I wouldn’t call “trenchcoats” overrated. First off, I don’t really see anyone use it… 2nd, it may not be optimized for Dante, but it’s an overall good team. I run vergil/wesker/dante, which is optimized for Vergil IMO. He get’s easier confirms that do more damage off of any hit, and a really good assist to make him safe/give him safe mix ups. And then if vergil does die you have wesker coming in with dante assist, which is no slouch either. Dante may not be optimized, but lv3xf dante sure is fun as hell.
And for certain match ups I’ll put dante up front, giving him a decent zoning assist with Vergil. Wesker may not provide much for Dante, but he provides for the team in both his assist and, in general, being on the team.
I had some success with Dante on point teleporting in with Haggar’s violent axe assist at mid range. Depending on their movement i can land on either side and go to town.
One question. After landing an air dash m/h what do i follow up with when i land? I get blocked pretty much overtime.
Now that a decent amount of time has past, What are the ways that people can get out of the grapple unblockable now (if any now)? Before it was hard tags and snapbacks (not sure if its true though). Just wondering if you guys found ways countered them yet. I know there is a counter to the hard tag but I don’t know about the other ways (if it was anymore).
hi does anyone have a video of dante doing 3 volcano jump cancel with strider assits I saw it in the front page I think. it was a combo video with dante/strider/ sentinal
Damage bonus and move canceling so you can continue from stuff like Million Carats. Although the primary function would be the canceling since Dante’s damage scales so hard anyway and it’s actually detrimental outside of finishing a character since it cancels your meter gain.
Devil trigger gives you new mix-ups, new specials (some of the best attacks in the game), health regen, a damage boost, continuing pressure, and help in match-ups.
I’ve been playing Dante on point for the past 2 weeks and I was wondering what are his best beginning of the round options against say, a Wolverine or Hulk with Drones backing him up? Wolverine just mauls me to death and my tele-Disruptor shenanigans are countered by Hulk’s super armor. When I try to zone them out with Air Play they power through with a Zerker Slash or Gamma Charge and Hysteric spam only goes so far
Against Hulk, I know it seems counter intuitive, but I start Vergil. If Hulk jumps, you can 5H him, since he has no super armour. Otherwise, just block. With both characters. Not much else you can do, really.
As for Wolverine, you really just gotta out play him. They usually walk forward and then last minute jump go for air throw/dive kick. I usually just let them jump, let it go over me and build my ground that way. Dont’ go back, you’re putting yourself in the corner. Try and read them and go over or under them.
fighting against any good Hulk can be a problem, especially backed up with drones or missiles can make it extremely difficult(lol trust I know this) be careful when going for that H with Vergil though, some Hulks go for super jump H then JS as a bait to get our opponent to try and dash under or go for some sort of attack or air grab, only for them to get donked on the head with Jumping S.
Im not sure either tbh, he gets a 15% damage boost but thats really not worth it since the overall damage boost is less than what he gets from just finishing with a million dollars. Another reason might be to get health back while your comboing the opponent, since its guaranteed health as opposed to activating it in the neutral game and then getting shot and losing dante and the bar if you catch my drift.
But its funny you should ask because I was coming her to ask about DT. How do you guys feel about it in general? Is it worth it? I mean the amount of stuff he gets in return seems worth it, health regen, 15 percent damage boost, 2 of the cheapest moves in the game, flight, triple jump, double dash. But with all that said, I don’t see a lot of dantes using it, but I don’t watch a lot of dantes anyway and its generally believed there aren’t too many good dantes to begin with.
So long story short, how do y’all feel about it? Is it worth it in general? And what are some good circumstances to activate it? Btw, I does anyone know how much health he regenerates? It says 2000 red health per frame for 600 frames but that adds up to 1,200,000 which is more health than dante even has(unless my math is mistaken). Anyone have a solid number of how much health he gets back all together?
Reverb Shock beats armor easily with it’s 5 hits, you can easily AA hulk’s j.S with basically any sword (Dante standing M works very well). Once you get away from Hulk (which is accomplished by jumping back twice at the start of the round and getting out of there), Crystal basically stops his entire approach and gives you a free combo if he gets hit by it.
Against Wolverine, Air Play is very easy for him to berderper slash underneath. When in doubt, Hammer it out, blabla, etc. Crystal also shuts down his approach if you get any space at all. You can AA any telegraphed divekicks with standing M.
For the start of the round, it depends on what Wolverine you are fighting. If it’s a divekick + assist Derperine, you can do the forward dash OS throw (Dash forward with one of the buttons being H) under the divekick then super jump before the assist gets you and reorient yourself from there (Air Play to turn around > j.S > Hammer/gtfo me), if they happen to have Sentinel remember that you can hit the robot with Hammer even if he is behind you on the way down.
If the Wolverine shows a controlled ground approach you can try backing off, but the aforementioned OS works very well regardless.
I don’t like Vergil against armor unless he has the meter to spend on Spiral Swords, in which case it’s all good.
Try Zero if you want, when properly assisted he basically shuts down both characters without much effort as long as you don’t screw up.
EDIT:
You activate it when you need to stop some stupid shit. Morrigan, Zero, and any lvl3 x-factor character can approached or out-lamed by DT’s obnoxiously broken move set.
it’s worth it to end a combo with DT into thunderbolt or whatever if you can actually manage to. like if the opponent is on magic pixel I will never kill them with million dollars. if you kill them with MD it takes forever for it to end meaning you can’t set up your incoming mixup, and it’s less useful meter usage. if you end with DT into a launcher into stuff or thunderbolt you’d get:
the double airdash and triple jump for the incoming character
red life being healed
damage boost
an actual incoming mixup
you’re using the same meter for more options after you kill the character.