Updated on 05/03/10 with lots of new info and the first round of character info
One of the changes Bison got in Super is the ability to FADC his Slide (cr. HK). This allows him to attempt an untechable knockdown from half screen and make it safe.
The FADC on Bison’s Slide has the property that you can hit Down + HK to activate the slide and then immediately hold down MP + MK and the FA will activate as soon as the Slide is blocked or hits. This makes it incredibly easy to react to a blocked Slide with a FADC forward to put Bison next to his opponent OR a FADC backwards if the Slide hits…which allows for the following safe jump setup(s).
If the slide hits, FADC backwards and then immediately hold Up Forward to jump forward as soon as Bison comes out of his backdash. Holding Up Forward before Bison recovers from his back dash makes Bison leave the ground at the earliest frame possible after recovering. This makes this safe jump setup require virtually no timing whatsoever. Once Bison is in the air, hit an attack button at the last possible moment (I like to test with MK and HK and sometimes HP).
Also, making the Jump In safe is spacing dependent. Meaning that performing the slide too close to the opponent and performing this setup will make the Jump In unsafe. Past that unsafe distance though, and it becomes all safe.
I am in the process of testing this safe jump setup against the whole cast in Training Mode (22 out of 35 have some info posted in this thread so far, more coming). Some of the cast has no Reversals that will beat this safe jump setup. Others can be bullied by this when they don’t have EX or Ultra…and in some matchups this setup is worthless.
Another important thing to note is that if you mix in a Slide Option Select (which I found is actually very easy to input) along with the Jump Forward HK input, it takes away the option for the opponent to back dash and teleport out as well. This means some characters truly have no choice but to block the Jump-In attack…which leads to a whole new set of mix-ups.
Here is the character by character breakdown of who this works against and when (Work in Progress, Will be updated as I test…If you wish to test the characters that aren’t on the list yet, do so, and I will add them to the list):
Abel:
Adon: Adon gets up faster than the rest of the cast. That is the only explanation. He has time to trade the Jumpin with NORMALS…so this safe jump setup is NEVER safe on Adon.
Akuma: All SRKs win.
**Balrog **(Boxer): No Reversals win.
Blanka:
C. Viper: No Reversals win. EX Burning Kicks will get her out, but Bison can Punish.
Cammy: No Reversals except Ultra 2 win. EX Backfist gets her out, but Bison can punish.
Chun Li: No Reversals win. Super will trade on the first hit and stop.
Cody:
Dan:
Dee Jay: EX Upkicks win. Nothing Else.
Dhalsim: Ultra 1 and Super beat it (Ultra trades).
Dudley:
E. Honda: No Reversals win. Sumo Splash gets Honda out, but Bison can punish. LK Sumo makes it hardest for Bison.
El Fuerte:
Fei Long: No reversals except Ultra 2 win. All versions of Chicken Wing make the Jumpin Whiff.
Gen
Gouken
Guile: Flash Kicks beat it clean, all versions.
Guy:
Hakan: EX Oil Rocket and Ultra 2 win. All other reversals lose.
Ibuki
Juri
Ken: SRKs beat it clean.
M. Bison (Dictator): No Reversals win. EX PC and DR can get Bison out. Teleport can be punished with OS Slide.
Makoto: Only EX Karakusa wins.
Rose: No reversals except Ultra 2 win.
Rufus: No reversals except Ultra 2 win.
Ryu: All SRKs win clean. Empty Jump to bait the SRK instead if you want to go for this against Ryu.
Sagat: No reversals win. Angry Scar will make the jump-in whiff, but attacking as soon as Bison lands will hit Sagat.
Sakura:
Seth: SRKs whiff. EX SPD will beat the Jump in. Every other Reversal loses.
T. Hawk:
Vega: No Reversals win. Backflips can be punished like a backdash with OS Slide.
Zangief: Lariats and EX SPD beat it.