SNES Street Fighter II Turbo RAM map

Hey, first time poster here.

I’m working on a project that might interest some people here. We’re developing a neural network that will learn how to play SFII Turbo on the SNES (we’re using snes9x), right now we’re looking for someone that has found what RAM addresses correspond to what in-game variables (x position, health, moves, etc.), but we’ve only found this for the arcade version.

I figured someone here might have this information, even a partially built RAM map would be awesome. Thanks.

I don’t know offhand but try hitting up Dantarion, he may be a solid bet:

At the very least, he may be able to point you in the right direction.

Thanks for the link, he definitely helped out. I decided to go with the arcade version, I’ll post some progress on the neural network here when we get something working.