There is a massive amount of misinformation about what some believe to be ‘low tiers’ in MvC2.
- Nickguy - Spiderman does NOT just have 1 combo (the basic aircombo). Also, Spiderman’s standing HK does in fact combo into Crawler Assault. Just have to be right next to the character and the super must be executed very quickly.
Spiderman can easily combo into both Maximum Spider AND Ultimate Web Throw. From a combo standpoint, Spiderman’s standing hk is his best friend. In that sense, his hk is as important to him for combos as Cable’s hk is for setting up AHVB combos. Here we go: Spiderman - s hk, Spider Sting (1 hit) xx Maximum Spider (or Ultimate Web Throw). The timing on the cancel is extremely easy. That’s a solid damage output for 1 meter. I will provide video examples to prove it.
As with many mid tier characters (most of the characters discussed in this thread are mid tier, NOT low tier), Thanos bubble assist allows Spiderman to do a LOT more damage. I present exhibit A:
[Spiderman 85% combo - 2x Spider Sting / Ultimate Web Throw]
Exhibit B: [Spiderman 73% combo on Jugg - 4x Fierce] Very impressive damage output considering Juggernaut has one of the highest defenses in the game
Exhibit C: [Spiderman 93% combo - 1 meter (on Psylocke)]
NOTE: None of these combos can be escaped by mashing. I have tested it in training mode vs people who are adept at mashing out of Thanos bubble. There is simply not enough time to mash out in the above referenced combos.
This last example is primarily to show what is possible within the combo engine. There has been much discussion about the low damage output of Spiderman. This is a Spiderman 100% combo vs Mando (standard defense character) for only 1 meter:
I will make further corrections and clarifications about the rest of the misinformation in this thread soon.
War Machine can do ALL of his Infinites from MvC1 in MvC2. I have seen Josh do all of them on Dreamcast, and I remember I talked about that with him and he confirmed it to be true.