In a general sense, GG games play similar to Vs., and not the main series.
Koogy took care of explaining the more complex workings of BB.
Best to let him just judge himself from watching gameplay though.
[media=youtube]lnem-4t1yTs[/media]
In a general sense, GG games play similar to Vs., and not the main series.
Koogy took care of explaining the more complex workings of BB.
Best to let him just judge himself from watching gameplay though.
[media=youtube]lnem-4t1yTs[/media]
Last I checked it hadn’t gotten past the “fame” of being stereotypically labeled as an “anime convention game”. I’m not saying there aren’t people playing it competitively, but I am saying they’re seriously outnumbered by casual gamers when compared to say…Capcom, SNK, or Namco fighting games. That doesn’t set anything in stone, but it gives you an indication on how seriously people take it. I don’t see the fame in that. I saw what happened to the last guy trying to bring up Guilty Gear’s “fame” in the NY/NJ area and he pretty much got castrated.
Guilty Gear gets boring faster than many of the other games mentioned in this thread. Since Blaz plays like 80% similar to it with less characters, I don’t see how it will be much of an innovator, so only time will tell. As for myself, I’ll find out once I get it this week.
I’m a GG player and I have no idea what just happened. Guess that says a lot about my knowledge of the Bro-Ky matchup, rofl :tup:
On topic: BlazBlue plays like a slightly slower GG. The main differences to actual gameplay include running rather than dashing, air dashes, double/triple jumps, and the majority of normal attacks can be canceled into multiple other normals or specials, or jump canceled to go into an air combo. You can tech out of falling from the air, or quick recover off the ground. If you don’t, you will be heavily punished, especially against Tager. Also, you can combo in and out of throws, but unlike Koogy said I’m pretty sure throws have about 50% proration (I’ll have to look into this).
EDIT:
From TaoFTW’s Taokaka guide on Dustloop. I don’t know if that’s Taokaka only, I checked a couple other guides and didn’t see anything confirming or denying it.
You have literally no idea what you’re talking about -_-
Can we stop the GG hate in here? It’s not really on-topic.
This thread is well on its way to trainwreck status.
I respectfully disagree with the people who say BB plays like a slower GG. It has the same feel to it as far as the movement and some of the systems, but in terms of the playstyle, I’d say it has more in common with Melty Blood. I find offense is more heavily encouraged in BB as opposed to GG, which has a better balance between offense and defense. I need more time with the game though.
What, you mean a couple really fast, exciting rounds, and then one random setup into an obscure ass combo that’s of an abnormally long length compared to pretty much every other character in the game?
That’s cool…I guess.
Your assumption is that there isn’t any depth to defensive gameplay. You could very much spend a lot of time learning to defend things. If anything Street Fighter depth comes from the fact that there is more than one way to defend yourself.
The depth of Guilty Gear (and yes I do play the game and love it) comes more from technical stuff and execution. There are higher execution requirements to games like Guilty Gear than in a game like SF4. I think this is where people are somewhat misled though. Harder execution does no equal depth. Marvel is a game where things are even HARDER to execute than Guilty Gear. To the point where even some of the players with awesome execution still drop and miss shit. Yes Guilty Gear is a lot more technical than SF4 because it requires so much from you in terms of execution and movements.
However Street Fighter depth comes from offense AND defense. It doesn't really tilt games in favor of the two. Street Fighter is a game that is more tactical and rewards more methodical approaches to offense and defense. You can't use a 1 universal get out of it technique to stop someones mixup. You're going to have to think about how to get out of it. You can do a well timed reversal, you can jump out of it, or you can try to guess whether or not to tech a throw. There are also things like spacing and zoning, as well as footsies that are really important and are seriously not easy to do. Just because your hands aren't falling off trying to execute shit, doesn't mean SF4 lack any depth. It's depth is from strategy.
Guilty Gear is a game revolving around pressure and mixups. And if you get a knockdown, then you try to setup some tech traps. But the entire aspect of Guilty Gear is to one-dimensionally add pressure to your opponent and shift momentum in your favor. And let’s say pressure is on you, you can use your specials to get out of it, but why would you? When you have at least 2 or 3 universal system mechanics to get out of instead. It may cost you a burst or some meter, but shit, it’s not like meter is hard to come by in Guilty Gear. I use Baiken who isn’t known to build meter super fast.
Koichi is the best I-No player to a lot of people. Why? Is it because he’s smarter than everyone else? Nope, he just has this ridiculous mixup tree that other I-No players don’t seem to have. Basically Guilty Gear is get in and do mixups. It exist for nearly every character. They all have drastically different mixups for sure, but it’s really the goal for everyone. And sure there are characters like Testament, Dizzy, and Eddie who have superior zoning abilities. But most of the time their using their projectle spam to setup loops or all of these mixups.
So why did I make that last point? It goes to show you that Guilty Gear isn’t all that strategically deep. It’s technically deep for sure, but just not strategically deep. It’s no coicidence that the best players in the game simply have much better execution than the average joe. In terms of strategic depth games like SF4 win hands down.
Yeah, I was joking about GG being like that at all times. I had to dig pretty hard to think of a single video that would meet the outlandish claims people were making. The people who think GG is about 60 hit combos have no clue, and I have no interest in changing their minds. I figured my GG avatar would be a dead give away…
Landed a counter hit which he canceled into his self-destruct and then did his horse charge thing into his zillion punch overdrive. The punch overdrive normally increases robo’s heatgauge but this was negated by self-destruct iirc. Nezu bursts the first self-destruct to avoid the fall down/recovery. Then throws a mat and does his dash move to gain full meter again. You’ll notice after the second self-destruct that he falls to the ground leaving enough time to get full meter, but only enough time to do the punch overdrive as a few OTG hits. Other than the initial CH and the hit after that, it’s entirely unburstable because slayer was always caught in an overdrive. (I don’t play robo ky, so that’s the best I can do for an explaination)
Oh no hard feelings then. It’s just sad that some people here would believe that.
Branh0913, having played GG and SF4 I would disagree that it is not as strategically deep as SF4. But this isn’t the GG vs SF4 topic. I think this topic already served it’s purpose with koogy’s first post
Wow, the situational-ness of that combo is only matched by how badass it is.
And yeah, I was gonna say I didn’t think the guy with the Ky avatar was the one bashing GG.
Are you trying to make people hate this game? Because I’m about to be your first victim.
On the back of the information in this thread, I just pre-ordered the limited edition :tup:
Thanks SRK, for getting me to spend more money I don’t have :bgrin:
Plenty of I-no’s can get in their and mix that shit up after a knockdown. Yes Koichi is very solid with his mixups and execution, but I’d still say it’s what Koichi does outside of okizeme situations that puts him a cut above the rest.
GG isn’t more strategic because it has more systems, but it certainly isn’t less strategic for having those systems either. The rules of engagement are simply different in GG than they are in SF4. I don’t really know what to say about this with out it turning into an essay. I think I’ll just reiterate my prior point and let you fill in the blanks: There are way more offensive options in guilty gear which necessitates defensive options.
Yeah, sorry for the derailment. I just really hate people who feel they must constantly put down another game to build up theirs. Most of the time these don’t even understand the game they’re bashing.
As far as Blaze Blue is concerned, it appears that there could be some strategy to the game. But the way some of the matchups look aren’t so hot. Like what could Hakumen or Tager do against V-13? These type of matchups existed in Guilty Gear, but some stuff in BB seem a little retarded. I haven’t played the game yet, so all I can go by is match videos.
I do like the fact that Blaze Blue is more ground based, and the combos seem like they’re a lot easier to do. I also see a lot less RC in Blaze Blue as compared to Guilty Gear as well.
I just hope abare is toned down in BB though. Seriously motherfuckers who don’t know what they’re doing who just mash into combos is irritating, because you know that the other guy doesn’t really know what he’s doing.
Southern VA “prepped” for Blaz by playing Guilty Gear.
Retarded or not?
I like GG, don’t get me wrong. There is a lot of stuff you can pull off in the game. I find the game to be very rewarding, and it may be less strategic than SF4, but you still need to think in order to win. I really hate being put in situations where I have to defend SF when someone boast up games like GG. It makes it looks like I’m putting down Guilty Gear, when I really do enjoy the game.
And as it looks right now, Blaze Blue may not satisfy my fix for GG action. But I’m definitely will give the game the good ol college try. At lower levels a lot of people love to mash in Gear and it’s semi effective. I really do hope Blaze Blue cuts down on doing random shit. I have a friend who love to mash into combos with Faust, and my Baiken is far more solid. But I still find myself being hit by random mashing because the game is far too offensive.
Blaze Blue looks to me to be much more defensive, with it’s own gauge for FDs, and more leniency on negative penalty. I think it’s easier style along with a more ground based game makes it interesting.
Branh, i usually dont mind your posts cuz they seem well though, but the lastests posts…
im only gonna say this, a good player wont fall for random shit, not saying that you are bad, but…
also from my experience with gg, if you dont know how to defend yourself, you are gonna be screwed, even when gg focus on a more offensive gameplay, the key of the success is on a good knowledge of defense and offense, if you dont know how to defend, you arent going to go anywhere, maybe at mid/low level you can play with out being too much strategic, but at high level, gg is equally strategic to games like sf, mvc2, the difference is that you focus your strategy to other aspects, in sf to the footsies, in gg to the mixups and oki (an i know that im over simplifying this)
only ignorants would label gg as an anime convetion game, its only the usa is hipnotized for the capcom games and think that they are like the holy grial :looney:, also in the end its only mater of tastes, for me for example, sf gets boring in no time, and im regreting for throwing $60 for a game that i really dont enjoy, lucky me, kof and bb would fix that in a few days
edit one more thing, many people who post things against gg, im more than sure that they actually never played the game, and are only saying things that they heard for other people
Man sounds complicated already… I’ll have a hard time learning how to play this game haha…
The only thing everyone should now about BB is that is NOT turtle friendly!
There is a penalty for Turlting in BB!
And that’s why I like it better than SF4.
you can turtle on bb and gg, the difference is in how you turtle :wgrin: