So what the hell is wrong with the PSN version of HD Remix?

I think it’s bullshit that PSN is inferior to xbox in every way when it comes to online play.

Seriously regret getting a PS3 since onlineplay is something I enjoy (usually) and I don’t like what I’m seeing so far on PSN. That PSN users have to play an inferior version of online in both HDR, mvc2, SFIV just makes me wanna throw my PS3 out the window.

Go fix your games Capcom!

Online is not the largest problem for hdr, its the OFFLINE problems. Button changes, speed differences and dropped inputs (possibly although sometimes if feels like it to me).

Online + PSN still = shit.

Thats the whole point of why I wanted to address capcom directly, why dont you go share your thought on the matter in my thread on capcom unity?

hint hint

:slight_smile:

I know, I’m trying to rally ppl as well to write in that thread. I doubt they’ll do anything about it though since they can’t make anymore money out of it.

backbone is pretty terrible. unfortunately PSN gets the flak for it.

i’ve heard complaints about this game, gunstar heroes and mvc2 and they are all made by backbone.

Word. I’ll post in that Capcom thread too, though I seriously doubt it’ll have any effect whatsoever.

Fucking PS3/PSN, fucking Backbone.

Thanks to everyone who has posted in there so far. We don’t know what will happen until we at least TRY. I mean, your already on a forum anyways, whats one more to go bitch on?

hahah!

Meh, I don’t want to sign up again.

I’ll probably switch to X360 anyways.

I don’t own a PS3/Xbox360, but I am in the market for a console. I’m mainly interested in HDR and KoF12. What I want to know is, is it really bad in the offline version of HDR too? Would the Xbox360 offline version be better?

Thinking about getting a new PS3 because my stick is a PS3 stick. But if the games, both offline and online, are as terrible as people say then I think I’m gonna have to dual-mod my stick and get an Xbox360, even though I like playstation better.

It really is that bad.

I agree with some online problems for SFHD for PSN.
I feel that up untill like 120 ping the game is playable. Theres minor rollback and the chance for dissconnects are a lot less than with people that are further away.
Over 120 ping the experience rapidly deteriorates its not even close to what ggpo can do were i feel like you can play up untill 170-175 in ping before it gets really unplayable. I know that ping alone does not determine weather or not the connection will be great , but its a good indicator and its the only numbers i have to work with. The real problems that needs to be addressed is rooms breaking down if a guy with a crappy connection enters. More stabile connection in general but expecially to higher ping , less rollback.
I dunno if its the actual netcode that is the problem , or the lack of beta testing before they released it for this particular concole or simply that the sony servers are inferior to the microsoft servers.
It could be none of the above or maybe a combination of several things that cause the online play experience to be worse on PSN than it is on Xbox 360

I’ve heard some mention differences Offline especially about special moves not coming out like they should … come on now. just because david sirlin who is a known ps3 skeptic says something about inputs beeing dropped. I highly doubt there is a difference , the majority of players on ps3 have not even mentioned this prior to evo …and suddenly nodds their heads and jump on the waggon and brings this up as soon as sirlin said something about a rekka ken not coming out at evo. I think David Sirlin is a great person for giving us this game , but i respectfully disagree.
Just because someone who speaks with authroity opens their mouth does not neccesarily mean they’re right.
I’ve played this game on an off since it came , and i cant say ive noticed any input beeing dropped offline.

  • Xbox hater

/\

On the dropped inputs. Yes, alot of people jumped on the bandwagon but, people have been complaining about it before sirlin said anything about it. Watts was saying stuff about it on IRC after devastation how him and choi were messing around and couldn’t get reversals on wake up if x move was thrown. I don’t know if thats a frame skip thing or a up reversal problem. I’ve really been trying to keep track lately myself. OG st, I could upper honda super 10/10 at 3/4’s of the screen in hdr, ehh, my ratio is lower for sure. I am still working on getting a 360 to test for myself though. Ill be sure to toss the results up here on speed differences and dropped inputs (if I find them).

Some people claim that there are speed differences between the ps3 and xbox versions, from my experience I don’t see dropped inputs in offline ps3, but there are definitely a host of problems with the online and the controller glitch offline only occurs if you play with more than one person.

If they don’t patch it, it would be better to get it for the xbox

Anyone have any issues with hitbox detection? I’m finding, for example as a Vega player, that a crRH from any shoto will hit my crMP. I don’t understand that, because in training mode when you toggle the hitboxes on, you can see the claw’s red box is clearly higher than the top of the foot’s red box. Also, both characters are a good distance across the screen, not all the way, but far enough that the roundhouse isn’t close enough to Vega’s blue hitboxes during the animations. I measured the hitbox height using Ryu’s background and counting house shingles. Its actually quite a big difference, so I get furious when this type of shit happens.

There is also the game breaking match loading glitch. Its extremely random, it seems to happen most often after a disc, but tonight it happened even after a fresh reboot, twice in a row. It also spreads like a plaque from player to player in 4+ friendly rooms. One person gets it, drops out, you get your turn, then you drop out, or your opponent, and then the room dies. Then you have to reboot, reboot, reboot! Sometimes the loading match screen takes so long that if you quit the game, it locks up your PS3 and then it takes a dump all over itself and reboots, sometimes killing your display settings in the process.

Custom matches in scoreboard still doesn’t find shit. I’ve never ever seen a match under custom, and someone has mentioned it here. If you can find scrubs to play during quickplay, then that means there are people playing and it should populate custom.

Quick matches often take 4 or 5 tries to even find someone. You can’t tell me the game can’t find a player. The no player found shit sucks, there are a bunch of people on SB, even if a lot are scrubs. It also takes waaaaay too long to search, and you can’t check messages or send anything while it does because brokebackbone decided to use the XMB “searching” notice AS WELL AS the in game one. Seriously, 1 is enough, and I’d like to send messages at the very least because netcode is so shitty it takes 5 minutes to find a shitty match.

Dropped inputs thing is still pretty bad. More often than I’d like, hitting a button will do nothing, sometimes it happens while jumping, the game recognizes up but not up+forward, and you end up getting DP’d on the way down instead of jumping over your opponent. It also breaks blocks, as well, which is annoying because you’re holding buttons down.

Sorry to bring up and old thread, but I needed to vent. I’m really frustrated with this version of the game, its quite clear they didn’t give a shit about it, and took our money for a crappy product.

Oooh, I forgot to mention. How about that AWESOME 3D Akuma fireball charging graphic in the menus? Man that thing is so high poly count and MASSIVE MEGATEXTURED that it brings the PS3 to it’s knees for GPU processing! All that slowdown during menu transitions, dude, and you thought no PC could handle Crysis! Well, lets see Akuma’s fireball show Crysis who is boss at bringing 3D hardware to it’s knees like a whore sucking crack from a cock shaped pipe.

I’ve been noticing lately the dropped blocks too. Its happened a few times. Also hating it when ken teleports through guile if you jump right after a knee bash. Never happens offline, and lag doesn’t explain that glitch.

I just got my ps3 slim and just started playing HD remix on PSN. When I first started playing I had zero lag and I was amazed at the zero lag issue. I played about 150 games without any lag and a handful of disconnects.

However the following days that I played I started getting lots of lag and lots of disconnects. I’ve noticed sometimes I couldn’t even join a match as I would always get disconnected until I quit the game and restarted it. Some days connection is great (like yesterday) sometimes it’s laggy.

My DD-WRT routers are bridged with my PS3 wired into the bridge router and my PS3 is in the DMZ and I believe exempted from QoS. The PSN “bandwidth test” shows I get 2.2 Mbps down and around 396 kbps up… Is this acceptable? I know the wiring in our building is outdated and needs new digital wiring according to Time Warner.

Anybody else have any comments on how to improve my lag/disconnects?

This was luck on your part.

This is what it is normally like. Disconnects are often the other player dropping on purpose. If you get disconnected or someone drops immediately after the VS Loading Screen, then its the game glitching. To test, exit out of multiplayer and try training, and see if a match will load up. If not, then its not the net, its the game itself glitching. You have to restart, as you found out, to continue playing.

Most of the time joining a match has about a 50/50 chance of success, and finding someone is about a 1 in 5 chance when you quick match. Unless you end up quick matching with the same dude 10x in a row, which is the exception, then you’ll quick match almost immediately until they’re either logged off or playing someone else.

Nope, your settings look pretty good, and you’ve done pretty much all you can already.

Just to update, this is happening with Guile and Cammy’s crRH sweeps. How are these hitboxes hitting a much higher claw hitbox? I wish I could test offline in training to see it, but I don’t have a second controller available (yet) to test it.

Thanks Moonchilde, what you described is exactly what my experience with HD remix on PSN. Just something I have to live with.

Ok, I found another that has been bothering me for weeks now. Doing a wall spear with Vega will often “bump” into the character, but do no damage, no chip damage, or anything. It kind of just whiffs, even though there should obviously be something. Highly annoying. I mean, what gives? It happens while people jump, while they block, and even while they stand there doing nothing! Since the move is so unreliable I’m always hesitant to use it, which sucks because when it does actually work its quite good for keep away.

Seriously brokeback, what gives? Please fix it!