So is Chun going to be viable in "2014"

I don’t remember EX Kikoken knockdown getting removed off a change list. Maybe it was an error?

^yeah, this. I think it was a whoopsy.

Hows she lookin? Tryin to fix on a main and she’s on the list.

she´s looking like always, like a waifu

I don’t see chun being any more tournament viable with the cast available now. I feel like no matter how much they tweak her she’s missing something in her offense to make her a serious threat. Maybe that’s just me, but I’m always amazed at how easy it is for other characters to create big damage in tight situations. Chun’s tools need to be used at max potential to be taken seriously and who can really do that? I don’t even think vivi is there yet. Then again, we haven’t even used her yet, so maybe I should stfu.

idk ifiltrachun doing just plain old fashioned footsie heavy play is something to take into consideration imo. And let’s face it he wasn’t doing fancy or even optimize stuff and almost took a big tournament against cammy.

so why are we even discussing if she is viable or not. Sure you can say luck or mu knowledge but then gen took a f*cking evo… wait what?

Chun is viable.

I think if Infil keeps playing her the way he has been it’s only a matter of time before we see Chun take a major. Especially if he likes her in ultra. Remember back when he burst into top tier and all the fools started shouting that he wins because of Akuma vortex and wouldn’t win in an even footsie war with fundamentals? The mounds of egg all over their faces keep growing.

Chun Li took a tournament. Not viable.

Well, she’s viable now, but the changes they’re making are going to make her not viable again. Damn you Capcom!

She still has horrible match-ups to overcome who are tournament favorites… Yun, Akuma, Viper, Seth I think are not fair for her. Rufus & Cammy, honorable mention. Not impossible, but uphill. Don’t forget the new characters could be very troublesome, potentially? Not that Chun doesn’t have some tech against them, but definitely not in her favor. Maybe with the new DP FADC mechanics & DWU, Seth, Akuma & Cammy’s mix-ups will be less potent… I don’t see it affecting Rufus and Viper’s strengths much.

what changes?

That’s just a joke reply. There’s nothing new that you don’t already know about happening to Chun Li unless capcom says otherwise.

you got me lol

edit, why my msg are from 2 days ago?!?!? lol

I’m curious how much of an impact delayed wakeup will have. If it does really impact the game then I can see Chun doing pretty well since she mainly has issues against vortex characters who will be affected by that. I think that’s probably Capcom’s mentality about not giving her too many strong buffs.

Huh? Has she gotten anything but good buffs? I mean, she’s getting pretty much all the holes in her game patched up, as far as I recall.

Last time I checked the updates, delayed wake-up only affects hard knockdowns. You can choose to wake up 11 frames later after a hard knockdown, which weakens safe-jump set-ups such as Ryu’s Sweep -> j. hk and Akuma’s demon flip knockdowns. Really, I think it only helps Chun, except I will miss safe-jumping off Sweep. Chun still has strong ground mix-ups, though, so it’s not that bad. On standard knockdowns, you will still only have options to quick-rise or not.

Chun is a contender, imo, and will definitely be better. I really want to reevaluate my opinion of Chun vs divekicks. I honestly think it’s the source of my match-up troubles in neutral game.

I find the changes to Chun in Ultra are really just piecemeal attempts. It is like they acknowledge that there are some flaws to her game but they don’t really know how to correctly deal with it.

-Increased health: ok, decent buff - still think it was a piecemeal attempt to correct some of the problems.
-SBK causes knockdown: Is this needed? Granted She won’t be punished if you land a SBK in a combo but does this mean that you can no longer combo into her super after MK SBK?
-EX Kikoken causing knockdown: Is this needed? I agree that Chun needs a knockdown in order for some of her pressure/mix-ups to truly shine, but with DWU this seems counter-productive now?
-EX Hazanshu armour-breaking: A really decent buff - should have been part of her repertoire a long time ago.
-df+lk better hitbox and faster startup but reduced active frames: This is also ok, seems to be a decent AA now, but reduced active frames is a little of a worry.

-system mechanics: I think DWU is kinda a double edge sword for Chun - it helps her when she is the one waking up but sorta cripples her pressure/mixups when her opponent is on wake up. Red Focus - good-bye any lightning leg loops? W-ultra: not so useful for Chun as she needs the damage output and her ultras generally combo off the same things (although U1 may be corner specific).

What happened to an overall damage increase? Also a less-floaty air jump? I know that it was maybe too good at the location tests but that may be because they reduced her air frames quite substantially (I think from 42 frames to 35 - or something ridiculous like that?) Maybe meet it half way and have her airborne for 38 frames?

What about making her target combo jump cancellable (b+mk,mk) (a lot of characters have jump cancellable moves - Poison has her EX rekkas jump cancellable) even if there are not a lot of follow up options (maybe head stomps or air throw?). It at least gives Chun another way to deal damage.

I noticed a few people were concerned with EX Kiko knocking down, which is arguably a good change. With the addition of red focus, Chun can land crumples off her normal specials: legs, kiko, and hasanshu. These are all pretty easy to hit-confirm, as well. This will cost three bars, but when you consider her only combo into lvl 2 focus costs three bars anyway, EX Kiko -> lvl 2 focus becomes an obsolete combo. Now, Chun can gain an advantage in spacing from connecting with EX kiko, and maybe even juggle into Ultra I from full screen. The only reason I might not consider this a buff is because there are some crouch-specific combos in the corner that lead into fireball loops… haha but who goes for that anyway?

At least a couple of Chun’s toughest match-ups are getting nerfed in ways that benefit Chun directly, and the system changes in general also benefit her. Especially some of the damage nerfs her competition has vs her increased health, and the -5 on block from all 3-frame DPs (and Sagat).

-Akuma can no longer sweep into demon, allowing Chun to utilize her focus attack in footsies more, as well as relaxing the threat of being swept by him.
-Delayed wake-up throws a wrench in his demon-flip safe-jumps and option-selects.
-He has 2 more lag on jump-back fb, so it is slightly easier to ultra punish.
-He can always be punished for srk focus dash on block, and can’t cancel after the first hit- which significantly reduces his risk reward for wake-up dp against Chun. Chun with 950 health vs Akuma’s 850 augments this risk for him.

-Rufus throw damage being nerfed from 150 to 135. ;_; thank you… weakens his pressure a tiny bit.
-Target combo (into juggle for ultra) now -8 on block = Ultra I or sweep punish.
-Low and High messiah mix-ups are now -3 on block, so Chun can have more ways to punish instead of only neutral jump or jump back hk.
-Reduced damage on his Ultra I.

Even though Chun is still no better off from dealing with dive kick characters, she still has options… Delayed wake-up makes a lot of safe-jump set-ups weaker, including Chun’s unfortunately… but I think this gives Chun a chance to shine with her grounded option selects.

I like the EX Hazanshu breaking armor because her biggest weakness in footsies is the damn focus, so now theres more of a threat. Its not a major buff but I’ve always been annoyed by the focus attack threat at the mid range.
As for EX Kikoken, I like that a lot because it lets her get in a little easier.