power to run the game than before. Arcade cabinets are expensive, but software is not; in the grand scheme of things, anyway.

Games like TvC are almost never in fancy viewlix cabs or anything like that, they’re just in regular old school back to back jobs. Inflation means prices go up, but it’s usually 50 cents for TvC where I play it. 1 dollar is the norm for the fancy cabinet games though, and those seem to do better anyways (see: tekken).

Well they do better comparatively because it’s Tekken. But it still does worse now than ten years ago. I say make the cabs sturdy but cheap. Hell, use CRT monitors or LCDs with a shitty contrast ratio. If it means 25-50 cent credits and more machines to be found all the better. Part of the reason arcade operators are getting out of the business is because they have to invest thousands into a single game, watch as crowds dwindle due to the fact that the operator can’t afford to charge less than a buck per play, and then see the console version immediately destroy any chance to recoup the initial investment. If the machines could be built to cost $1500 or so then it doesn’t matter that the crowds die down after the console release. The arcade would have turned a profit by that time and whatever they make after that is gravy aside from the upkeep which, if the thing is built sturdy enough, shouldn’t be that overwhelming. I’m convinced “pretty” is getting in the way of “profitable” in the current arcade business. The back-to-back and side-by-side monitors are especially wasteful.

I don’t know what the TvC machine looks like. I’ve actually never seen one. I’m not saying TvC in particular is guilty of this but the overall trend is one of “more expensive” in an industry that’s damn near on life support. It makes no sense.

Would it really? I’m sure that most people that still go to arcades these days would rather play the arcade than the console, specially in Japan if sales of fighting games’ console versions indicate anything. Hell, to that kind of people a console version is mostly practice mode.

I don’t know what it’s like everywhere but I do know that arcade operators were pissed at Namco for releasing the console version of Tekken 5 merely two months or so after the arcade release. The machine cost thousands and the crowds shrunk substantially enough to hurt the profitability of the machine before the owners could recoup the investment. In fact, I think that was part of the reason Dark Resurrection was released and never hit the PS2. Don’t quote me on this since it’s second hand info but I heard that it was a “my bad” from Namco.

But that was Tekken 5. If that console release hurt arcade owners imagine what a console release would do that has a decent online component.

But remember you’re talking about people who go to arcades “these days.” That’s a tiny fraction compared to the number of people who went to arcades “in the day.” I don’t think there are many arcade operators entirely satisfied with the current trend. They want fresh blood and they’re not going to get that if they have to charge $1 a credit. I don’t go to the arcade as much anymore for the simple reason the best ones near me dried up and I don’t have the time to venture into Manhattan to go to Chinatown Fair on a regular basis. But even if I did have the time, I can’t afford to play nearly as much as I was able to ten or fifteen years ago. A ten dollar bill used to last me hours in an arcade. None of this can be blamed on Xbox Live or PSN.

TvC doesn’t have a dedicated machine. Most TvC boards are in old CRT cabinets like these http://www.gameovercontinue.com/images/VersusCity.jpg

However, at a lot of places it will still be 100yen (1 dollar) here. Some places you can play it for 50 yen though. This has a lot to do with just inflation. Sure when we were kids, you could just sit around and play SF all day on quarters, but as technology becomes better, and inflation goes up, owners just can’t turn a profit off of quarters anymore, regardless of the cabinets.

Frankly it looks shittier in viewlix cabs and shit like that anyways, I’ve only seen it like that once though.

Why does technology have to become better?

I’m not being flip. I’m genuinely curious as to why it’s necessary for a Vewlix cab to exist. It’s a gorgeous machine, no doubt. But if I’m an arcade owner trying to get people inside I’d probably have better luck charging no more than 50 cents per play and I could conceivably be able to do that if the cabs I’m buying don’t cost $6,000+. I know it sounds weird but I’m actually advocating going back to the “classic” kind of machine. Sticking Street Fighter IV into a Super Turbo machine.

This doesn’t have much to do with TvC but it’s something that’s been eating at me for a while.

I think the Viewlix cabs are more portable, sturdy and easier to upgrade. Supposedly, I think it is an investment of sorts.

You’re right in some ways, you don’t have to purchase such a fancy cabinet. I guess it all comes down to whether you think you can make a profit or not. If the operators can, though, power to them.

I know that sounds nice and everything, but it doesn’t quite work like that. While SF4 had a dedicated cabinet that (I’m pretty sure) you had to buy to get the game into your arcade, even if that’s not the case, it’s still more expensive than it used to be. Just because you’re using a CRT cabinet doesn’t mean that it’ll be cheap. Apart from just the screen, which is the obvious difference that you can see, the arcade boards that the games run on are becoming more and more advanced, along with the games themselves. So if you’re not putting the board in a fancy cabinet, not only are you potentially losing some business to the guy who did (not an issue in america so much), but you’re also still spending more on the board than you would have back in the day, which amounts to a lot more quarters that you’re going to have to bring in with your low-res machine.

TvC is an exception here because it runs on a board that’s basically a wii, so the board itself is relatively cheap.

[quote= TvC is an exception here because it runs on a board that’s basically a wii, so the board itself is relatively cheap.[/quote]

^ This!!! If we want arcades to make a come back, we need to really back nintendo on this venture. (Any arcade you know of that Has TvC, go to it and play it alot, hold tourneys, Just look at So Cal for some inspiration) The better this game does (TvC) the more hope we have for another TvC or even a Rival Schools or even a DS/VS game on this hardware, in arcades, with a perfect console port. All at a fraction of what 2d/3d fighters cost now to make.

To respond to the topic at hand tho.Yes I do believe that the game will recieve a re-release in arcades, all over the world. Just imagine how easy it has to be to update in arcades since they are already doing it for the hardware alsewhere. While not costing them even close to Hundreads of Thoudsands.

Really this is the way to go for arcade/home console fighters. Have the games in the arcades on the same hardware you play it at home with. Shit they might even be able to take the arcade game online.

arcades will never become big again in america. its impossible. unless our xboxes and ps3’s turned into transformers and started killing us. i want an arcade release in japan at least, because i would love to see what their top players do with the game, i want to see it at sbo, i want to see them come to evo2k10 for tvc, and since they still have some sort of arcade scene, they just should have it if they can.

the fact of the matter is, console is the future, and once we can get far enough into the future to create better net connections and excellent online game play, oh shit, you can really throw arcades out the damn window. i saw a few people saying they should boycott ssf4 if it doesnt get an arcade release, but that wont help. you might as well keep supporting times 2, and keep it moving. everything has its time, and sometimes that has to eventually fade away. although japanese arcades at the least will still be kicking hard for a while. im just saying, we should still show support for anyone thinking otherwise, the tvc update for arcades here would be nice if it isnt costly, but considering im sure like no one plays tvc at the arcades its available at, im sure the owners might not give two shits, and of course i would like to see tvc released in at least japanese arcades. i think it will do well considering the new characters and balance changes.

i think it will happen, but who knows.

Ah just to be clear, I was referring to arcades in Japan. They tend to make more good shit. :stuck_out_tongue:

Just to make it clear since this thread is old now; the blog said there would be no arcade release of UAS.

Looks like Capcom is throwing away the arcade culture they helped create.

I said this in the other thread, the person who cited the blog post in their blog didn’t do a particularly good job. Nitsuuma basically says “I’m still trying but it’s not going to happen right away and it depends on the support we get for it.” Chances are still better that it won’t, but it’s not out of the question.

To get in on this discussion.

The death of arcades is really a death of content. Up though the early 90s, arcades did well because they made quality content. Games like Pac-Man to Street Fighter were all quality games and did well when they were moved to the consoles, showing their strength. But, after Street Fighter 2, everyone got into making fighting games, creating a red ocean. The market was saturated and game developers began competing on values customers really didn’t care for (this is why Smash Bros because such a success. It is a Blue ocean game and focuses on non-fighting consumers). So, the wealth of content stopped. If you need evidence, look at all fighting games except Smash Brothers and any wrestling game and you’ll see they don’t do that well. Most sell under one million. The only exceptions are Tekken, which is starting to decline (probably thanks to the Red Ocean of 3D fighting games), and Street Fighter 4, which is still a far cry from the glory days of 2.

It extends more outside of fighting games as well, but I thought I’d focus on it since this is a fighting game board. Besides this, developers began moving games to being deeper and requiring more time, which was counter productive to the arcade business model (which forced games to be quick and easy to get into). Dance Dance Revolution did well in Japan, but the game didn’t take off in the Western world, probably due to the poor track list that plague Japanese rhythm games (this is why Guitar Hero rocked off when it came out). As such, the arcades survived in Japan, but died in the west. The arcades can also survive in Japan because Japanese tend to not stay in the house. In the US, we tend to stay indoor. Console do better in the US because we have house parties (and generally hang out indoors). Either way, the lack of quality titles is what is killing the arcade. I will say that if Guitar Hero was an arcade game, you’d see a lot of arcades spring up.

NOTE:The Ocean metaphors come from the book, Blue Ocean Strategy.

Hopefully, there would be at least an Asian version. I saw an SFIV arcade but it uses Korean writing in the flyers and moveset, but the game itself is in English.

Also, there’s a Guitar Hero arcade.

Also, it’s more of different tastes really. If anything, a lot of the songs in Bemani (DDR, Pop n’music, etc.) were actually made with rhythm gaming in mind, as opposed of simply having a song and slapping it with rhythmic timings. Bemani music RARELY has the generic J-rock/pop in it.