It’s not an infinite if you need X-Factor or Berserker Charge.
yeah, true. I mean more so while in XF lvl 3 w berserker…until berserker runs out theres an loop.
St H-L Berserker Slash reps. It’s stupid. lol.
^you forgot Hulk’s :h: Dont Jump. its the ultimate can of :h:spam in MVC3
You can loop berzerker barrages with lvl 3 xf, too. Don’t need berzerker charge for it, though.
when landing a crossup berserkser slash into berserker charge, is there any tips on landing the dash -> MHS? i am very inconsistent with it and i dont know if its because i can only do it from certain ranges or what =S. any help is appreciated!
That question has already been answered. Try working on canceling b.slash earlier. You want to cancel it as soon as it makes contact. This gives you the most frame advantage and an easier time landing a combo off of it.
Ok Ive been away for a min. I have a few wheels to build today and then I will be updating this thread.
If Im lucky I can get Wolverine Masta to notate or record some of his Wol/Mag combos.
I got a chance to play him last week and he has some serious bidness going down with these two.
Im trying to update the OPs but I am consistently getting an error msg telling me that the post is too long, and I was only adding 1 combo.
In fact I tried to split the OP in the 3 post and it still returned an error msg.
This is frusterating.
I thought reserving 3 post was alot but it looks like I need more like 8 or 9 to fit the info in there.
So for now we have the original pre-updated SRK post.
And I will just have to add any new info to the 2nd and 3rd post. So its not going to be terribly organized
I dunno what you’re missing. He’s just doing a normal bnb. I used to think you didn’t have a guaranteed kill, but you definitely do. I was using xf to late. Just use normal bnb combos, but use xf early and you’ll kill anyone, provided you have an assist that allows you to OTG. I just went to training mode and doing the normal tatsu bnb after a throw I got 1.4 million. You can even kill most characters without meter if you have an assist. I think that’s when it’s best. If you use meter, you haven’t really got any xf left for the second character.
Hmmm…my post got deleted, so, short answer. Yes, it should be a guaranteed kill, with an assist.
Anyone know if the Insayne Wolve+Ammy Cold Star combo in the op works mid screen or not? Doesn’t say “corner specific,” but looks like it could be. Also anyone know if it can be done as a pick up from a regular launch/relaunch? Or only from this normal jump sequence after the ground bounce? I was never able to get Cold Star to pick up, but I never tried it w/ a pause as it specifies, nor have I ever done the normal jump sequence off the ground bounce. Good shit to know!
After an actual combo, ( :l: :l: :h: :s:, jump, :l: :h:, drill claw, dive kick, :h: :s:, jump, :l: :h: :s:):
-Mags Hyper Grav before :df: isn’t fast enough to connect or combo after, so I think they should be taken off the list.
-Mags Disruptor connects if you give it a little gap between :a1: and :df:, but can’t be comboed after.
-Phoenix Shot and Overdrive assists connect and can be comboed after, but only with :h: or barrage/supers if you’re not in the corner; otherwise you can do a full :h::s:, jump, :h::s: afterword. With Shot there’s a small delay before the slide, and with Overdrive do it as soon as possible.
-It’s always fun to call an assist that doesn’t connect before the slide, then after the slide berserker slash for a mixup around the assist which should be on the screen by then.
EDIT:
Tokido used Phoenix Overdrive assist to combo midscreen after a throw against JWong’s Ammy in the CEO finals. It’s at 1:08:00 - http://www.justin.tv/teamsp00ky/b/287945864
So I guess you can combo after her assists if you dash before the assist call.
thanks man. I’ve been focusing on other chars for a while, so that assist list wouldn’t get refined without help like this, unless I rotate back to Wolverine.
Ill update the op with any finds asap.
EDIT:
I made the changes to the assist list.
I had to put it in the 2nd post since I can no longer alter the OP. Ever since the update, that post is way to long to edit. I would need about 10 post to separate it all out, its a shame though because there is still more to add.
For Wolvie/Deadpool air exchange/DHC trick, starting with Wolvie:
:l::h::s: ^ j.j.j.:h: ( , :f:, :u: )+:s:, j.j.dj j.:h:j.:s:, (dash) :f::d::df::h: xx :d::db::atk:+:atk:, DHC trick :d::d::atk:+:atk:, :h::s: ^ j.j.j.:h:j.:s:, (dash)+:a1: :df:+:m:,:d::df::f::atk:+:atk:
Deadpool on Quick Work assist.
Does ~1,100k.
Doesn’t quite build two bars before DHC trick.
You can’t aerial exchange down because the down aerial exchange will use the ground bounce that deadpool needs for katanarama xx cuttin’ time. (The other aerial exchanges use the wall bounce, preventing him from doing katanarama ~ chimichangas).
After the quick work assist + OTG Wolvie will be behind the opponent. Be sure to reverse directions for the Barrage X input. Fatal Claw works too. If you do the QCF motion you’ll get one of them and the damage difference isn’t huge.
You can also finish with a Tornado Claw into a Fatal Claw or a Barrage H ® into Barrage X or Fatal Claw. If you skip the super and finish with Tornado Claw or Barrage H ® you get somewhere between 950k and 1,000k.
So I don’t know if this is already posted on here but I found this today and I think its hilarious. If you end the typical wolverine combo with Berzerker barrage into berzerker barrage X, you can actually land a snap in after the super before they hit the ground. Now we no long have to sacrifice no damage combos for snapping in phoenix.
I havent been playing much MVC3 since AE and Oni came out, cant get enough of the Uber Smurf Oni.
Is there anything that I should post in the OPs.
If you guys want I can start another thread and seperate out those OPs since they can even be updated at this point, since the SRK layout changed.
I dont imagine there is too much to update since Wolvie is so straight forward, not alot a mix-up or variation in style. ABCS BBC Dive CS BBC Fatal Claw all day
Feel free to PM me
Mags/Wolvie/Akuma (2 meters, builds 2, 1.205M dmg):
j.S cr.[M H] S sjc j.H xx adf j.[M H] xx fly j.[H xx adf H xx adf H xx adf H adf M H] xx unfly, falling H, land, H xx L hyper grav xx Magnetic Tempest DHC into Berserker Charge -> s.[M H] S sjc j.[M M H] xx drill claw -> dive kick, land, s.H S sjc j.[M M L H S], M+H+A2 (dash+assist), 3+M, wait for all the hits of the tatsu, H berserker barrage (mash H) xx Fatal Claw
Wolverine (1 meter, builds 1, 1.220m dmg lvl1 x-factor)
:l::h::d::df::f::h:(Mash til they pop put) x-factor(any lvl) :s::h: drill claw>dive kick :s: :h: drill claw>fatal claw
What was that combo that Tokido was using to kill off Wong’s Wolverine at CEO? It’s the one with an XFC and it does about 950,000 damage.
(blahblah) S j.MMLH DrillClaw DiveKick XF HS j.MMLHS df.M+Phoenix assist HS j.HS is max meterless damage that way, and he was using something like that.