The best thing is that people are completely incapable to realize it’s the nostalgia speaking
If SF2 and SF3 had been released with swapped casts, people would hate Dhalsim 'cause WHO IS THIS DUMB-ASS STEREOTYPED INDIAN MONK WTF BRING NECRO BACK
“If it got me into/back into the genre, it’s the best thing ever and all these assholes don’t realize it!”
It’s off-topic, but the whole “trying to convince someone your game is better” thing is the best way to notice someone is a dumbass, it’s like a soccer player trying to convince a tennis one to like his sport better based on completely subjective merits
Dumb analogy? Bro, I could spend the entire day coming up with these and they’d still fail to properly convey the idiocy of the average FG fanboy
Don’t even get me started on that argument, if anything SF4 shows that people will play anything that is advertised hard enough. That’s why SF3 failed, because it couldn’t get nigga’s hyped and make their minds up for them like SF4 did wit’ that “Second coming of 2-D fighters” catch line, not even gonna talk about the shills supporting this game.
EdiT: I’m all for people playin’ what they like, but kats try to make it seem like it’s something much more than that.
When Darkstalkers is based off of Street Fighter II and has different game mechanics, atmosphere, and cast, but is nowhere near as popular, well that’s fine.
When Street Fighter III is based off of Street Fighter II and has different game mechanics, atmosphere, and cast, but is nowhere near as popular FUCK YOU ALL 3RD STRIKE IS THE BEST GAME EVER STOP LIKING OTHER THINGS CALLED STREET FIGHTER.
Apparently the Street Fighter name works both ways when it comes to this stupidity, it’s not just people disliking 3rd Strike’s title claiming it to be the same kind of thing as Super Turbo. The important thing is that SFII was there first. It’s influence was wider spread. Its characters and systems appeared in more games. If it has to be SFII characters and style vs. SFIII characters and style, the former is the one that deserves to retain the title Street Fighter.
SF3 has qcfx2 hit confirm supers, it made it more even than what they are doing in SF4. Why not give Claw a FADC ultra? Why can Ryu c.mpx2 into sweep so easily while other characters like Guile have harder hit strings? SF4 = trash, but it’s the most popular fighter out today, and that means it’s good, and I’m wrong.
Street fighter = fighting in public places, imbecile. I’m not 100% sure you were being sarcastic because you are 25% retarded.
Every 6 button 2D fighter made in the early to mid '90s is based off of SFII or something that was based off of SFII. Alpha ended up using the same engine as Darkstalkers, and resembles SFII more than any other Street Fighter series. Yes, the game is designed a fuckload different, but the game engine is fucking derived from Street Fighter, deal with it.
Except that, every numbered SF series is treated as completely different series with different iterations within them. Just like SF I is nothing like SFII, SFIII is nothing like SFII. And, just like there is WW, CE, HF and ST for SFII series there is NG, 2I, and 3s for SFIII.
There isn’t really SFII Vs SFIII argument unless you count boderline fanboys who think it’s one way or the other. They can both exist.
The trolling tends to come from the one way or another crowd.
So Darkstalkers just popped into existence from a vacuum fully formed with special cancels, DPs, and raging demon inputs, right? None of those had anything to do with that other game Capcom made before at all, they just coincidentally made a game that built on the foundation of what was layed out before. Admittedly, Darkstalkers is a humongous departure in some more blatant and some other superficial ways than SFIII, but realistically there’s not that much more similar to SFII in the way either is played than the other.
By this flawless logic, having genre conventions from the SF2 era on your game makes it “based on SF2”
Since DS is also made by Capcom I’ll admit there’s some validity to what you’re trying to say (It’d be hard to argue a company’s portfolio wouldn’t directly affect their subsequent releases), yet