I’m not THAT gay either; in fact I try to hide it most of the time.
Def needs a celebration though. Someone go grab some KFC.
I’m not THAT gay either; in fact I try to hide it most of the time.
Def needs a celebration though. Someone go grab some KFC.
I think volcano would be best suited for a corner combo It looks like. Far as Tempest goes that very be interesting to see.
Not really
Volcanco cancels into his lightning legs move (don’t know the name of it) and you can relaunch after that
Anyone remember that really slow but powerful Beowulf uppercut move in DMC3 that ended in a spilling kick? The one that looked like a shinshoryuken?
wonder if he has that…
Real Impact? Lol I kinda hoped he had that one since E3, but it doesn’t look that way. Oh well, I don’t think Dante needs a Shin Shoryken, that would be overkill. Did so much damage in DMC3, and a ridiculous if you did DTE on top of that, goddamn…
yeah and it would be kind of hard to impliment in a fast-paced fighting game like this. The windup is so huge I doubt he’d be able to hit anyone with it to begin with.
Yeah, the only way I could see Real Impact working if it was part of a cinematic super or a command grab. If it’s a standalone move, that would be pretty much asking to get combo’d.
Just a minor thought that occurred to me watching the Yipes vs. Sanford Comic-Con exhibition match again. At around 1:30 in [media=youtube]jUcFhIyqY9Q"[/media], Yipes does THC with Wolverine on point and Dante does Million Dollar as his contribution, allowing Wolverine to get his Weapon X super blocked, fully recover, and still be at massive frame advantage to continue his attack while Million Dollar is still rolling.
I didn’t think too hard about this at first until I realized that since Dante has only one direct-damaging level 1 super (Million Dollar), he’s going to do it every time in a THC, no matter what team he’s on and no matter what assist you went with. Given how long that super lasts and how airtight it is until the final shot, I’m sure making Weapon X safe chip is only the tip of the iceberg. Depending on how fast the point character’s super recovers relative to Million Dollar and how much pressure, high-low mixup, and/or chip that character can put out, this seems like yet another great property of an emerging great character.
Does THC always cost 3 stocks even if one of your team members is dead? I think it is but I never played enough Marvel 2 to remember.
Well, it wasn’t in Marvel 2. It all depends on the situation. If you only have two levels, even with all 3 of your members there, it would only bring out a double THC instead of the triple THC. Once you had 3 levels, then it would bring out all 3 for the THC.
THC? Hell yes it was in Marvel 2. You just only saw it with certain teams in high-level play because it was generally less meter-efficient than DHC combos into Hail Storm/HSF, etc. You even had teams like Omega Red/BB Hood/Juggernaut that REVOLVED around MONSTROUS THCs.
Is level 2 THC really in Marvel 3? If so, how does it determine which assist super you get?
I meant THC costing 3 meters wasn’t in Marvel 2 if one of your members was eliminated. And yes, lvl2 THC are in. Saw it a few times.
The latter part is a good question that I’m not sure of yet. For someone like Chris, I think his “Open-Fire” assist would automatically give him his Grenade Launcher assist hyper, whereas his combo/proximity mine assist would give you his “All or Nothing” Hyper. It all depends. Like, how Doom’s Molecular Shield always gave him Sphere Flame for an assist Hyper. Both are anti-airs, so I guess it depends on the similarity.
No, I meant how does it determine what CHARACTER you get for a two-character THC? I know that what SUPER you get is probably determined by assist-type selection like in Marvel 2, unless you have a character like Dante who only has one damaging level 1.
EDIT: That answered my question. Thank you.
What determines that is the order of the characters at that current point. If Dante is above Chris, with Ryu being at the very bottom of both, the one right after (Chris) the point character is brought out for the lvl2 THC. Hope that answers your question better.
I just thought about Dante is going to be hell of character in this game. I guess i’m expecting to see different playstyle from alot of people. It’s best i believe this.Thanks for the info man.
This is what I’m most looking forward to with the character, though I’m positive the majority of online players will try to play him exactly the same I think there’s tons of room for top players to develop totally unique play styles with him.
I think that’s the greatness/tragedy of Dante. His baseline is really good and fun, but 19 out of 20 people will never begin to tap his potential but instead just go for launch/relaunch/hyper over and over and over and over and over.
Hey Guys I just thought some of Dante moves maybe chargeable.
Like for example < > A or B or C.(Sonic Boom) That could equal real impact. It’s a thought. I remember back + R1 + style. I believe equals this.
Also Jocelot Rain Storm is mashing © repeat in the air I believe.
Also I been playing alot of DMC lately I wonder if they added the pause during dante rebellion attacks. For example one going like this T, (pause) , T, T. (combo 2) On another Note how many attacks(specials) does have? Is it around 40?
40 is what they say yeah. We keep trying to get people to test charge motions, but I’m still not sure if anyone has done it.
Thanks for the Rain Storm imput. I’ll update.
Also, would a delay imput really work for a game like this? Would be a nice nod to his games, but just having his combo animations integrated into his moveset are good enough. With the hitstun/poration, having delay combo’s like in the DMC games would just make it easier for you to drop combo’s, imo, Unless Capcom found some epic way to implement it…
again, there are a few very minor problems, but instant inputs worked fine in Darkstalkers… beyond that all the issues there are would go away if you only used them for style cancels, since you don’t have to worry about them doubling up with moving.
Edit: Also worked in MK games.