SNIKT!: Wolverine Combo, Reset, and Opener Thread

MMH the first air series and MMLH the second does more damage than doing MMH for both.

should be going for b.slash loops: [dash cr.M, st.H xx b.slash] x2, dash cr.M, st.HS, j.MMLH xx drill claw dive kick, st.HS, j.MMLHS.

Hey so I’ve been shuffling characters around on teams for the past couple weeks, last night I tried out wolvie/doom/sentinel and it seemed to work out pretty well although the dude I was playing against is still learning the game. That aside, my question was in regards to OTGing using doom’s plasma beam, I spent an hour and a half trying to figure out the timing but every time I tried wolvie would OTG them, but dooms beam would whiff. Now Im pretty sure I’ve seen Pr rog do this before so Im under the impression it is possible but I just couldn’t get the timing down all night, I tried messing with the timing’s and shit but could just never find anything that worked. Granted I should inform y’all I was learning this on the fly, during an actual set so its a lot harder to figure out but I don’t own the game so learning it alone is kinda impossible.

Oh and I tried it after a throw, and after a long combo and neither worked. I managed to get it to work after a throw once, but never after a long combo.

if you knock the opponent down in the corner, i’d suggest calling doom assist asap while doing a back dash to help with the timing. midscreen i just call assist + walk forward into otg slide.

Thanks man, looking forward to testing that out, it was a crucial part of wolvie’s game that I was completely missing out on, since I couldn’t combo off throws or perform fatal claw loops.

For a team of Wolv, Doom, Vergil, what’s the best way to hit tornado claw > fatal claw > tornado claw > fatal claw loop? I see PR rog does it off an OTG into rapid slash-- what strength does he use of tornado claw? I used to do OTG with missles to start tornado claw into fatal claw but doom’s beam assist seems more useful for the neutral game. Even better could someone link to a thread about the loop and the best and most consistent ways to hit it?

I also run a wolvie / vergil team, and the way I do it is too call the vergil assist immediately after hitting the ground, wait till your opponent stops bouncing (you need a delay between the assist call and the slide), then slide otg into light tornado. Light tornado claw almost always does more damage than heavy tornado claw loops. Also, the timing on the vergil assist call is a little tighter than many people think, the key is to delay your last air series with wolverine so you can hit the ground faster (and thus call the vergil assist faster).

If you are running beam assist on doom, its basically the same thing, but the delay after the assist call and the slide is slightly less. Also, you are going to want to perform the tornado claw faster (immediately after the slide). As a disclaimer, I run a Wolverine / Iron Man / Vergil team; this info is based this off of Unibeam, so I might be completely wrong about this haha.

As far as executing the loops, it mainly just takes practice but the way I have been connecting them most consistently is to wait until the fatal claw sound (the repeated scratching noise) stops, and then immediately start inputting the the dragon punch motion after that.

Sooooooo… I think I found some new corner combos with Wolverine that are pretty sick, although if someone has posted this already please let me know. Lately I’ve been watching a lot of PR Rog’s wolverine, and I noticed that he does a cool corner combo that goes: [Launch, H drill claw MML drill claw (2x) divekick]. I messed around with it for a while and discovered that if you hit your opponent with the first H immediately after launch, you can add some more stuff.

So the final combo can be [Launch, H xx drill claw xx MH xx drill claw xx H drill claw xx divekick]. Starting with a low short, and finishing with Unibeam assist --> tornado claw loops, the damage comes out to around 816k (1 loop) to 1035 (2 loops). It is significantly easier to perform on bigger characters, but I have tested it on Wesker and Ryu as well.

Also, if you start your ground series with cr.M H S, then you can do j.MH xx drill claw xx MH drill claw dive kick as well.

Finally, hear are some combos I found with my Wolverine / Iron Man / Vergil team. I don’t have the stuff to capture / don’t know how to so no video.
(all of these combos start with cr.L into st.MHS)

Vergil Relaunch: Launch, MMH drill claw xx dive kick, j.MHS (call rapidslash on S), OTG slide, dash (double dash if Corner to Corner) launch, MMHS, call Unibeam, slide --> tornado claw loops (788; 1003).

  • Note: If you do this combo is XF lvl 1, you have to do j.MMHS after the dive kick or it won’t connect

Iron Man Relaunch: [Launch MMH drill claw dive kick] call unibeam, j.MHS (land) st.HS, MMHS, call rapidslash, slide --> TCL (739; 968)

Some impractical’s, just for shits and giggles:
Corner only: HS j.H xx drill claw xx S (call vergil) slide otg, HS jMH xx drill claw xx dive kick, call beam assist, M beserker barrage, L tornado claw loops

Iron avenger set up: [Launch MMH drill claw dive kick], j.MHS (call rapidslash on S), OTG slide, dash into Berserker Barrage xx Fatal Claw xx Iron Avenger (4 bars, 1180)

5 Bar, 1750 damage Weapon X follow up: [Launch MMH drill claw dive kick] st.H xx Weapon X, dash into OTG slide XFC HS, j.MHS call unibeam, otg slide -->TCL (2x)

5 Bar, 1400 damage no XFC Weapon X follow up: [Launch MMH drill claw dive kick] j.MHS (call vergil on S), slide OTG, dash Berserker Barrage xx Weapon X, call unibeam immediately after weapon x ends, dash slide OTG --> TCL (2x)

also do any good follow ups after the standard drill claw mix-up on incoming characters? In order to kill without meter, I have been doing:

Drill claw xx dive kick XFC j.MLHS (land) st.HS MMHS --> ender.

Hey guys, I asked this in the Wolvy Questions thread but it’s been a week and I haven’t gotten anything. Since this is sorta the Wolvy Comboratory I figured you guys could help. I need to know a wolvy combo which takes doesn’t have a fatal claw in it, with a multihitting assist (Frank’s Cart), and ends in Berserker Barrage X. I’m running Wolvy/Spencer/Frank and ending with BBX seems so much better for Spencer’s Maneuvers DHC than Fatal Claw. Not even sure Fatal can DHC properly under any circumstances, particularly considering that I need to maintain the corner after the cinematic. As a note I can’t use Spencer’s Restand assist, doesn’t work for frank right. Any help would be spectacular and thanks in advance.

as long as wolvie is grounded when fatal claw is activated, it’s really easy to dhc into bionic maneuvers; grounded fatal claw allows you dhc into spencer(or whomever) at the last second.
here’s a bnb i see a lot of wolvie/spencer teams do: LMHS, j.MMLH, drill claw + dive kick, st.HS, j.MMLHS, spencer assist + otg slide, berserker barrage H mashed xx fatal claw, then dhc into bionic maneuvers at the appropriate time.

Problem with that is that I can’t use the spencer assist that calls for. I need to use his Horizontal Grapple for Frank. That one calls for Slant shot which makes a restand. Doing that with my spencer assist will make wolvie whiff his berserker barrage. The only assist I have that helps Wolvie combo is Frank Cart.

ahh, i see; i didn’t read your post well enough. you can still get frank to level 4 with the combo i mentioned though. also, could you better explain the problem you’re having? you’re saying that you’re not able to land BBX after shopping cart assist + otg slide, right?

Well I can’t, so I figured it can’t work. Takes far too long to come out after the full ground, air, drill kick, launch air series, otg slide+Cart assist. It’s possiblle I’m just doing it wrong but with how much it misses by I can’t imagine it working.

well, i played around with it a little bit and was able to connect a raw fatal claw after cart assist + otg slide from mid-screen(or whenever the combo would take me to the corner). i never use frank though, so maybe someone who does might have something better.

Yo! I think I’ve got a few suggestions for you.

First off, I would recommend using Fatal Claw, it can DHC properly with Spencer if set up right and it does more damage. However, I have found solutions for both BBX and Fatal Claw.

  1. Surprisingly, you can actually do Medium Berserker Barrage with Spencer’s straight shot (no restand) after a full combo. So the full combo goes: LMHS, sj.MMH drill claw xx dive kick, HS, MMLHS, call Spencer, slide OTG, M Berserker Barrage (fully mashed) xx Fatal Claw or BBX. Either will DHC properly into Spencer.
    -> The key to this combo is to slide immediately after you call the Spencer assist, that way you have enough time to recover and start the Berserker Barrage. Perform the BB right after you recover from the slide OTG.

  2. You can do either BBX or Fatal Claw after Shopping Cart + Slide OTG pick up. The key is to do the slide simultaneously with the assist (maybe assist slightly before). That way you can recover fast enough to do a raw Fatal Claw or BBX.

  3. You can always just go from dive kick (ground bounce) straight to H Berserker Barrage xx BBX or Fatal Claw. Of course, this does a lot less damage though.

  4. If you start a ground series, you can call the Shopping Cart as you do H xx B.Slash. The cart will give you time to catch the opponent with another ground series. From here, either set up the BBX from dive kick or just use the Spencer pick up.

  5. Remember, from B.Slash xx B.Charge, Medium B.Barrage will loop. Therefore, you can do B.Slash xx B.Charge, dash LMHxxB.Slash, cr.M st.HxxBSlash, dash LMHxB.Slash, Medium B.Barrage (2 or 3 times) xx Fatal Claw or BBX.

Hope this helps, let me know if you need anything more specific.

everything looks good, besides #5. not saying it’s bad, but it just isn’t optimal, even when considering it’s been modified for leveling up frank.

everything looks good, besides #5. not saying it’s bad, but it just isn’t optimal, even when considering it’s been modified for leveling up frank.

everything looks good, besides #5. not saying it’s bad, but it just isn’t optimal, even when considering it’s been modified for leveling up frank.
edit: holy crap. why is this posted three times?

This isn’t working for me. Everything works until the very last part where it’s j.MMLHS, because they reset after the second M.

Edit: It has worked a few times for me now, but it still seems to randomly drop. I guess I’m not doing MMLHS quick enough?

either you’re not doing it quickly enough or there were hits added before the initial berserker slash xx berserker charge.

whoa, hows the damage on that b charge loop? i just do normal b slash loops.