So, it seems next KOF is going DOA

You just said. When a character’s only able to get really used through a technique only what? 10% of players? are able to perform, it’s better to take it out of the game. Ash was way was better than Leona with his LDM.
Leona b,f charge moves were extremely pathetic in 2003, for example. Her other moves were not that bad but didn’t help much.
And both Kim and charge robert were way much more than a charge character.

Guile was a beast in the beginning, so while he got weaker after the II series, it was still very decent.

Like someone said above, XII didn’t count.

Angel only because of the copyright issues (now solved). Vanessa was in KOF NeoWave, but she’s not one of the “essential KOF characters”, since she arrived late to the party.

Only 10% of players learn how to buffer charge inputs? It’s like I’m taking crazy pills.

I wish Chang was in XIII. He be juggling with his Iron Ball all day and ending HD’s with a Belly Flop would of been sight to behold.

That and I use him in all games he’s in any way.

I fukken laffed.

I’m done talking to scrubhumans.

XIII was beautiful why would you do this T.T

and since when leona is hard to use!?, Magegg you’re full of shit.

lol laban was banned

He’s not banned, he just has the jail markers for soem reason.

This thread took a turn…

I think Mageg just needs to chill out out a bit. I did find the charge comment funny. If anything charge characters are easy in 13 (charge time is literally like a second and the system is very lenient) it’s just that HD combos are tricky.

A licky boom boom down.

A certain, magical wizard jailed me for whatever reason.

On a different note to bring this back on topic (whatever topic that may be,) I was watching some tournament videos from this year for Samurai Shodown Sen so I can actually determine “why” it is a “bad” game.

Spoiler

https://www.youtube.com/watch?v=OnTkeI4L9ME

https://www.youtube.com/watch?v=V2UVWNSCAu8

https://www.youtube.com/watch?v=T-lSEUoeC3k

https://www.youtube.com/watch?v=c5PZLq8ULlQ

Watching more of it, I can’t really say it’s a bad game. It just seems to be a very bland game that doesn’t offer more than what other 3D fighting games had before it. Is that a criterion for being a bad game? It’s up to you. I think if Sen got a rehaul, it could be more interesting.

Frame disadvantage on block seemed like standard fare for 3D fighting games. The box stepping/movement and footsies look fine. The issue with me is that the juggles are really boring and look the same for most characters. Ukyo and J’s juggle after launcher were effectively doing the Greek Sister’s 5AA from Soul Calibur until you have to do an ender. Takechiyo was similar except he used vertical attacks instead of horizontal. Other than that, the models looked wack and didn’t look as good or expressive as their portrait art.

I could see why SNKP wanted to go this route since the original design idea for Samsho sounded like they wanted to make a 3D fighter before the concept of a 3D fighting game was made and ended up coming up with Samsho instead. The idea that an attack (sword attack) on block is going to be negative is pretty similar to using most attacks in 3D fighting games, save for a few specific attacks intended to be +frames on block like 5Ps in VF. Then the emphasis on footsies and movement is a very keen idea for 3D fighting games and what Samsho accomplished early on. Then SNK did mess around with 3D Samsho with the N64 games before they made Sen. Looking at the button config now for Samsho Sen, it seemed to borrow a lot from the Soul Calibur model the most.

Spoiler

https://www.youtube.com/watch?v=8Par0jk-64A

So for me, what I’d like to see be done to the series if the next Samsho is a 3D fighting game is to keep the expressiveness of their drawn/portrait style by making their models similar to Xrd’s to emulate the drawn, brushstroke art direction within the gameplay. Then, modify the way characters do combos/juggles to include signature attacks to add more diversity and combo trees per character rather than just having 5AA looking stuff. Then perhaps make a defined sidestep system like VF’s instead of just dodge/track like the other fighting games and perhaps make special moves be half circular or full circular other than just having the A button for horizontal attacks. Or perhaps add more moves or attacks that affect the play field in general kind of like how Josuke’s barriers affect the 3D play field in Jojo’s ASB. Maybe Rimururu can set up ice fields to block certain lanes of movement or set up a slippery floor to affect movement acceleration/deceleration all to compensate for her short sword range and how that plays into footsies.

So pretty much I want to see more character uniqueness based in juggle conversions and in neutral game, more landscape/field affects in play, and better aesthetic appeal. The foundation was there, but nothing that special or unique to Sen that was elaborated upon.

Sounds like SNKP may want to step back into a 2D Samsho game with 3D models. In that case, I’d still emphasize using Xrd’s technique of cel shading and frame rate throttling to capture the hand drawn style to emphasize’s its own aesthetic style. Then make a return to SS2 style game play, but compensate for the toned down subsystems with more character attacks to add more variance. For me, SS (especially SS2) is a very footsie-esque game that is “more SFII than SFII,” and later titles like Tenka aren’t appealing for me because it seems to be more combo heavy, jumps are faster and not as punished/anti-air’d, and more oki-based (especially in the corner.) Characters like Basara, Ninja Brothers, Mizuki, and Iroha look really strong because of this. Yunfei looks pretty strong too considering how fast his overheads are and can convert cr.B into a knockdown. Footsies still exist, but the emphasis upon it is lessened and characters seem to be jumping around more freely without as much ramification.

Who knows, we’ll see.

Sadly, that could be very expensive :confused:

want playable botan

Could be. If I recall, both the process of making 2D sprites and 3D models could be equally time-consuming and money-pitting. The hard thing about sprites is the dotting, planning out how motions are going to look, and having to redraw stuff when you need to adjust the move. With 3D models, it’s “kinda” easy to make the model but requires a lot of time and effort to be put into texturing and finalizing the model. Then there’s much more additional work on models that are constantly transforming into other shapes; whereas with sprites, you’d just have to do the dotting as if you’re drawing animation and it’ll be the same either way.

So both ways are similarly taxing. The issue is we don’t the actual costs of production. I presume though that with KOF and SS characters, it’ll be easier to create and finalize models than GG characters since the “form” of the characters are pretty static since everyone is human-like. I think it’s affordable even for SNKP, it’s just the matter of finding people with the expertise to work with Unreal Engine III and making 3D models.

I’m doubting SNKP will find the right people or go down the cel-shading/throttling route though. I’ll keep my anticipation at lukewarm for new KOF and SS until we get more news. If there is one thing SNKP is very adept at, it’s making disappointments.

At this point, should the thread title be changed to something more about discussing the future of KOF?

I believe that it is easier to iterate with models than sprites. For example, if they wanted to have both classic Terry and MOTW Terry as alternte costumes, all they would need to do would be new models since the skeletal animation data could simply be carried over.

And Samsho. If we didn’t have Samsho in the title, the thread would be shoved into the KOF Subsection by Preppy and this thread will permanently die like all the other ones since no one really goes there.

Gotta talk Samsho, must talk Samsho.

Speaking of which, go away SS2 Cham Cham cr.D. The strongest low forward. Also why does she have to go underneath Haohmaru’s far B (CVS2 far MP)? Have to play the match up with Genan instead.

While we never got into it as much as Marvel, SF or Tekken, I do recall that we enjoyed SamSho a bit over here back in the 90’s. Enough that I recall that me and my brothers actually added SamSho characters into our teams (Nakoruru for me) when we got into CvS2.

If you could, your group should dabble in SamSho 2. It’s kinda a pick up and play game and the best combos in the game are just Jump-in AB (Heavy Attack) into ground AB. It really helps out footsies since that’s the emphasis of the games. Sword strikes are pretty negative on block so you gotta decide at which spaces to commit to making a poke, because if you whiff and punished you take a bit more damage than usual (as I recall) and committing to having your attack blocked too deep in is also susceptible to punishes. Certain characters also have crouch walk back and forward that also affect the way people walk forward and block to approach since back walking is kinda counter intuitive to gaining yardage by walking forward. Although Ukyo is top tier, Cham Cham throws a wrench against him and many other characters like Kyoshiro, Genan, Jubei, Wan-fu, and etc. are still pretty strong. Wan-fu’s butt-poke is one of the best footsie tools I have ever seen in my life and watching butt-footsies is magnificent. Only thing I really want is for Haohmaru’s far B to not whiff over many characters and pokes (isn’t as good as later games or CVS2.)

If anyone is down to Samsho 2, just hit me up and I can hop on GGPO and play some.

I dont even play KOF and this supposed 3D style they are going to do greatly angers me. Those character models look like shit.

Switching to 3D would be acceptable

If they didnt make it look so terrible.

I’m indifferent to the models they use as long as the game plays fine. Even though I hated how Maximum Impact played, I always thought it looked good enough that I wasn’t offended by the modelling. That’s really all I ask for, do something on par with MI that I am not offended with visually.

As long as we don’t get Blue Mary’s MI2 Alternate Costume. Terry’s Alt was pretty cool actually along with Mai’s though. I think Mai’s alternate was the best outfit that balanced between being “Mai” and having a semblance to having a Ninja outfit.

In before the new games are actually a new KOF Kyo RPG and a Samsho RPG.

Mai’s alt is better than her actual design IMO.