I don’t know if it’s compatable with microsoft XNA but releasing it as an Indie game would be a great way to sell it without hassle. Granted I don’t know if it’s possible for it to be compatable with a format like that or what the implications of releasing something as an xbox indie game (such as losing ownership of anything released in that manner) but, I would imagine it would be at least worth looking in to.
The Last Guardian is the reason I bought a PS3. All I knew was that they were making a game for the PS3 and I just went and bought it, haha.
I wonder if this game will have Melty-esque sandoori?
Is AX going to have Parasoul?
CAN I HAS SOME HOT FANART OF HER?
I’m not taking offense. I definitely see your point. Vanguard Princess does for the most part have better animations. I’m just saying that it’s animation not so amazing that it completely blows Arcana outta the water. That’s all.
I see, still Skullgirls impress me, animation wise, maybe the art style and the characters originality help, but I see your point.
Sounds like Melty. Lol.
Then again, would Ponder give GGPO away for free if this isn’t commercial?
Althought the pirating might be a problem, I feel as though it represents a market that has very few modern fighters available for it, with mostly roms, Melty, and vanilla SF4 for fighters.
But if you want to stay safe, Id go with just a PSN and XBLA
I would like to know also, seems like there’s alot of interest in her can we get some info on her style please. Other than that amazing work, it’s a fresh & unique design not to mention that lightning is insane.
Yo was just checking into the blag after recalling the demo you showed a while ago.
Are you seriously considering a Virtual Boy port? If so will it be mutli-player? (For those who think 2 player link cables don’t exist see this here thing) If the answer to both of these questions is yes I will be extremely happy! I will also have to find a pair of vb controllers to drop into sticks… I wonder if they are common ground…
So, from [media=youtube]ZtdGFLt1inY]this video (yes, I know it’s a 2-year-old demo) you show the 8 symbols for the announced characters, but there are 5 crossed off character slots. Do you have plans for more characters to announce? Will they be unlockable? Also, the video description for the [url=http://www.youtube.com/watch?v=DDgnXBPTBSk[/media] said something about downloadable characters. If true, how many downloadable characters you thinking? Will they be free? If your game becomes popular enough to be tournament playable, will there be any issue with their balance or viability?
I know it’s a lot of questions for a game still deep in development, but I am a curious customer… also, I find the most enjoyable part of fighting games is the characters, much like how Zapp Brannigan finds the most erotic part of a woman is the boobies.
played the game, its awesome!
I was hoping it was going to be 1-on-1. From the new video it looks and sounds like MvC with the control scheme, being combo based, being 3-on-3,with the way techs are done, and the super bars. I want to see Parasoul and Umbrella in action though.
Just watched the 8-9-10 video. Animation looks pretty darn nice, and movement looks solid. The manual burst out of detected infinites is just stupid, though. Man up and do Blazblue-style hitstun scaling so that shit doesn’t work for more than a rep or two automatically.
seems more like MB, since you can superjump and double jump then, unlike GG
Love the art style and animation. Unsure if 3v3 is the best format, though, since you’ll need a ton of characters for that and I’m guessing you can’t just pump them out. Might just wanna leave it 1v1. I dunno.
Yeah the game is suppose to just have eight characters initially.
Definitely go with 1v1, then.
The movement is more rigid and akin to GG then MB.
This is what I recall after playing it at Evolution.
I think 1 on 1 or 2 on 2 would be a much better idea then 3 on 3 personally.
mike z should release a demo on the internetz, i want to test the game before the release (that only god knows when will happen)
this is something that got me intrigued, cuz if is not well handled you can overpass the criteria and mantain the character in long combos
where did you read/hear it?
Was a filter run for conversion to pixels, or just cleaned up via Wacom after scanning it in?
I’m curious because back when I animated a custom AA character-she was a little difficult from having to do her from scratch with a WACOM, where I’m used to animating on paper. Something to handle the conversion to pixel step would be awesome.