So...SF3 was considered a failure...what are some reasons that might be so?

Lol “SF3 was obviously a failure. It only got 2 sequels instead of 4.”

Also, SFA3 sold a million copies. Haven’t seen Alpha 4 yet. Lack of a sequel doesn’t automatically equal failure.

BTW, people, there is a middle ground between success and failure. SF3 doesn’t have to be one or the other. I suspect it was somewhere in the middle. A blockbuster hit? Heck no. Satisfactory enough to make 2 updates? Sure.

Not you. :d: This troll accusing me of trolling.

Yep, I’d agree with all those points. Another two would be[LIST][]That the new feature was too high-risk, with a steep, unforgiving learning curve, and some people didn’t even know about it (“What was that blue flashy thing?”) It just wasn’t the sort of intuitive new feature like air blocking or super cancelling. The other new selling point (smooth animation) only lasted a few games before it wore off, and didn’t attract hardcore players anyway
[
]The games weren’t available on a major console until many years afterwards. I guess really this just compounds the reason given before about dead arcades, everybody getting fed up with too many SF games, and people moving on to 3D fighters, and other genres like Tomb Raider and Gran Turismo
[/LIST]
And of course no Guile/Sagat.

parries suck, i’d never play a game with parries

If you are calling sf2 “down to earth”… Dude where have you been? Calling a game a name like that with a character like Blanka in it as Brazil’s stereotype is kind of overshooting it a bit. Add in to that that sf2 was the first game in America where fighters threw fireballs at each other and could make dragon’s breath spawn from their fists. It’s like calling fooly cooly or jabberwockee rational.

Im sorry I thought someone ressurected that old thread from a year ago… I didn’t get to play 3 til recently, I think east coast arcades died faster than west. One day they were here and awesome, the next they were gone. I only saw a 3 machine once, and It had street fighter ex in it… I thought 3 sucked for a long time because of that.

Oh god, here we go…

It never ceases to amaze me just how shitty the average SRKer’s reading comprehension is. It’s like some of you try to fail.

[quote=“The_Lone_Dragon, post:81, topic:94516”]

Lol “SF3 was obviously a failure. It only got 2 sequels instead of 4.”

Also, SFA3 sold a million copies. Haven’t seen Alpha 4 yet. Lack of a sequel doesn’t automatically equal failure.

SF3 was considered a failure because it’s a bad game, NG, 2i, and 3s. 3s was very unbalanced, parries are part of a bad game design, fireballs were worthless (though I can’t say that makes a game bad), and well, the characters weren’t too great. The cast did gain a lot of popularity as time went on however, though it’s expected when a game is played for almost a decade.

Personally, I just think it’s a bad game.

Didn’t Third Strike doing poorly have more to do with arcades becoming increasingly less popular in the US? And I think it took a full two years for a console port to come out.

I’m sorry but I think anybody that says the “parry” system was a bad game design is a moron. Yes parry is a dangerous but rewarding tool. You make it sound like you have to guess to win, if you ever watch top level 3s you will see that the parry system is only used when the player is predictable not because the guy guessed and was rewarded. Fishing is the term used but generally you fish in safe areas (down or forward) parry while zoning. If done correctly you can fish and block most attacks, there are gaps of course but its very tight. Yes projectile zoning is out of the question in 3s but they are far from “worthless”. Of course, an 09’er…

example: [media=youtube]D1cvEpJtrac[/media]

this thread will be close in a matter of days…:shake::shake::shake:

I try to educate the ignorant as well but for some there is no hope. For scrubs and the newbs that don’t care to become a great master then play SFIV, for everyone else go 3S.

Hopefully

What he said. Thank god we don’t have too many 3S topics anymore. Back in 2004-2007 you weren’t allowed say anything bad about 3S without a shitstorm of bleeding anuses pouring out in the topic.

It’s like every 3S Zealot has the exact same mindset and the same fucking posts all the time, regardless of what’s being discussed ( most likely because if they actually had reading comprehension, they probably wouldn’t love 3S so much).

Any criticism of 3S is met by the following:

  1. You don’t understand the game/suck/can’t parry
    [media=youtube]uPUdcyv6VxY[/media]

  2. People play it in the arcades, even to this day, so it couldn’t have been a financial failure (even with it being in Top 10 in Arcadia, how the fuck does Capcom make money from people putting coins in 11 year old cabs?)

  3. It is the best game in the history of all games, and if it isn’t your Lord and Savior, you are wrong.

It’s also strange that they count the PS2 Anniversary Collection as being the point where the SF3 series finally broke even when like 90% of the US Sales of that game were due to nostalgia about SF2 (Hyper SF2). Hyper SF2 was originally supposed to be released by itself, until whoever begged and pleaded to toss 3S in at the last minute, which probably ended up prolonging the game’s life for another 5 incredibly slow, dull, and repetitive years.

lolumad? try harder plz

financially 3s came out at a time when fighting games were dead in terms of there mainstream apeal. which i guess someone could consider a failure.

gameplay wise i think its still do this day one of the best fighters out there, next to mvc2.

Alpha 3 came out at the same time and made a boatload of money, made PS Greatest Hits, and a good deal of mainstream coverage.
Try again.

While it’s true that “getting play” is a shitty overall measuring stick for how good a game is (look at how many gems of a FG lack players), I doubt bad games can manage to last as long as 3S did, let alone drift in and out of Arcadia’s top 10 most played arcade games for over a decade. Not to nutride the japanese arcade scene, but that’s like, pretty fucking impressive. The only game to be in every single edition of SBO, too, something not even ST pulled off (it’s gonna be in for SBO 2010, fuck yes), so I’d say it stuck around a tad too well for something that’s called “bad” by so many players

The same thing happens to me with Tekken, lol. I literally can’t see anything enticing about the series. But plenty of people stick to the game, so hey, maybe there’s something about it I just don’t get/don’t bother to get

I so hope this turns into another parry thread. Parry threads are awesome.