Im confused by the part I highlighted in bold.
could you spell that out for me in plan english. haha
IDK what a JCC is or how to tk a BBarrage out of it.
When you jump cancel, thereās a small window where youāre actually grounded and can do a special attack. So, heās ending the barrage motion with uf to start the jump cancel, then inputting the attack button. The timing is a little weird, but itās not that hard after a little practice.
Iād like to see video of that combo myself. Howās the barrage connect? Does the launcher whiff or something?
what is the point of tking a BBarrage.
Does it give you extra height, like does he come up off the ground or something.
But if he does get a BBarrage to come out maybe it connects before the opp gets to high, he does end with fatal claw, and not barrage x.
nuf theorizing
You guys may very well know this already, but I figured this might be worth sharing.
After Wolverineās standing L reset in the corner, I figure most people are jumping forward to try to air throw (thatās what I did to start anyway). Thereās actually a much better way to do it.
You jump straight up and hold df+H. This will give you an option select with the following outcomes:
- vs neutral/back recovery: forward airthrow
**
- vs forward recovery:** back airthrow (putting them back in the corner)
- vs any attack: dive kick
This option select beats everything except for invincible moves (like hard drive) and actually teching the throw. Itās meant that one combo is essentially death in most of my matches.
Edit: Actually, forward flip + an attack will make you dive kick in the wrong direction I think. Still, very few options out of this.
Heās jump canceling the launcher. Thatās why Iād like to see a vid of it. Howās barrage connect after he launches?
Chun-Liās Hyakuretsukyaku assist keeps hitting long enough to connect :h::s: without actually launching the opponent. The Jump Cancel Cancel is so youāre actually able to connect :h:BarrageĀ®. Alternatively, you can use :d::h: xx :h:BarrageĀ®, but itās slightly less damage/meter. Visually, it just looks like youāre cancelling :s: into :h:BarrageĀ®, like if you had cancelled from a special-cancellable normal.
The length of Chun-Liās assist makes it a nice ender assist in general since you can fit in more normals/specials. Akuma, for instance, can :a1: (Chun-Li Hyakuretsu) :l:Demon Flip ~ , land :l:Tatsu ~ :h:Tatsu(4 Hits) xx Air Hyper with the right timing (Calling assist as late as possible).
ok thanks Ill post everything u ptoday.
to clarify:
In the combo we are discussing you did not note a :df: after the j:s: to pop them up into the assist, can I assume it there and include it in the notation for the op
Oh, woops. Iām surprised I missed that, lol.
Yeah, it would be āā¦j.:s:, Land :a2: (Chun-Li Hyakuretsu) :df:, etc.ā Iāll fix it in my post as well.
I updated the OP today.
lots of updates:
added tons of combos, mixups and char specific stuff.
added XFC combo section, so give me your XFC combos and Ill post them.
Id rather not post anything that like; XFC BNB.
I would prefer to see things like mid combo XFC combo finisher or just any type of setup that leads to a mid combo XFC.
Unless it is a XFC combo that cannot be done with out being in X-Factor state.
Enjoy and keepāem comin.
Also plz review what I have posted and let me know if I have made any errors
NINJA EDIT:
Check out this Wolvie combo at 4min 50sec [media=youtube]oUgdVwomjY0&feature=related[/media]
ive been wondering, what are the best wolverine combos after DHC gltich? i use dante and magneto as openers, so Id like to know the best midscreen and corner combos i can do after berserker charge dhc glitch.
thanks a lot
there are three good examples in the op. regardlEss of who starts the dhc any of those options should work.
if you work up something new you should post it up with damage data.
Myself as well. I only use amaterasu veil of mist so that allows wolvie to do things he wouldnāt be able to do normally, however maybe i should pick up spencer just to get more mileage with combosā¦
hmm I have yet to come up with a good midscreen one, but ive got this in the corner:
DHC glitch into B-charge (I do it from magnetoās hyper grav xx tempest or danteās hysteric xx devil trigger):
st:h: xx :l: slash, [cr. st.:h: xx :l: slash] x3, :s:, delayed jump j. j. j.:h: xx Drill claw, Divekick, land (berserker charge ends) :h: barrage.
at that point, only the wolverine part does 626.600, if you want to/can afford super, Id advice to use Fatal claw (and mash barrage too!!!), if so, the whole wolverine part would do about 808.000-ish.
Combined with the previous combo from magneto (I use the hyper grav loop which does about 588.000) is enough to kill any character in the game, hell it can even kill all except really high HP ones with just the H barrage at the end. I liked that combo since when you divekick them, berserker charge ends, so you build a little more meter with the last H Barrage.
the jumping m h s can be done twice midscreen into s aircombo etc
EDIT:
actually, the combo i posted with mags/wolverine in the corner, kills every character in the game for only 2 bars, no need to cancel the last barrage unless you were not using the hypergrav loop
I updated again today.
I had to make some corrections to the IOH section, and I also made some additions to the :df: Assist Combo Extenders list; Chris, Jean, Wesker
Edit:
And Ill add this now
Nannie.
Iāve been using storm with wolvie on point. I dont know how to play storm, but just been doing as u suggested (TAC into her and then DHC glitch) and Iāve been mopping up some guys. That does so much damage. I been doing a simpler combo with wolverine to follow up but Iām gonna practice the air loop yoiu have suggested.
Good shit. Storm is cheap.
lol storm is cheap as hell, try playing more keepaway with her, run away, throw whirlwinds, etc. be cheap and annoying, you only kinda need 1 combo into wolverine to kill a character
Nannie: thanks for adding my combo, Id like to add that is corner only, Ive yet to come up with a similar midscreen one.
is just the Mag part corner only or is your wolvie follow up Corner only?
Storm is very strong on the right team. but she is a meter hog so she require a Battery on her team.
But she can rush and zone, good dynamics but you pay for it with low HP.
If you wanna iprove you Storm game just study a bit of the Storm thread and watch some matches of ppl like andyOCR and PR Rog using her.
And Kensanity you can add me on Live if you wanna do some matches to see how I use her; Im not a tourney champ or anything but I can do work with her.
NINJA EDIT:
In light of all the recent BCharge combo talk I will run the numbers on my B.Charge combo after work tonight.
It works the same midscreen and corner, and Its a 100% combo for sure. At this point if I make contact with my opp while Storm and Wolvie are still alive; with either Storm or Wolvie, I know my opp is going to die; unless I drop the combo.
Ill try to get the numbers on all other B.Charge combos that are possible midscreen. I only want the exact numbers for these as the apply to the DHC Glitch, since the B.Charge combos youāll be doing without the reset glitch will likely run out of hit stun much quicker.
As far as corner specific B.Charge combos; well thats another story, we have alot more possiblities available to use there.
One of my goals is to create a B.Charge combo that can last long enuf to end the B.Charge state so that if I aerial Exchange back to Storm I can DHC back to B.Charge; even though this is rediculously inpractical since the opp shold be long dead by the time the BCharge ends.
The wolverine followup combo is corner only, so you need to do the previous combo in/near the corner as well.